#ifndef Magnum_MeshTools_Interleave_h #define Magnum_MeshTools_Interleave_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Function Magnum::MeshTools::interleave() */ #include #include #include #include #include "Mesh.h" #include "Buffer.h" namespace Magnum { namespace MeshTools { #ifndef DOXYGEN_GENERATING_OUTPUT namespace Implementation { class Interleave { public: inline Interleave(): _attributeCount(0), _stride(0), _data(nullptr) {} template std::tuple operator()(const T&... attributes) { /* Compute buffer size and stride */ _attributeCount = attributeCount(attributes...); if(_attributeCount) { _stride = stride(attributes...); /* Create output buffer */ _data = new char[_attributeCount*_stride]; /* Save the data */ write(_data, attributes...); } return std::make_tuple(_attributeCount, _stride, _data); } template void operator()(Mesh* mesh, Buffer* buffer, Buffer::Usage usage, const T&... attributes) { CORRADE_ASSERT(mesh->isInterleaved(buffer), "MeshTools::interleave(): the buffer is not interleaved, nothing done", ) operator()(attributes...); mesh->setVertexCount(_attributeCount); buffer->setData(_attributeCount*_stride, _data, usage); delete[] _data; } template inline static size_t attributeCount(const T& first, const U&... next) { CORRADE_ASSERT(sizeof...(next) == 0 || attributeCount(next...) == first.size(), "MeshTools::interleave(): attribute arrays don't have the same length, nothing done.", 0) return first.size(); } template inline static size_t stride(const T& first, const U&... next) { return sizeof(typename T::value_type) + stride(next...); } private: template void write(char* startingOffset, const T& first, const U&... next) { /* Copy the data to the buffer */ auto it = first.begin(); for(size_t i = 0; i != _attributeCount; ++i, ++it) memcpy(startingOffset+i*_stride, reinterpret_cast(&*it), sizeof(typename T::value_type)); write(startingOffset+sizeof(typename T::value_type), next...); } /* Terminator functions for recursive calls */ inline static size_t attributeCount() { return 0; } inline static size_t stride() { return 0; } inline void write(char*) {} size_t _attributeCount; size_t _stride; char* _data; }; } #endif /** @addtogroup mesh * @{ */ /** @brief %Interleave vertex attributes @param attribute First attribute array @param attributes Next attribute arrays @return Attribute count, stride and interleaved attribute array. Deleting the array is user responsibility. This function takes two or more attribute arrays and returns them interleaved, so data for each attribute are in continuous place in memory. Size of the data buffer can be computed from attribute count and stride, as shown below. Example usage: @code std::vector vertices; std::vector textureCoordinates; size_t attributeCount; size_t stride; char* data; std::tie(attributeCount, stride, data) = MeshTools::interleave(vertices, textureCoordinates); size_t dataSize = attributeCount*stride; // ... delete[] data; @endcode The only requirements to attribute array type is that it must have typedef `T::value_type`, forward iterator (to be used with range-based for) and function `size()` returning count of elements. In most cases it will be `std::vector` or `std::array`. See also interleave(Mesh*, Buffer*, Buffer::Usage, const std::vector&...), which writes the interleaved array directly into buffer of given mesh. @attention Each passed array should have the same size, if not, resulting array has zero length. */ /* enable_if to avoid clash with overloaded function below */ template inline typename std::enable_if::value, std::tuple>::type interleave(const T& attribute, const U&... attributes) { return Implementation::Interleave()(attribute, attributes...); } /** @brief %Interleave vertex attributes and write them to array buffer @param attributes Attribute arrays @param mesh Output mesh @param buffer Output array buffer @param usage Array buffer usage The same as interleave(const T&...), but this function writes the output to given array buffer and updates vertex count in the mesh accordingly. @attention The buffer must be set as interleaved (see Mesh::addBuffer()), otherwise this function does nothing. Binding the attributes to shader is left to user. */ template inline void interleave(Mesh* mesh, Buffer* buffer, Buffer::Usage usage, const T&... attributes) { return Implementation::Interleave()(mesh, buffer, usage, attributes...); } /*@}*/ }} #endif