#ifndef Magnum_SceneGraph_Object_hpp #define Magnum_SceneGraph_Object_hpp /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief @ref compilation-speedup-hpp "Template implementation" for Object.h */ #include "AbstractTransformation.h" #include "Object.h" #include #include #include "Scene.h" namespace Magnum { namespace SceneGraph { template AbstractObject::AbstractObject() {} template AbstractObject::~AbstractObject() {} template AbstractBasicTransformation::AbstractBasicTransformation() {} template Object::~Object() = default; template Scene* Object::scene() { Object* p(this); while(p && !p->isScene()) p = p->parent(); return static_cast*>(p); } template const Scene* Object::scene() const { const Object* p(this); while(p && !p->isScene()) p = p->parent(); return static_cast*>(p); } template Object* Object::doScene() { return scene(); } template const Object* Object::doScene() const { return scene(); } template Object* Object::setParent(Object* parent) { /* Skip if parent is already parent or this is scene (which cannot have parent) */ /** @todo Assert for setting parent to scene */ if(this->parent() == parent || isScene()) return this; /* Object cannot be parented to its child */ Object* p = parent; while(p) { /** @todo Assert for this */ if(p == this) return this; p = p->parent(); } /* Remove the object from old parent children list */ if(this->parent()) this->parent()->Containers::template LinkedList>::cut(this); /* Add the object to list of new parent */ if(parent) parent->Containers::LinkedList>::insert(this); setDirty(); return this; } template Object* Object::setParentKeepTransformation(Object* parent) { CORRADE_ASSERT(scene() == parent->scene(), "SceneGraph::Object::setParentKeepTransformation(): both parents must be in the same scene", this); const auto transformation = Transformation::compose( Transformation::inverted(parent->absoluteTransformation()), absoluteTransformation()); setParent(parent); this->setTransformation(transformation); return this; } template typename Transformation::DataType Object::absoluteTransformation() const { if(!parent()) return Transformation::transformation(); return Transformation::compose(parent()->absoluteTransformation(), Transformation::transformation()); } template void Object::setDirty() { /* The transformation of this object (and all children) is already dirty, nothing to do */ if(flags & Flag::Dirty) return; Object* self = static_cast*>(this); /* Make all features dirty */ for(AbstractFeature* i = self->firstFeature(); i; i = i->nextFeature()) i->markDirty(); /* Make all children dirty */ for(Object* i = self->firstChild(); i; i = i->nextSibling()) i->setDirty(); /* Mark object as dirty */ flags |= Flag::Dirty; } template void Object::setClean() { /* The object (and all its parents) are already clean, nothing to do */ if(!(flags & Flag::Dirty)) return; /* Collect all parents, compute base transformation */ std::stack*> objects; typename Transformation::DataType absoluteTransformation; Object* p = static_cast*>(this); for(;;) { objects.push(p); p = p->parent(); /* On root object, base transformation is identity */ if(!p) break; /* Parent object is clean, base transformation is its absolute transformation */ if(!p->isDirty()) { absoluteTransformation = p->absoluteTransformation(); break; } } /* Clean features on every collected object, going down from root object */ while(!objects.empty()) { Object* o = objects.top(); objects.pop(); /* Compose transformation and clean object */ absoluteTransformation = Transformation::compose(absoluteTransformation, o->transformation()); CORRADE_INTERNAL_ASSERT(o->isDirty()); o->setClean(absoluteTransformation); CORRADE_ASSERT(!o->isDirty(), "SceneGraph::Object::setClean(): original implementation was not called", ); } } template auto Object::doTransformationMatrices(const std::vector*>& objects, const MatrixType& initialTransformationMatrix) const -> std::vector { std::vector*> castObjects(objects.size()); for(std::size_t i = 0; i != objects.size(); ++i) /** @todo Ensure this doesn't crash, somehow */ castObjects[i] = static_cast*>(objects[i]); return transformationMatrices(std::move(castObjects), initialTransformationMatrix); } template auto Object::transformationMatrices(const