#.rst: # Find OpenGL ES 2 # ---------------- # # Finds the OpenGL ES 2 library. This module defines: # # OpenGLES2_FOUND - True if OpenGL ES 2 library is found # OpenGLES2::OpenGLES2 - OpenGL ES 2 imported target # # Additionally these variables are defined for internal usage: # # OPENGLES2_LIBRARY - OpenGL ES 2 library # OPENGLES2_INCLUDE_DIR - Include dir # # # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017 # Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # # In Emscripten OpenGL ES 2 is linked automatically, thus no need to find the # library. if(NOT CORRADE_TARGET_EMSCRIPTEN) find_library(OPENGLES2_LIBRARY NAMES GLESv2 # ANGLE (CMake doesn't search for lib prefix on Windows) libGLESv2 # iOS OpenGLES) set(OPENGLES2_LIBRARY_NEEDED OPENGLES2_LIBRARY) endif() # Include dir find_path(OPENGLES2_INCLUDE_DIR NAMES GLES2/gl2.h # iOS ES2/gl.h) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(OpenGLES2 DEFAULT_MSG ${OPENGLES2_LIBRARY_NEEDED} OPENGLES2_INCLUDE_DIR) if(NOT TARGET OpenGLES2::OpenGLES2) if(OPENGLES2_LIBRARY_NEEDED) # Work around BUGGY framework support on macOS # http://public.kitware.com/pipermail/cmake/2016-April/063179.html if(CORRADE_TARGET_APPLE AND ${OPENGLES2_LIBRARY} MATCHES "\\.framework$") add_library(OpenGLES2::OpenGLES2 INTERFACE IMPORTED) set_property(TARGET OpenGLES2::OpenGLES2 APPEND PROPERTY INTERFACE_LINK_LIBRARIES ${OPENGLES2_LIBRARY}) else() add_library(OpenGLES2::OpenGLES2 UNKNOWN IMPORTED) set_property(TARGET OpenGLES2::OpenGLES2 PROPERTY IMPORTED_LOCATION ${OPENGLES2_LIBRARY}) endif() else() # This won't work in CMake 2.8.12, but that affects Emscripten only so # I assume people building for that are not on that crap old Ubuntu # 14.04 LTS add_library(OpenGLES2::OpenGLES2 INTERFACE IMPORTED) endif() set_property(TARGET OpenGLES2::OpenGLES2 PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${OPENGLES2_INCLUDE_DIR}) endif()