/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Packing.h" namespace Magnum { namespace Math { namespace { union FloatBits { UnsignedInt u; Float f; }; } /* half_to_float_fast4() from https://gist.github.com/rygorous/2144712 */ Float unpackHalf(const UnsignedShort value) { constexpr const FloatBits Magic{113 << 23}; /* Exponent mask after shift */ constexpr const UnsignedInt ShiftedExp = 0x7c00 << 13; const UnsignedShort h{value}; FloatBits o; o.u = (h & 0x7fff) << 13; /* exponent/mantissa bits */ const UnsignedInt exp = ShiftedExp & o.u; /* just the exponent */ o.u += (127 - 15) << 23; /* exponent adjust */ /* handle exponent special cases */ if(exp == ShiftedExp) { /* Inf/NaN? */ o.u += (128 - 16) << 23; /* Extra exp adjust */ } else if(exp == 0) { /* Zero/Denormal */ o.u += 1 << 23; /* Extra exp adjust */ o.f -= Magic.f; /* Renormalize */ } o.u |= (h & 0x8000) << 16; /* sign bit */ return o.f; } /* float_to_half_fast3() from https://gist.github.com/rygorous/2156668 */ UnsignedShort packHalf(const Float value) { constexpr const FloatBits FloatInfinity{255 << 23}; constexpr const FloatBits HalfInfinity{31 << 23}; constexpr const FloatBits Magic{15 << 23}; constexpr const UnsignedInt SignMask = 0x80000000u; constexpr const UnsignedInt RoundMask = ~0xfffu; FloatBits f; f.f = value; UnsignedShort h; const UnsignedInt sign = f.u & SignMask; f.u ^= sign; /* Note: all the integer compares in this function can be safely compiled into signed compares since all operands are below 0x80000000. Important if you want fast straight SSE2 code (since there's no unsigned PCMPGTD). */ /* Inf or NaN (all exponent bits set): NaN->qNaN and Inf->Inf */ if(f.u >= FloatInfinity.u) { h = (f.u > FloatInfinity.u) ? 0x7e00 : 0x7c00; /* (De)normalized number or zero */ } else { f.u &= RoundMask; f.f *= Magic.f; f.u -= RoundMask; /* Clamp to signed infinity if overflowed */ if (f.u > HalfInfinity.u) f.u = HalfInfinity.u; /* Take the bits! */ h = f.u >> 13; } h |= sign >> 16; return h; } }}