#ifndef Magnum_Platform_XEglApplication_h #define Magnum_Platform_XEglApplication_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Platform::XEglApplication */ #include "AbstractXApplication.h" #include "EglContextHandler.h" namespace Magnum { namespace Platform { /** @brief X/EGL application Uses EglContextHandler. @section XEglApplication-usage Usage You need to implement at least drawEvent() and viewportEvent() to be able to draw on the screen. The subclass can be then used directly in `main()` - see convenience macro MAGNUM_XAPPLICATION_MAIN(). @code class MyApplication: public Magnum::Platform::XEglApplication { // implement required methods... }; MAGNUM_XAPPLICATION_MAIN(MyApplication) @endcode */ class XEglApplication: public AbstractXApplication { public: /** * @brief Constructor * @param argc Count of arguments of `main()` function * @param argv Arguments of `main()` function * @param title Window title * @param size Window size * * Creates window with double-buffered OpenGL ES 2 context. */ inline XEglApplication(int& argc, char** argv, const std::string& title = "Magnum X/EGL application", const Vector2i& size = Vector2i(800, 600)): AbstractXApplication(new EglContextHandler, argc, argv, title, size) {} }; }} #endif