#ifndef Magnum_Camera_h #define Magnum_Camera_h /* Copyright © 2010 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Camera */ #include "AbstractObject.h" namespace Magnum { /** * @brief Camera object * * @todo Subclasses - perspective, FBO postprocessing etc. */ class Camera: public AbstractObject { public: /** @brief Aspect ratio policy */ enum AspectRatioPolicy { NotPreserved, /**< @brief Don't preserve aspect ratio */ Extend, /**< @brief Extend on larger side of view */ Clip /**< @brief Clip on smaller side of view */ }; /** * @brief Constructor * @param parent Parent object */ Camera(AbstractObject* parent = 0); /** @brief Aspect ratio policy */ AspectRatioPolicy aspectRatioPolicy() const { return _aspectRatioPolicy; } /** @brief Set aspect ratio policy */ void setAspectRatioPolicy(AspectRatioPolicy policy) { _aspectRatioPolicy = policy; } /** * @brief Camera matrix * * Camera matrix describes world position relative to the camera and is * applied as first. */ Matrix4 cameraMatrix() const; /** * @brief Projection matrix * * Projection matrix handles e.g. perspective distortion and is applied * as last. */ inline Matrix4 projectionMatrix() const { return _projectionMatrix; } /** * @brief Set viewport * @param width Window / buffer width * @param height Window / buffer height * * Called when assigning the camera to the scene or when window * size changes. */ void setViewport(int width, int height); /** * @brief Draw camera * * Subclasses can draw for example an HUD. Default implementation does * nothing. */ virtual void draw(const Magnum::Matrix4& transformationMatrix, const Magnum::Matrix4& projectionMatrix) {} private: Matrix4 rawProjectionMatrix; Matrix4 _projectionMatrix; int viewportWidth, viewportHeight; AspectRatioPolicy _aspectRatioPolicy; void fixAspectRatio(); }; } #endif