#ifndef Magnum_Camera_h #define Magnum_Camera_h /* Copyright © 2010 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Camera */ #include "AbstractObject.h" namespace Magnum { /** * @brief Camera object * * @todo Subclasses - perspective, FBO postprocessing etc. */ class Camera: public AbstractObject { public: /** @copydoc AbstractObject::AbstractObject() */ inline Camera(AbstractObject* parent = 0): AbstractObject(parent) {} /** * @brief Camera matrix * * Camera matrix describes world position relative to the camera and is * applied as first. */ Matrix4 cameraMatrix() const; /** * @brief Projection matrix * * Projection matrix handles e.g. perspective distortion and is applied * as last. */ virtual inline Matrix4 projectionMatrix() const { return Matrix4(); } /** * @brief Set viewport * @param width Window / buffer width * @param height Window / buffer height * * Called when assigning the camera to the scene or when window * size changes. Default implementation preserves aspect ratio and * sets viewport to whole window / buffer size. */ virtual void setViewport(int width, int height); /** * @brief Draw camera * * Subclasses can draw for example an HUD. Default implementation does * nothing. */ virtual void draw(const Magnum::Matrix4& transformationMatrix, const Magnum::Matrix4& projectionMatrix) {} }; } #endif