#!/bin/bash set -ev # Corrade git clone --depth 1 https://github.com/mosra/corrade.git cd corrade mkdir build && cd build cmake .. \ -DCMAKE_CXX_FLAGS="$CMAKE_CXX_FLAGS" \ -DCMAKE_INSTALL_PREFIX=$HOME/deps \ -DCMAKE_INSTALL_RPATH=$HOME/deps/lib \ -DCMAKE_BUILD_TYPE=$CONFIGURATION \ -DCORRADE_BUILD_DEPRECATED=$BUILD_DEPRECATED \ -DCORRADE_BUILD_STATIC=$BUILD_STATIC \ -DCORRADE_WITH_INTERCONNECT=OFF \ -G Ninja ninja install cd ../.. # Enabling both GL and Vulkan but not running rendering tests for either -- # that's done by separate GLES and Vulkan jobs. For GL it's because there's no # way to test desktop GL on SwiftShader, for Vulkan it's because: # - SwiftShader doesn't compile on GCC 4.8 and we *need* to test compile on # that, # - SwiftShader for macOS is built on 10.15 and we want to test on older # versions as well # so we need two jobs to verify both compilation and rendering. # # Not using CXXFLAGS in order to avoid affecting dependencies. mkdir build && cd build cmake .. \ -DCMAKE_CXX_FLAGS="$CMAKE_CXX_FLAGS" \ -DCMAKE_INSTALL_PREFIX=$HOME/deps \ -DCMAKE_BUILD_TYPE=$CONFIGURATION \ -DMAGNUM_TARGET_EGL=$TARGET_EGL \ -DMAGNUM_WITH_AUDIO=ON \ -DMAGNUM_WITH_VK=ON \ -DMAGNUM_WITH_GLFWAPPLICATION=$BUILD_APPLICATIONS \ -DMAGNUM_WITH_SDL2APPLICATION=$BUILD_APPLICATIONS \ -DMAGNUM_WITH_OPENGLTESTER=ON \ -DMAGNUM_WITH_ANYAUDIOIMPORTER=ON \ -DMAGNUM_WITH_ANYIMAGECONVERTER=ON \ -DMAGNUM_WITH_ANYIMAGEIMPORTER=ON \ -DMAGNUM_WITH_ANYSCENECONVERTER=ON \ -DMAGNUM_WITH_ANYSCENEIMPORTER=ON \ -DMAGNUM_WITH_ANYSHADERCONVERTER=ON \ -DMAGNUM_WITH_MAGNUMFONT=ON \ -DMAGNUM_WITH_MAGNUMFONTCONVERTER=ON \ -DMAGNUM_WITH_OBJIMPORTER=ON \ -DMAGNUM_WITH_TGAIMAGECONVERTER=ON \ -DMAGNUM_WITH_TGAIMPORTER=ON \ -DMAGNUM_WITH_WAVAUDIOIMPORTER=ON \ -DMAGNUM_WITH_DISTANCEFIELDCONVERTER=ON \ -DMAGNUM_WITH_FONTCONVERTER=ON \ -DMAGNUM_WITH_IMAGECONVERTER=ON \ -DMAGNUM_WITH_SCENECONVERTER=ON \ -DMAGNUM_WITH_SHADERCONVERTER=ON \ -DMAGNUM_WITH_GL_INFO=ON \ -DMAGNUM_WITH_VK_INFO=ON \ -DMAGNUM_WITH_AL_INFO=ON \ -DMAGNUM_BUILD_TESTS=ON \ -DMAGNUM_BUILD_GL_TESTS=ON \ -DMAGNUM_BUILD_VK_TESTS=ON \ -DMAGNUM_BUILD_DEPRECATED=$BUILD_DEPRECATED \ -DMAGNUM_BUILD_STATIC=$BUILD_STATIC \ -DMAGNUM_BUILD_PLUGINS_STATIC=$BUILD_STATIC \ $EXTRA_OPTS \ -G Ninja ninja $NINJA_JOBS export CORRADE_TEST_COLOR=ON # Sanitizer options are used only in sanitizer builds, they do nothing # elsewhere export ASAN_OPTIONS="color=always" export LSAN_OPTIONS="color=always suppressions=$(pwd)/../package/ci/leaksanitizer.conf" export TSAN_OPTIONS="color=always" # Run GL tests if we can use llvmpipe through EGL. (Not benchmarks because I'm # not interested in knowing speed of a random software GPU emulation, further # offset by inherent randomness of a CI VM.) Enabled only on some builds to # make sure the MAGNUM_TARGET_EGL=OFF option is at least compile-tested too. if [ "$TARGET_EGL" == "ON" ]; then # Keep in sync with package/archlinux/PKGBUILD and PKGBUILD-coverage ctest -V -E "GLBenchmark|VkTest" MAGNUM_DISABLE_EXTENSIONS="GL_ARB_invalidate_subdata GL_ARB_multi_bind GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_shading_language_420pack GL_ARB_explicit_uniform_location GL_ARB_explicit_attrib_location GL_ARB_texture_filter_anisotropic" ctest -V -R GLTest MAGNUM_DISABLE_EXTENSIONS="GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_robustness" ctest -V -R GLTest MAGNUM_DISABLE_EXTENSIONS="GL_ARB_uniform_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_vertex_array_object GL_KHR_debug" ctest -V -R GLTest $CONFIGURATION/bin/magnum-gl-info --limits else ctest -V -E "GLTest|GLBenchmark|VkTest" fi # Test install, after running the tests as for them it shouldn't be needed ninja install cd .. # Verify also compilation of the documentation image generators, if apps are # built if [ "$BUILD_APPLICATIONS" != "OFF" ]; then mkdir build-doc-generated && cd build-doc-generated cmake ../doc/generated \ -DCMAKE_CXX_FLAGS="$CMAKE_CXX_FLAGS" \ -DCMAKE_PREFIX_PATH=$HOME/deps \ -DCMAKE_BUILD_TYPE=Debug \ -G Ninja ninja fi