#ifndef Magnum_Platform_Implementation_EglContextHandler_h #define Magnum_Platform_Implementation_EglContextHandler_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SUPPORT_X11 #define SUPPORT_X11 // OpenGL ES on BeagleBoard needs this (?) #endif #include /* undef Xlib nonsense to avoid conflicts */ #undef None #undef Complex #include #include "Magnum/Magnum.h" #include "Magnum/Platform/AbstractXApplication.h" #include "Magnum/Platform/Implementation/AbstractContextHandler.h" namespace Magnum { namespace Platform { namespace Implementation { #ifndef DOXYGEN_GENERATING_OUTPUT /* EGL returns visual ID as int, but Xorg expects long unsigned int */ #ifdef __unix__ typedef VisualID VisualId; #else typedef EGLInt VisualId; #endif #endif /** @brief EGL context Used in XEglApplication. */ class EglContextHandler: public AbstractContextHandler { public: explicit EglContextHandler(); ~EglContextHandler(); VisualId getVisualId(EGLNativeDisplayType nativeDisplay) override; void createContext(const AbstractXApplication::Configuration& configuration, EGLNativeWindowType nativeWindow) override; void makeCurrent() override { eglMakeCurrent(display, surface, surface, context); } void swapBuffers() override { eglSwapBuffers(display, surface); } private: EGLDisplay display; EGLConfig config; EGLSurface surface; EGLContext context; }; /* GCC 4.5 can't have this defaulted in class body */ inline EglContextHandler::EglContextHandler() = default; }}} #endif