/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Magnum { /** @page cmake Usage with CMake @brief Guide how to find and use %Magnum with CMake build system %Magnum uses CMake build system for both building and integration into your projects. The logic is in module `FindMagnum.cmake` distributed with the engine in `modules/` directory, you are encouraged to copy it (and its dependencies) into your project and add path to the files to `CMAKE_MODULE_PATH`. Otherwise, if CMake won't be able to find this file in predefined locations, it will error out even if %Magnum might be installed on the system. Basic usage is: find_package(Magnum REQUIRED) This command tries to find base %Magnum library and then defines these variables: - `MAGNUM_FOUND` -- Whether the library was found - `MAGNUM_LIBRARIES` -- %Magnum library and dependent libraries - `MAGNUM_INCLUDE_DIRS` -- Root include dir and include dirs of dependencies - `MAGNUM_PLUGINS_FONT_DIR` -- Directory with font plugins - `MAGNUM_PLUGINS_IMPORTER_DIR` -- Directory with importer plugins However, this command will try to find only the base library, not the optional components. The base library depends on %Corrade, OpenGL and GLEW libraries (or OpenGL ES libraries). Additional dependencies are specified by the components. The optional components are: - `%DebugTools` -- DebugTools library (depends on `%MeshTools`, `%Physics`, `%Primitives`, `%SceneGraph` and `%Shaders` components) - `%MeshTools` -- MeshTools library - `%Physics` -- Physics library (depends on `%SceneGraph` component) - `%Primitives` -- Primitives library - `%SceneGraph` -- SceneGraph library - `%Shaders` -- Shaders library - `%Text` -- Text library (depends on `%TextureTools` component) - `%TextureTools` -- TextureTools library Platform namespace is split into more components: - `%GlutApplication` -- @ref Platform::GlutApplication "GlutApplication" (depends on GLUT library) - `%GlxApplication` -- @ref Platform::GlxApplication "GlxApplication" (depends on GLX and X11 libraries) - `%NaClApplication` -- @ref Platform::NaClApplication "NaClApplication" (only if targeting Google Chrome Native Client) - `%Sdl2Application` -- @ref Platform::Sdl2Application "Sdl2Application" (depends on SDL2 library) - `%XEglApplication` -- @ref Platform::XEglApplication "XEglApplication" (depends on EGL and X11 libraries) - `%WindowlessGlxApplication` -- @ref Platform::WindowlessGlxApplication "WindowlessGlxApplication" (depends on GLX and X11 libraries) Example usage with specifying additional components is: find_package(Magnum REQUIRED MeshTools Primitives GlutApplication) For each component is then defined: - `MAGNUM_*_FOUND` -- Whether the component was found - `MAGNUM_*_LIBRARIES` -- Component library and dependent libraries - `MAGNUM_*_INCLUDE_DIRS` -- Include dirs of module dependencies If exactly one `*Application` or exactly one `Windowless*Application` component is requested and found, its libraries and include dirs are available in convenience aliases `MAGNUM_APPLICATION_LIBRARIES` / `MAGNUM_WINDOWLESSAPPLICATION_LIBRARIES` and `MAGNUM_APPLICATION_INCLUDE_DIRS` / `MAGNUM_WINDOWLESSAPPLICATION_INCLUDE_DIRS` to simplify porting. Features of found %Magnum library are exposed in these CMake variables, they are also available as preprocessor variables if including Magnum.h: - `MAGNUM_TARGET_GLES` -- Defined if compiled for OpenGL ES - `MAGNUM_TARGET_GLES2` -- Defined if compiled for OpenGL ES 2.0 - `MAGNUM_TARGET_GLES3` -- Defined if compiled for OpenGL ES 3.0 - `MAGNUM_TARGET_DESKTOP_GLES` -- Defined if compiled with OpenGL ES emulation on desktop OpenGL - `MAGNUM_TARGET_NACL` -- Defined if compiled for Google Chrome Native Client %Corrade library provides also its own set of CMake macros and variables, see @ref corrade-cmake "its documentation" for more information. */ }