std::vector*>& objects, const MatrixType& initialTransformationMatrix) const -> std::vector { std::vector transformations = this->transformations(std::move(objects), Transformation::fromMatrix(initialTransformationMatrix)); std::vector transformationMatrices(transformations.size()); for(std::size_t i = 0; i != objects.size(); ++i) transformationMatrices[i] = Transformation::toMatrix(transformations[i]); return transformationMatrices; } /* Computing absolute transformations for given list of objects The goal is to compute absolute transformation only once for each object involved. Objects contained in the subtree specified by `object` list are divided into two groups: - "joints", which are either part of `object` list or they have more than one child in the subtree - "non-joints", i.e. paths between joints Then for all joints their transformation (relative to parent joint) is computed and recursively concatenated together. Resulting transformations for joints which were originally in `object` list is then returned. */ template std::vector Object::transformations(std::vector*> objects, const typename Transformation::DataType& initialTransformation) const { CORRADE_ASSERT(objects.size() < 0xFFFFu, "SceneGraph::Object::transformations(): too large scene", {}); /* Remember object count for later */ std::size_t objectCount = objects.size(); /* Mark all original objects as joints and create initial list of joints from them */ for(std::size_t i = 0; i != objects.size(); ++i) { /* Multiple occurences of one object in the array, don't overwrite it with different counter */ if(objects[i]->counter != 0xFFFFu) continue; objects[i]->counter = i; objects[i]->flags |= Flag::Joint; } std::vector*> jointObjects(objects); /* Scene object */ const Scene* scene = this->scene(); /* Nearest common ancestor not yet implemented - assert this is done on scene */ CORRADE_ASSERT(scene == this, "SceneGraph::Object::transformationMatrices(): currently implemented only for Scene", {}); /* Mark all objects up the hierarchy as visited */ auto it = objects.begin(); while(!objects.empty()) { /* Already visited, remove and continue to next (duplicate occurence) */ if((*it)->flags & Flag::Visited) { it = objects.erase(it); continue; } /* Mark the object as visited */ (*it)->flags |= Flag::Visited; Object* parent = (*it)->parent(); /* If this is root object, remove from list */ if(!parent) { CORRADE_ASSERT(*it == scene, "SceneGraph::Object::transformations(): the objects are not part of the same tree", {}); it = objects.erase(it); /* Parent is an joint or already visited - remove current from list */ } else if(parent->flags & (Flag::Visited|Flag::Joint)) { it = objects.erase(it); /* If not already marked as joint, mark it as such and add it to list of joint objects */ if(!(parent->flags & Flag::Joint)) { CORRADE_ASSERT(jointObjects.size() < 0xFFFFu, "SceneGraph::Object::transformations(): too large scene", {}); CORRADE_INTERNAL_ASSERT(parent->counter == 0xFFFFu); parent->counter = jointObjects.size(); parent->flags |= Flag::Joint; jointObjects.push_back(parent); } /* Else go up the hierarchy */ } else *it = parent; /* Cycle if reached end */ if(it == objects.end()) it = objects.begin(); } /* Array of absolute transformations in joints */ std::vector jointTransformations(jointObjects.size()); /* Compute transformations for all joints */ for(std::size_t i = 0; i != jointTransformations.size(); ++i) computeJointTransformation(jointObjects, jointTransformations, i, initialTransformation); /* Copy transformation for second or next occurences from first occurence of duplicate object */ for(std::size_t i = 0; i != objectCount; ++i) { if(jointObjects[i]->counter != i) jointTransformations[i] = jointTransformations[jointObjects[i]->counter]; } /* All visited marks are now cleaned, clean joint marks and counters */ for(auto i: jointObjects) { /* All not-already cleaned objects (...duplicate occurences) should have joint mark */ CORRADE_INTERNAL_ASSERT(i->counter = 0xFFFFu || i->flags & Flag::Joint); i->flags &= ~Flag::Joint; i->counter = 0xFFFFu; } /* Shrink the array to contain only transformations of requested objects and return */ jointTransformations.resize(objectCount); return jointTransformations; } template typename Transformation::DataType Object::computeJointTransformation(const std::vector*>& jointObjects, std::vector& jointTransformations, const std::size_t joint, const typename Transformation::DataType& initialTransformation) const { Object* o = jointObjects[joint]; /* Transformation already computed ("unvisited" by this function before either due to recursion or duplicate object occurences), done */ if(!