#ifndef Magnum_SceneGraph_Animable_hpp #define Magnum_SceneGraph_Animable_hpp /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief @ref compilation-speedup-hpp "Template implementation" for Animable.h and AnimableGroup.h */ #include "AnimableGroup.h" #include "Animable.h" #include "Timeline.h" namespace Magnum { namespace SceneGraph { template Animable::Animable(AbstractObject* object, AnimableGroup* group): AbstractGroupedFeature, T>(object, group), _duration(0.0f), startTime(std::numeric_limits::infinity()), pauseTime(-std::numeric_limits::infinity()), previousState(AnimationState::Stopped), currentState(AnimationState::Stopped), _repeated(false), _repeatCount(0), repeats(0) {} template Animable* Animable::setState(AnimationState state) { if(currentState == state) return this; /* Not allowed (for sanity) */ if(previousState == AnimationState::Stopped && state == AnimationState::Paused) return this; /* Wake up the group in case no animations are running */ group()->wakeUp = true; currentState = state; return this; } template AnimableGroup* Animable::group() { return static_cast*>(AbstractGroupedFeature, T>::group()); } template const AnimableGroup* Animable::group() const { return static_cast*>(AbstractGroupedFeature, T>::group()); } template void AnimableGroup::step(const GLfloat time, const GLfloat delta) { if(!_runningCount && !wakeUp) return; wakeUp = false; for(std::size_t i = 0; i != this->size(); ++i) { Animable* animable = (*this)[i]; /* The animation was stopped recently, just decrease count of running animations if the animation was running before */ if(animable->previousState != AnimationState::Stopped && animable->currentState == AnimationState::Stopped) { if(animable->previousState == AnimationState::Running) --_runningCount; animable->previousState = AnimationState::Stopped; animable->animationStopped(); continue; /* The animation was paused recently, set pause time to previous frame time */ } else if(animable->previousState == AnimationState::Running && animable->currentState == AnimationState::Paused) { animable->previousState = AnimationState::Paused; animable->pauseTime = time; --_runningCount; animable->animationPaused(); continue; /* Skip the rest for not running animations */ } else if(animable->currentState != AnimationState::Running) { CORRADE_INTERNAL_ASSERT(animable->previousState == animable->currentState); continue; /* The animation was started recently, set start time to previous frame time */ } else if(animable->previousState == AnimationState::Stopped) { animable->previousState = AnimationState::Running; animable->startTime = time; ++_runningCount; animable->animationStarted(); /* The animation was resumed recently, add pause duration to start time */ } else if(animable->previousState == AnimationState::Paused) { animable->previousState = AnimationState::Running; animable->startTime += time - animable->pauseTime; ++_runningCount; animable->animationResumed(); } CORRADE_INTERNAL_ASSERT(animable->previousState == AnimationState::Running); /* Animation time exceeded duration */ if(animable->_duration != 0.0f && time-animable->startTime > animable->_duration) { /* Not repeated or repeat count exceeded, stop */ if(!animable->_repeated || animable->repeats+1 == animable->_repeatCount) { animable->previousState = AnimationState::Stopped; animable->currentState = AnimationState::Stopped; --_runningCount; animable->animationStopped(); continue; } /* Increase repeat count and add duration to startTime */ ++animable->repeats; animable->startTime += animable->_duration; } /* Animation is still running, perform animation step */ CORRADE_ASSERT(time-animable->startTime >= 0.0f, "SceneGraph::AnimableGroup::step(): animation was started in future - probably wrong time passed", ); CORRADE_ASSERT(delta >= 0.0f, "SceneGraph::AnimableGroup::step(): negative delta passed", ); animable->animationStep(time - animable->startTime, delta); } CORRADE_INTERNAL_ASSERT(_runningCount <= this->size()); } }} #endif