#ifndef Magnum_SceneGraph_Camera2D_h #define Magnum_SceneGraph_Camera2D_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::SceneGraph::BasicCamera2D, typedef @ref Magnum::SceneGraph::Camera2D */ #include "Magnum/SceneGraph/AbstractCamera.h" namespace Magnum { namespace SceneGraph { /** @brief Camera for two-dimensional scenes See Drawable documentation for introduction. The camera by default displays OpenGL unit cube `[(-1, -1, -1); (1, 1, 1)]` and doesn't do any aspect ratio correction. Common setup example: @code SceneGraph::Camera2D camera(&cameraObject); camera.setProjection({4.0f/3.0f, 1.0f}) .setAspectRatioPolicy(SceneGraph::AspectRatioPolicy::Extend); @endcode @section Camera2D-explicit-specializations Explicit template specializations The following specialization are explicitly compiled into @ref SceneGraph library. For other specializations (e.g. using @ref Double type) you have to use @ref Camera2D.hpp implementation file to avoid linker errors. See also relevant section in @ref AbstractCamera-explicit-specializations "AbstractCamera" class documentation or @ref compilation-speedup-hpp for more information. - @ref Camera2D @see @ref scenegraph, @ref Camera2D, @ref BasicCamera3D, @ref Drawable, @ref DrawableGroup */ template class BasicCamera2D: public AbstractBasicCamera2D { public: /** * @brief Constructor * @param object %Object holding this feature * * Sets orthographic projection to the default OpenGL cube (range @f$ [-1; 1] @f$ in all directions). * @see @ref setProjection() */ explicit BasicCamera2D(AbstractBasicObject2D& object); #ifndef DOXYGEN_GENERATING_OUTPUT /* This is here to avoid ambiguity with deleted copy constructor when passing `*this` from class subclassing both BasicCamera2D and AbstractObject */ template, U>::value>::type> BasicCamera2D(U& object): BasicCamera2D(static_cast&>(object)) {} #endif /** * @brief Set projection * @param size Size of the view * @return Reference to self (for method chaining) * * @see @ref Matrix3::projection() */ BasicCamera2D& setProjection(const Math::Vector2& size); /* Overloads to remove WTF-factor from method chaining order */ #ifndef DOXYGEN_GENERATING_OUTPUT BasicCamera2D& setAspectRatioPolicy(AspectRatioPolicy policy) { AbstractBasicCamera2D::setAspectRatioPolicy(policy); return *this; } #endif }; /** @brief Camera for two-dimensional float scenes @see @ref Camera3D */ typedef BasicCamera2D Camera2D; #ifdef CORRADE_TARGET_WINDOWS extern template class MAGNUM_SCENEGRAPH_EXPORT BasicCamera2D; #endif }} #endif