set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wold-style-cast -Winit-self -Werror=return-type -Wmissing-declarations -pedantic -std=c++0x -fvisibility=hidden") if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wdouble-promotion") endif() configure_file(${CMAKE_CURRENT_SOURCE_DIR}/magnumConfigure.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/magnumConfigure.h) include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR} ${CORRADE_INCLUDE_DIR}) # Files shared between main library and unit test library set(Magnum_SRCS AbstractFramebuffer.cpp AbstractImage.cpp AbstractTexture.cpp AbstractShaderProgram.cpp Buffer.cpp Context.cpp DebugMarker.cpp DefaultFramebuffer.cpp Framebuffer.cpp Image.cpp Mesh.cpp Query.cpp Renderbuffer.cpp Resource.cpp Shader.cpp Timeline.cpp Implementation/BufferState.cpp Implementation/State.cpp Trade/AbstractImporter.cpp Trade/MeshData2D.cpp Trade/MeshData3D.cpp Trade/ObjectData2D.cpp Trade/ObjectData3D.cpp) # Desktop-only code if(NOT TARGET_GLES) set(Magnum_SRCS ${Magnum_SRCS} BufferTexture.cpp) endif() # Not-ES2 code if(NOT TARGET_GLES2) set(Magnum_SRCS ${Magnum_SRCS} BufferImage.cpp) endif() set(Magnum_HEADERS AbstractFramebuffer.h AbstractImage.h AbstractResourceLoader.h AbstractShaderProgram.h AbstractTexture.h Array.h Buffer.h Color.h Context.h CubeMapTexture.h DebugMarker.h DefaultFramebuffer.h DimensionTraits.h Extensions.h Framebuffer.h Image.h ImageWrapper.h Magnum.h Mesh.h Query.h Renderbuffer.h Renderer.h Resource.h ResourceManager.h Shader.h Swizzle.h Texture.h Timeline.h magnumVisibility.h) # Desktop-only headers if(NOT TARGET_GLES) set(Magnum_HEADERS ${Magnum_HEADERS} BufferTexture.h CubeMapTextureArray.h) endif() # Not-ES2 headers if(NOT TARGET_GLES2) set(Magnum_HEADERS ${Magnum_HEADERS} BufferImage.h) endif() add_library(MagnumObjects OBJECT ${Magnum_SRCS}) # Files shared between main library and math unit test library set(MagnumMath_SRCS Math/DualQuaternion.cpp Math/Functions.cpp Math/Quaternion.cpp Math/RectangularMatrix.cpp Math/Vector.cpp) add_library(MagnumMathObjects OBJECT ${MagnumMath_SRCS}) # Set shared library flags for the objects, as they will be part of shared lib # TODO: fix when CMake sets target_EXPORTS for OBJECT targets as well set_target_properties(MagnumObjects MagnumMathObjects PROPERTIES COMPILE_FLAGS "-DMagnumObjects_EXPORTS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}") # Main library add_library(Magnum SHARED $ $) set(Magnum_LIBS ${CORRADE_UTILITY_LIBRARY} ${CORRADE_PLUGINMANAGER_LIBRARY}) if(NOT TARGET_GLES OR TARGET_DESKTOP_GLES) set(Magnum_LIBS ${Magnum_LIBS} ${OPENGL_gl_LIBRARY}) else() set(Magnum_LIBS ${Magnum_LIBS} ${OPENGLES2_LIBRARY}) endif() if(NOT TARGET_GLES) set(Magnum_LIBS ${Magnum_LIBS} ${GLEW_LIBRARY}) endif() target_link_libraries(Magnum ${Magnum_LIBS}) install(TARGETS Magnum DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) install(FILES ${Magnum_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}) # Install also configure file install(FILES ${CMAKE_CURRENT_BINARY_DIR}/magnumConfigure.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}) add_subdirectory(Platform) add_subdirectory(Math) add_subdirectory(Trade) if(WITH_DEBUGTOOLS) add_subdirectory(DebugTools) endif() if(WITH_MESHTOOLS) add_subdirectory(MeshTools) endif() if(WITH_PHYSICS) add_subdirectory(Physics) endif() if(WITH_PRIMITIVES) add_subdirectory(Primitives) endif() if(WITH_SCENEGRAPH) add_subdirectory(SceneGraph) endif() if(WITH_SHADERS) add_subdirectory(Shaders) endif() if(WITH_TEXT) add_subdirectory(Text) endif() if(WITH_TEXTURETOOLS) add_subdirectory(TextureTools) endif() if(BUILD_TESTS) enable_testing() # Library with graceful assert for testing add_library(MagnumMathTestLib SHARED $) set_target_properties(MagnumMathTestLib PROPERTIES COMPILE_FLAGS -DCORRADE_GRACEFUL_ASSERT) add_library(MagnumTestLib SHARED $ $) set_target_properties(MagnumTestLib PROPERTIES COMPILE_FLAGS -DCORRADE_GRACEFUL_ASSERT) target_link_libraries(MagnumTestLib ${Magnum_LIBS}) add_subdirectory(Test) endif()