#ifndef Magnum_MeshTools_Concatenate_h #define Magnum_MeshTools_Concatenate_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Function @ref Magnum::MeshTools::concatenate(), @ref Magnum::MeshTools::concatenateInto() * @m_since{2020,06} */ #include #include #include #include "Magnum/MeshTools/Interleave.h" #include "Magnum/Trade/MeshData.h" namespace Magnum { namespace MeshTools { namespace Implementation { MAGNUM_MESHTOOLS_EXPORT Containers::Pair concatenateIndexVertexCount(const Containers::Iterable& meshes); MAGNUM_MESHTOOLS_EXPORT Trade::MeshData concatenate(Containers::Array&& indexData, UnsignedInt vertexCount, Containers::Array&& vertexData, Containers::Array&& attributeData, const Containers::Iterable& meshes, const char* assertPrefix); } /** @brief Concatenate meshes together @param meshes Meshes to concatenate @param flags Flags to pass to @ref interleavedLayout() @m_since{2020,06} The returned mesh contains vertices from all meshes concatenated together. If any mesh is indexed (expected to not have an implementation-specific index type), the resulting mesh is indexed as well, with indices adjusted for vertex offsets of particular meshes. The behavior is undefined if any mesh has indices out of bounds for its particular vertex count. Meshes with @ref MeshPrimitive::LineStrip, @ref MeshPrimitive::LineLoop, @ref MeshPrimitive::TriangleStrip and @ref MeshPrimitive::TriangleFan can't be concatenated --- use @ref generateIndices() to turn them into @ref MeshPrimitive::Lines or @ref MeshPrimitive::Triangles first. The @p meshes array is expected to have at least one item. All attributes from the first mesh are taken, expected to not have an implementation-specific format. For each following mesh attributes present in the first are copied, superfluous attributes ignored and missing attributes zeroed out. Matching attributes are expected to have the same type, all meshes are expected to have the same primitive. In case of array attributes, attributes in subsequent meshes are expected to be arrays as well and have the same or smaller array size. Unused components at the end are zeroed out. The vertex data are concatenated in the same order as passed, with no duplicate removal. Returned instance vertex and index data flags always have both @ref Trade::DataFlag::Owned and @ref Trade::DataFlag::Mutable to guarante mutable access to particular parts of the concatenated mesh --- for example for applying transformations. The data layouting is done by @ref interleavedLayout() with the @p flags parameter propagated to it, see its documentation for detailed behavior description. If an index buffer is needed, @ref MeshIndexType::UnsignedInt is always used. Call @ref compressIndices(const Trade::MeshData&, MeshIndexType) on the result to compress it to a smaller type, if desired. @see @ref concatenateInto(), @ref isMeshIndexTypeImplementationSpecific(), @ref isVertexFormatImplementationSpecific(), @ref SceneTools::flattenMeshHierarchy2D(), @ref SceneTools::flattenMeshHierarchy3D() */ MAGNUM_MESHTOOLS_EXPORT Trade::MeshData concatenate(const Containers::Iterable& meshes, InterleaveFlags flags = InterleaveFlag::PreserveInterleavedAttributes); /** @brief Concatenate a list of meshes into a pre-existing destination, enlarging it if necessary @tparam Allocator Allocator to use @param[in,out] destination Destination mesh from which the output arrays as well as desired attribute layout is taken @param[in] meshes Meshes to concatenate @param[in] flags Flags to pass to @ref interleavedLayout() @m_since{2020,06} Compared to @ref concatenate(const Containers::Iterable&, InterleaveFlags) this function resizes existing index and vertex buffers in @p destination using @ref Containers::arrayResize() and given @p allocator, and reuses its atttribute data array instead of always allocating new ones. Only the attribute layout from @p destination is used, all vertex/index data are taken from @p meshes. Expects that @p meshes contains at least one item. */ template class Allocator = Containers::ArrayAllocator> void concatenateInto(Trade::MeshData& destination, const Containers::Iterable& meshes, InterleaveFlags flags = InterleaveFlag::PreserveInterleavedAttributes) { CORRADE_ASSERT(!meshes.isEmpty(), "MeshTools::concatenateInto(): no meshes passed", ); #ifndef CORRADE_NO_ASSERT for(std::size_t i = 0; i != destination.attributeCount(); ++i) { const VertexFormat format = destination.attributeFormat(i); CORRADE_ASSERT(!isVertexFormatImplementationSpecific(format), "MeshTools::concatenateInto(): attribute" << i << "of the destination mesh has an implementation-specific format" << reinterpret_cast(vertexFormatUnwrap(format)), ); } #endif const Containers::Pair indexVertexCount = Implementation::concatenateIndexVertexCount(meshes); Containers::Array indexData; if(indexVertexCount.first()) { indexData = destination.releaseIndexData(); /* Everything is overwritten here so we don't need to zero-out the memory */ Containers::arrayResize(indexData, NoInit, indexVertexCount.first()*sizeof(UnsignedInt)); } Containers::Array attributeData = Implementation::interleavedLayout(std::move(destination), {}, flags); Containers::Array vertexData; if(!attributeData.isEmpty() && indexVertexCount.second()) { const UnsignedInt attributeStride = attributeData[0].stride(); vertexData = destination.releaseVertexData(); /* Resize to 0 and then to the desired size to zero-out whatever was there, otherwise attributes that are not present in `meshes` would be garbage */ Containers::arrayResize(vertexData, 0); /* A cast to std::size_t is needed in order to allow sizes over 4 GB on 64-bit */ Containers::arrayResize(vertexData, ValueInit, attributeStride*std::size_t(indexVertexCount.second())); } destination = Implementation::concatenate(std::move(indexData), indexVertexCount.second(), std::move(vertexData), std::move(attributeData), meshes, "MeshTools::concatenateInto():"); } }} #endif