/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "Framebuffer.h" #include "BufferImage.h" #include "Context.h" #include "Image.h" #include "Implementation/State.h" #include "Implementation/FramebufferState.h" namespace Magnum { Framebuffer::~Framebuffer() { /* If bound, remove itself from state */ Implementation::FramebufferState* state = Context::current()->state()->framebuffer; if(state->readBinding == _id) state->readBinding = 0; if(state->drawBinding == _id) state->drawBinding = 0; glDeleteFramebuffers(1, &_id); } void Framebuffer::mapForDraw(std::initializer_list colorAttachments) { GLenum* attachments = new GLenum[colorAttachments.size()]; for(auto it = colorAttachments.begin(); it != colorAttachments.end(); ++it) attachments[it-colorAttachments.begin()] = *it + GL_COLOR_ATTACHMENT0; bind(Target::Draw); /** @todo Re-enable when extension wrangler is available for ES2 */ #ifndef MAGNUM_TARGET_GLES2 glDrawBuffers(colorAttachments.size(), attachments); #endif delete[] attachments; } }