# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # corrade_add_resource(MagnumShaders_RCS MagnumShaders AbstractVector2D.vert AbstractVector3D.vert Flat2D.vert Flat3D.vert Flat.frag Phong.vert Phong.frag Vector.frag DistanceFieldVector.frag VertexColor2D.vert VertexColor3D.vert VertexColor.frag compatibility.glsl) set(MagnumShaders_SRCS DistanceFieldVector.cpp Flat.cpp Phong.cpp Vector.cpp VertexColor.cpp ${MagnumShaders_RCS}) set(MagnumShaders_HEADERS DistanceFieldVector.h AbstractVector.h Flat.h Phong.h Shaders.h Vector.h VertexColor.h magnumShadersVisibility.h) if(BUILD_STATIC) set(MagnumShaders_HEADERS ${MagnumShaders_HEADERS} magnumShadersResourceImport.hpp) endif() add_library(MagnumShaders ${SHARED_OR_STATIC} ${MagnumShaders_SRCS}) if(BUILD_STATIC_PIC) # TODO: CMake 2.8.9 has this as POSITION_INDEPENDENT_CODE property set_target_properties(MagnumShaders PROPERTIES COMPILE_FLAGS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}) endif() target_link_libraries(MagnumShaders Magnum) install(TARGETS MagnumShaders DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) install(FILES ${MagnumShaders_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Shaders)