#ifndef Magnum_Text_DistanceFieldGlyphCacheGL_h #define Magnum_Text_DistanceFieldGlyphCacheGL_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::Text::DistanceFieldGlyphCacheGL * @m_since_latest */ #include "Magnum/configure.h" #ifdef MAGNUM_TARGET_GL #include "Magnum/Text/GlyphCacheGL.h" #include "Magnum/TextureTools/DistanceFieldGL.h" namespace Magnum { namespace Text { /** @brief OpenGL glyph cache with distance field rendering @m_since_latest Unlike the base @ref GlyphCacheGL, this class converts each binary image to a distance field. It's not possible to only use this cache for monochrome glyphs as the internal texture format is single-channel. @section Text-DistanceFieldGlyphCacheGL-usage Usage In order to create a distance field glyph cache, the font has to be loaded at a size significantly larger than what the resulting text will be. The distance field conversion process then converts the input to a fraction of its size again, transferring the the extra spatial resolution to distance values. The distance values are then used to render an arbitrarily sized text without it being jaggy at small sizes and blurry when large. The process requires three input parameters, size of the source image, size of the resulting glyph cache image and a radius for the distance field creation. The ratio between the input and output image size is usually four or eight times, and the size of the font should match the larger size. So, for example, if a @cpp {128, 128} @ce @ref GlyphCacheGL was filled with a 12 pt font, a @cpp {1024, 1024} @ce source image for the distance field should use a 96 pt font. The radius should then be chosen so it's at least one or two pixels in the scaled-down result, so in this case at least 8. Values less than that will result in aliasing artifacts. Very high radius values are needed only if outlining, thinning, thickening or shadow effects will be used when rendering, using them leads to precision loss when the distance field is stored in 8-bit channels. @snippet Text-gl.cpp DistanceFieldGlyphCacheGL-usage See the @ref Renderer class for information about text rendering. The @ref AbstractGlyphCache base class has more information about general glyph cache usage. @section Text-DistanceFieldGlyphCacheGL-internal-format Internal texture format The @ref format() is always @ref PixelFormat::R8Unorm. On desktop OpenGL, OpenGL ES 3.0+, WebGL 2, and OpenGL ES 2.0 if @gl_extension{EXT,texture_rg} is supported, the @ref processedFormat() is always @ref PixelFormat::R8Unorm, which maps to @ref GL::TextureFormat::R8 for the @ref texture(), matching @ref Text-GlyphCacheGL-internal-format "the behavior listed in GlyphCacheGL docs". On OpenGL ES 2.0 without @gl_extension{EXT,texture_rg} and on WebGL 1, @ref PixelFormat::R8Unorm maps to @ref GL::TextureFormat::Luminance, which isn't renderable and thus cannot be used for calculating the distance field. Instead, @ref PixelFormat::RGBA8Unorm is used for @ref processedFormat(). This shouldn't affect common use through @ref image(), but code interacting with @ref processedImage() or @ref setProcessedImage() may need to be aware of this. @note This class is available only if Magnum is compiled with @ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features for more information. @see @ref TextureTools::DistanceFieldGL */ class MAGNUM_TEXT_EXPORT DistanceFieldGlyphCacheGL: public GlyphCacheGL { public: /** * @brief Constructor * @param size Size of the source image * @param processedSize Resulting distance field texture size * @param radius Distance field computation radius * * See @ref TextureTools::DistanceField for more information about the * parameters. Size restrictions from it apply here as well, in * particular the ratio of @p size and @p processedSize is expected to * be a multiple of 2. * * Sets the @ref processedFormat() to @ref PixelFormat::R8Unorm, if * available. On OpenGL ES 3.0+ and WebGL 2 uses always. On desktop * OpenGL requires @gl_extension{ARB,texture_rg} (part of OpenGL 3.0), * on ES2 uses @gl_extension{EXT,texture_rg} if available and uses * @ref PixelFormat::RGB8Unorm as fallback if not, on WebGL 1 uses * @ref PixelFormat::RGB8Unorm always. */ explicit DistanceFieldGlyphCacheGL(const Vector2i& size, const Vector2i& processedSize, UnsignedInt radius); /** * @brief Construct without creating the internal state and the OpenGL texture object * @m_since_latest * * The constructed instance is equivalent to moved-from state, i.e. no * APIs can be safely called on the object. Useful in cases where you * will overwrite the instance later anyway. Move another object over * it to make it useful. * * This function can be safely used for constructing (and later * destructing) objects even without any OpenGL context being active. * However note that this is a low-level and a potentially dangerous * API, see the documentation of @ref NoCreate for alternatives. */ explicit DistanceFieldGlyphCacheGL(NoCreateT) noexcept; #ifdef MAGNUM_BUILD_DEPRECATED /** * @brief Distance field texture size * * Compared to @ref textureSize(), which is the size of the source * image, this function returns size of the resulting distance field * texture. * @m_deprecated_since_latest Use @ref processedSize() instead. */ CORRADE_DEPRECATED("use processedSize() instead") Vector2i distanceFieldTextureSize() const { return processedSize().xy(); } /** * @brief Set a distance field cache image * * Compared to @ref setImage() uploads an already computed distance * field image to given offset in the distance field texture. The * @p offset and @ref ImageView::size() are expected to be in bounds * for @ref distanceFieldTextureSize(). * @m_deprecated_since_latest Use @ref setProcessedImage() instead. */ CORRADE_DEPRECATED("use setProcessedImage() instead") void setDistanceFieldImage(const Vector2i& offset, const ImageView2D& image); #endif private: MAGNUM_TEXT_LOCAL GlyphCacheFeatures doFeatures() const override; MAGNUM_TEXT_LOCAL void doSetImage(const Vector2i& offset, const ImageView2D& image) override; MAGNUM_TEXT_LOCAL void doSetProcessedImage(const Vector2i& offset, const ImageView2D& image) override; #ifndef MAGNUM_TARGET_GLES MAGNUM_TEXT_LOCAL Image3D doProcessedImage() override; #endif TextureTools::DistanceFieldGL _distanceField; }; }} #else #error this header is available only in the OpenGL build #endif #endif