#ifndef Magnum_Shaders_VertexColorShader_h #define Magnum_Shaders_VertexColorShader_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Shaders::VertexColorShader */ #include "Math/Matrix3.h" #include "Math/Matrix4.h" #include "AbstractShaderProgram.h" #include "Color.h" #include "DimensionTraits.h" #include "magnumShadersVisibility.h" namespace Magnum { namespace Shaders { /** @brief Vertex color shader Draws vertex-colored mesh. @see VertexColorShader2D, VertexColorShader3D */ template class SHADERS_EXPORT VertexColorShader: public AbstractShaderProgram { public: /** @brief Vertex position */ typedef Attribute<0, typename DimensionTraits::PointType> Position; /** @brief Vertex color */ typedef Attribute<1, Color3> Color; VertexColorShader(); /** * @brief Set transformation and projection * @return Pointer to self (for method chaining) */ inline VertexColorShader* setTransformationProjection(const typename DimensionTraits::MatrixType& matrix) { setUniform(transformationProjectionUniform, matrix); return this; } private: GLint transformationProjectionUniform; }; /** @brief 2D vertex color shader */ typedef VertexColorShader<2> VertexColorShader2D; /** @brief 3D vertex color shader */ typedef VertexColorShader<3> VertexColorShader3D; }} #endif