/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Magnum/Shaders/Vector.h" #include "Magnum/Text/AbstractFont.h" #include "Magnum/Text/DistanceFieldGlyphCache.h" #include "Magnum/Text/Renderer.h" using namespace Magnum; using namespace Magnum::Math::Literals; int main() { { /* [DistanceFieldGlyphCache-usage] */ std::unique_ptr font; Text::DistanceFieldGlyphCache cache{Vector2i{2048}, Vector2i{384}, 16}; font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz" "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "0123456789?!:;,. "); /* [DistanceFieldGlyphCache-usage] */ } { /* [GlyphCache-usage] */ std::unique_ptr font; Text::GlyphCache cache{Vector2i{512}}; font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz" "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "0123456789?!:;,. "); /* [GlyphCache-usage] */ } { Matrix3 projectionMatrix; /* [Renderer-usage1] */ /* Font instance, received from a plugin manager */ std::unique_ptr font; /* Configured glyph cache */ Text::GlyphCache cache{Vector2i{512}}; font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz" "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "0123456789?!:;,. "); Shaders::Vector2D shader; Buffer vertexBuffer, indexBuffer; Mesh mesh; /* Render the text, centered */ std::tie(mesh, std::ignore) = Text::Renderer2D::render(*font, cache, 0.15f, "Hello World!", vertexBuffer, indexBuffer, BufferUsage::StaticDraw, Text::Alignment::LineCenter); /* Draw the text on the screen */ shader.setTransformationProjectionMatrix(projectionMatrix) .setColor(0xffffff_rgbf) .bindVectorTexture(cache.texture()); mesh.draw(shader); /* [Renderer-usage1] */ /* [Renderer-usage2] */ /* Initialize the renderer and reserve memory for enough glyphs */ Text::Renderer2D renderer{*font, cache, 0.15f, Text::Alignment::LineCenter}; renderer.reserve(32, BufferUsage::DynamicDraw, BufferUsage::StaticDraw); /* Update the text occasionally */ renderer.render("Hello World Countdown: 10"); /* Draw the text on the screen */ shader.setTransformationProjectionMatrix(projectionMatrix) .setColor(0xffffff_rgbf) .bindVectorTexture(cache.texture()); renderer.mesh().draw(shader); /* [Renderer-usage2] */ } }