/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "MeshState.h" #include "Magnum/Context.h" #include "Magnum/Extensions.h" #include "Magnum/MeshView.h" #include "State.h" namespace Magnum { namespace Implementation { MeshState::MeshState(Context& context, ContextState& contextState, std::vector& extensions): currentVAO(0) #ifndef MAGNUM_TARGET_GLES2 , maxElementIndex{0}, maxElementsIndices{0}, maxElementsVertices{0} #endif { #ifndef MAGNUM_TARGET_GLES if(context.isExtensionSupported()) #elif defined(MAGNUM_TARGET_GLES2) if(context.isExtensionSupported()) #else static_cast(context); static_cast(extensions); #endif { #ifndef MAGNUM_TARGET_GLES extensions.emplace_back(Extensions::GL::ARB::vertex_array_object::string()); #elif defined(MAGNUM_TARGET_GLES2) extensions.push_back(Extensions::GL::OES::vertex_array_object::string()); #endif createImplementation = &Mesh::createImplementationVAO; destroyImplementation = &Mesh::destroyImplementationVAO; #ifndef MAGNUM_TARGET_GLES if(context.isExtensionSupported()) { extensions.emplace_back(Extensions::GL::EXT::direct_state_access::string()); attributePointerImplementation = &Mesh::attributePointerImplementationDSAEXT; } else #endif { attributePointerImplementation = &Mesh::attributePointerImplementationVAO; } bindIndexBufferImplementation = &Mesh::bindIndexBufferImplementationVAO; bindImplementation = &Mesh::bindImplementationVAO; unbindImplementation = &Mesh::unbindImplementationVAO; } #if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) else { createImplementation = &Mesh::createImplementationDefault; destroyImplementation = &Mesh::destroyImplementationDefault; attributePointerImplementation = &Mesh::attributePointerImplementationDefault; bindIndexBufferImplementation = &Mesh::bindIndexBufferImplementationDefault; bindImplementation = &Mesh::bindImplementationDefault; unbindImplementation = &Mesh::unbindImplementationDefault; } #endif #ifndef MAGNUM_TARGET_GLES /* DSA create implementation (other cases handled above) */ if(context.isExtensionSupported()) { extensions.emplace_back(Extensions::GL::ARB::direct_state_access::string()); createImplementation = &Mesh::createImplementationVAODSA; } #endif #ifdef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_WEBGL /* Multi draw implementation on ES */ if(context.isExtensionSupported()) { extensions.push_back(Extensions::GL::EXT::multi_draw_arrays::string()); multiDrawImplementation = &MeshView::multiDrawImplementationDefault; } else multiDrawImplementation = &MeshView::multiDrawImplementationFallback; #else multiDrawImplementation = &MeshView::multiDrawImplementationFallback; #endif #endif #ifdef MAGNUM_TARGET_GLES2 /* Instanced draw ímplementation on ES2 */ if(context.isExtensionSupported()) { extensions.push_back(Extensions::GL::ANGLE::instanced_arrays::string()); drawArraysInstancedImplementation = &Mesh::drawArraysInstancedImplementationANGLE; drawElementsInstancedImplementation = &Mesh::drawElementsInstancedImplementationANGLE; } #ifndef MAGNUM_TARGET_WEBGL else if(context.isExtensionSupported()) { extensions.push_back(Extensions::GL::EXT::draw_instanced::string()); drawArraysInstancedImplementation = &Mesh::drawArraysInstancedImplementationEXT; drawElementsInstancedImplementation = &Mesh::drawElementsInstancedImplementationEXT; } else if(context.isExtensionSupported()) { extensions.push_back(Extensions::GL::NV::draw_instanced::string()); drawArraysInstancedImplementation = &Mesh::drawArraysInstancedImplementationNV; drawElementsInstancedImplementation = &Mesh::drawElementsInstancedImplementationNV; } #endif else { drawArraysInstancedImplementation = nullptr; drawElementsInstancedImplementation = nullptr; } #endif #ifndef MAGNUM_TARGET_GLES /* Partial EXT_DSA implementation of vertex attrib divisor */ if(context.isExtensionSupported()) { if(glVertexArrayVertexAttribDivisorEXT) vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationDSAEXT; else vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationVAO; } else vertexAttribDivisorImplementation = nullptr; #elif defined(MAGNUM_TARGET_GLES2) /* Instanced arrays implementation on ES2 */ if(context.isExtensionSupported()) { /* Extension added above */ vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationANGLE; } #ifndef MAGNUM_TARGET_WEBGL else if(context.isExtensionSupported()) { extensions.push_back(Extensions::GL::EXT::instanced_arrays::string()); vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationEXT; } else if(context.isExtensionSupported()) { extensions.push_back(Extensions::GL::NV::instanced_arrays::string()); vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationNV; } #endif else vertexAttribDivisorImplementation = nullptr; #endif #ifndef MAGNUM_TARGET_GLES /* If we are on core profile and ARB_VAO was explicitly disabled by the user, we need to bind a default VAO so we are still able to draw things */ if(context.isExtensionDisabled() && context.isCoreProfileInternal(contextState)) { glGenVertexArrays(1, &defaultVAO); glBindVertexArray(defaultVAO); } #else static_cast(contextState); #endif } MeshState::~MeshState() { #ifndef MAGNUM_TARGET_GLES /* If the default VAO was created, we need to delete it to avoid leaks */ if(defaultVAO) glDeleteVertexArrays(1, &defaultVAO); #endif } void MeshState::reset() { currentVAO = State::DisengagedBinding; } }}