# kate: indent-width 2; language: cpp matrix: include: - os: linux compiler: gcc env: - TARGET=desktop # Otherwise the job gets killed (probably because using too much memory) - JOBS_LIMIT=4 - os: osx compiler: clang env: TARGET=desktop - os: osx osx_image: xcode7.3 env: - TARGET=ios-simulator - TARGET_GLES2=ON - os: osx osx_image: xcode7.3 env: - TARGET=ios-simulator - TARGET_GLES2=OFF - os: osx env: - TARGET=emscripten - TARGET_GLES2=ON - os: osx env: - TARGET=emscripten - TARGET_GLES2=OFF addons: apt: sources: - ubuntu-toolchain-r-test - kubuntu-backports packages: - g++-4.7 - cmake - libopenal-dev notifications: webhooks: urls: - https://webhooks.gitter.im/e/00ec7a9066bb0fec98f3 on_success: change on_failure: always on_start: never cache: directories: - $HOME/sdl2 install: - if [ "$TRAVIS_OS_NAME" == "linux" ]; then pip install --user cpp-coveralls && export COVERAGE="--coverage"; fi - if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew update; fi - if [ "$TRAVIS_OS_NAME" == "linux" ]; then export CXX=g++-4.7; fi - if [ "$TRAVIS_OS_NAME" == "linux" ]; then export PLATFORM_GL_API=GLX; fi - if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "desktop" ]; then export PLATFORM_GL_API=CGL; fi - if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "ios-simulator" ]; then gem install xcpretty; fi - if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "emscripten" ]; then brew install emscripten && export LLVM=/usr/local/opt/emscripten/libexec/llvm/bin && emcc; fi - if [ "$TARGET" == "desktop" ]; then printf "[General]\ndrivers=null" > ~/.alsoftrc; fi # SDL (cached) - if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "desktop" ]; then brew install sdl2; fi - if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "ios-simulator" ]; then curl -O https://www.libsdl.org/release/SDL2-2.0.4.tar.gz && tar -xzvf SDL2-2.0.4.tar.gz && cd SDL2-2.0.4/Xcode-iOS/SDL && xcodebuild -sdk iphonesimulator9.3 | xcpretty && mkdir -p ../../../sdl2/lib && cp build/Release-iphonesimulator/libSDL2.a ../../../sdl2/lib && mkdir -p ../../../sdl2/include/SDL2 && cp -R ../../include/* ../../../sdl2/include/SDL2 && cd ../../..; fi - if [ "$TRAVIS_OS_NAME" == "linux" ] && [ ! -e "$HOME/sdl2/include" ]; then curl -O http://www.libsdl.org/release/SDL2-2.0.4.tar.gz && tar -xzvf SDL2-2.0.4.tar.gz && cd SDL2-2.0.4 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/sdl2 -DCMAKE_BUILD_TYPE=Release && cmake --build . --target install && cd ../..; fi # GLFW (cached) - if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "desktop" ]; then brew install homebrew/versions/glfw3; fi - if [ "$TRAVIS_OS_NAME" == "linux" ] && [ ! -e "$HOME/glfw/include" ]; then wget https://github.com/glfw/glfw/releases/download/3.1.2/glfw-3.1.2.zip && unzip glfw-3.1.2.zip && cd glfw-3.1.2 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/glfw -DCMAKE_BUILD_TYPE=Release -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_TESTS=OFF -DGLFW_BUILD_DOCS=OFF && cmake --build . --target install && cd ../..; fi script: - if [ "$TRAVIS_OS_NAME" == "linux" ]; then ./package/ci/travis-desktop.sh; fi - if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "desktop" ]; then ./package/ci/travis-desktop.sh; fi - if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "ios-simulator" ]; then ./package/ci/travis-ios-simulator.sh; fi - if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "emscripten" ]; then ./package/ci/travis-emscripten.sh; fi # Travis somehow is not able to gather all output, try to force it using this - sync after_success: # Ignoring all stuff that needs GL context and thus can't be run on Travis - if [ "$TRAVIS_OS_NAME" == "linux" ]; then coveralls --gcov /usr/bin/gcov-4.7 -E "(.*/(Test|corrade/build|magnum/build|MagnumExternal|Shaders|Platform)/.*|.*/src/Magnum/(AbstractFramebuffer|AbstractObject|AbstractQuery|AbstractShaderProgram|AbstractTexture|Buffer|BufferImage|BufferTexture|Context|CubeMapTexture|CubeMapTextureArray|DebugOutput|DefaultFramebuffer|Framebuffer|Mesh|MeshView|MultisampleTexture|OpenGL|PixelStorage|PrimitiveQuery|RectangleTexture|Renderbuffer|Renderer|SampleQuery|Sampler|Shader|Texture|TextureArray|TimeQuery|TransformFeedback|Implementation/BufferState|Implementation/DebugState|Implementation/driverSpecific|Implementation/FramebufferState|Implementation/maxTextureSize|Implementation/MeshState|Implementation/QueryState|Implementation/RendererState|Implementation/ShaderProgramState|Implementation/ShaderState|Implementation/State|Implementation/TextureState|Implementation/TransformFeedbackState)\\.(cpp|h))" --gcov-options '\-lp'; fi