install(FILES AbstractContext.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Contexts) # GLUT context if(NOT TARGET_GLES) find_package(GLUT) if(GLUT_FOUND) add_library(MagnumGlutContext STATIC GlutContext.cpp) install(FILES GlutContext.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Contexts) install(TARGETS MagnumGlutContext DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) else() message(WARNING "GLUT library was not found. GLUT context library will not be generated.") endif() endif() # SDL2 context find_package(SDL2) if(SDL2_FOUND) include_directories(${SDL2_INCLUDE_DIR}) add_library(MagnumSdl2Context STATIC Sdl2Context.cpp) install(FILES Sdl2Context.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Contexts) install(TARGETS MagnumSdl2Context DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) else() message(WARNING "SDL2 library was not found. SDL2 context library will not be generated.") endif() # X/EGL context find_package(OpenGLES2) find_package(EGL) find_package(X11) if(OPENGLES2_FOUND AND EGL_FOUND AND X11_FOUND) add_library(MagnumEglContext STATIC EglContext.cpp) install(FILES EglContext.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Contexts) install(TARGETS MagnumEglContext DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) else() message(WARNING "OpenGL ES 2, EGL or X11 libraries were not found. EGL context library will not be generated.") endif()