#ifndef Magnum_Shapes_Collision_h #define Magnum_Shapes_Collision_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file @brief Class @ref Magnum::Shapes::Collision, typedef @ref Magnum::Shapes::Collision2D, @ref Magnum::Shapes::Collision3D @deprecated The @ref Magnum::Shapes library is a failed design experiment and is scheduled for removal in a future release. Related geometry algorithms were moved to @ref Magnum::Math::Distance and @ref Magnum::Math::Intersection; if you need a full-fledged physics library, please have look at [Bullet](https://bulletphysics.org), which has Magnum integration in @ref Magnum::BulletIntegration, or at [Box2D](https://box2d.org/), which has a @ref examples-box2d "Magnum example" as well. */ #include "Magnum/DimensionTraits.h" #include "Magnum/Math/Vector2.h" #include "Magnum/Math/Vector3.h" #include "Magnum/Shapes/Shapes.h" /* File-level deprecation warning issued from Shapes.h */ namespace Magnum { namespace Shapes { CORRADE_IGNORE_DEPRECATED_PUSH /** @brief Collision data @deprecated The @ref Shapes library is a failed design experiment and is scheduled for removal in a future release. Related geometry algorithms were moved to @ref Math::Distance and @ref Math::Intersection; if you need a full-fledged physics library, please have look at [Bullet](https://bulletphysics.org), which has Magnum integration in @ref BulletIntegration, or at [Box2D](https://box2d.org/), which has a @ref examples-box2d "Magnum example" as well. Contains information about collision between objects A and B, described by contact position, separation normal and separation distance. If the collision occured, contact position is on object B surface, separation normal is *normalized* vector in which direction should object A be moved to separate the bodies, separation distance is positive and describes minimal movement of object A in direction of separation normal after which the contact position will no longer be colliding with object A. If the collision not occured, contact position and separation normal is undefined (i.e., *not* normalized) and separation distance is negative or zero. @see @ref Collision2D, @ref Collision3D */ template class CORRADE_DEPRECATED("scheduled for removal, see the docs for alternatives") Collision { public: /** * @brief Default constructor * * Sets position, normal and separation distance to zero, as if no * collision happened. */ /*implicit*/ Collision(): _separationDistance(0.0f) {} /** * @brief Constructor * * If separation distance is positive, the separation normal is * expected to be normalized. */ explicit Collision(const VectorTypeFor& position, const VectorTypeFor& separationNormal, Float separationDistance) noexcept: _position(position), _separationNormal(separationNormal), _separationDistance(separationDistance) { CORRADE_ASSERT(_separationDistance < Math::TypeTraits::epsilon() || separationNormal.isNormalized(), "Shapes::Collision::Collision: separation normal is not normalized", ); } /** * @brief Whether the collision happened * * Negative or zero separation distance means that no collision * happened. * @see @ref separationDistance() */ operator bool() const { return _separationDistance > 0.0f; } /** @brief Collision position */ VectorTypeFor position() const { return _position; } /** * @brief Separation normal * * @see @ref separationDistance(), @ref flipped() */ VectorTypeFor separationNormal() const { return _separationNormal; } /** * @brief Separation distance * * @see @ref separationNormal(), @ref operator bool() */ Float separationDistance() const { return _separationDistance; } /** * @brief Flipped collision * * Returns new collision object as if the collision occured between * flipped pair of objects, i.e. with flipped separation normal and * contact position on surface of object A. * @see @ref position(), @ref separationNormal() */ Collision flipped() const { return Collision(_position - _separationDistance*_separationNormal, -_separationNormal, _separationDistance); } private: VectorTypeFor _position; VectorTypeFor _separationNormal; Float _separationDistance; }; /** @brief Two-dimensional collision data @deprecated The @ref Shapes library is a failed design experiment and is scheduled for removal in a future release. Related geometry algorithms were moved to @ref Math::Distance and @ref Math::Intersection; if you need a full-fledged physics library, please have look at [Bullet](https://bulletphysics.org), which has Magnum integration in @ref BulletIntegration, or at [Box2D](https://box2d.org/), which has a @ref examples-box2d "Magnum example" as well. */ typedef CORRADE_DEPRECATED("scheduled for removal, see the docs for alternatives") Collision<2> Collision2D; /** @brief Three-dimensional collision data @deprecated The @ref Shapes library is a failed design experiment and is scheduled for removal in a future release. Related geometry algorithms were moved to @ref Math::Distance and @ref Math::Intersection; if you need a full-fledged physics library, please have look at [Bullet](https://bulletphysics.org), which has Magnum integration in @ref BulletIntegration, or at [Box2D](https://box2d.org/), which has a @ref examples-box2d "Magnum example" as well. */ typedef CORRADE_DEPRECATED("scheduled for removal, see the docs for alternatives") Collision<3> Collision3D; CORRADE_IGNORE_DEPRECATED_POP }} #endif