(o->flags & Flag::Visited)) return jointTransformations[joint]; /* Initialize transformation */ jointTransformations[joint] = o->transformation(); /* Go up until next joint or root */ for(;;) { /* Clean visited mark */ CORRADE_INTERNAL_ASSERT(o->flags & Flag::Visited); o->flags &= ~Flag::Visited; Object* parent = o->parent(); /* Root object, compose transformation with initial, done */ if(!parent) { CORRADE_INTERNAL_ASSERT(o->isScene()); return (jointTransformations[joint] = Transformation::compose(initialTransformation, jointTransformations[joint])); /* Joint object, compose transformation with the joint, done */ } else if(parent->flags & Flag::Joint) { return (jointTransformations[joint] = Transformation::compose(computeJointTransformation(jointObjects, jointTransformations, parent->counter, initialTransformation), jointTransformations[joint])); /* Else compose transformation with parent, go up the hierarchy */ } else { jointTransformations[joint] = Transformation::compose(parent->transformation(), jointTransformations[joint]); o = parent; } } } template void Object::doSetClean(const std::vector*>& objects) { std::vector*> castObjects(objects.size()); for(std::size_t i = 0; i != objects.size(); ++i) /** @todo Ensure this doesn't crash, somehow */ castObjects[i] = static_cast*>(objects[i]); setClean(std::move(castObjects)); } template void Object::setClean(std::vector*> objects) { /* Remove all clean objects from the list */ auto firstClean = std::remove_if(objects.begin(), objects.end(), [](Object* o) { return !o->isDirty(); }); objects.erase(firstClean, objects.end()); /* No dirty objects left, done */ if(objects.empty()) return; /* Add non-clean parents to the list. Mark each added object as visited, so they aren't added more than once */ for(std::size_t end = objects.size(), i = 0; i != end; ++i) { Object* o = objects[i]; o->flags |= Flag::Visited; Object* parent = o->parent(); while(parent && !(parent->flags & Flag::Visited) && parent->isDirty()) { objects.push_back(parent); parent = parent->parent(); } } /* Cleanup all marks */ for(auto o: objects) o->flags &= ~Flag::Visited; /* Compute absolute transformations */ Scene* scene = objects[0]->scene(); CORRADE_ASSERT(scene, "Object::setClean(): objects must be part of some scene", ); std::vector transformations(scene->transformations(objects)); /* Go through all objects and clean them */ for(std::size_t i = 0; i != objects.size(); ++i) { /* The object might be duplicated in the list, don't clean it more than once */ if(!objects[i]->isDirty()) continue; objects[i]->setClean(transformations[i]); CORRADE_ASSERT(!objects[i]->isDirty(), "SceneGraph::Object::setClean(): original implementation was not called", ); } } template void Object::setClean(const typename Transformation::DataType& absoluteTransformation) { /* "Lazy storage" for transformation matrix and inverted transformation matrix */ CachedTransformations cached; MatrixType matrix, invertedMatrix; /* Clean all features */ for(AbstractFeature* i = this->firstFeature(); i; i = i->nextFeature()) { /* Cached absolute transformation, compute it if it wasn't computed already */ if(i->cachedTransformations() & CachedTransformation::Absolute) { if(!(cached & CachedTransformation::Absolute)) { cached |= CachedTransformation::Absolute; matrix = Transformation::toMatrix(absoluteTransformation); } i->clean(matrix); } /* Cached inverse absolute transformation, compute it if it wasn't computed already */ if(i->cachedTransformations() & CachedTransformation::InvertedAbsolute) { if(!(cached & CachedTransformation::InvertedAbsolute)) { cached |= CachedTransformation::InvertedAbsolute; invertedMatrix = Transformation::toMatrix(Transformation::inverted(absoluteTransformation)); } i->cleanInverted(invertedMatrix); } } /* Mark object as clean */ flags &= ~Flag::Dirty; } }} #endif