/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "Camera.h" #include "Scene.h" using namespace std; namespace Magnum { namespace SceneGraph { #ifndef DOXYGEN_GENERATING_OUTPUT namespace Implementation { template MatrixType aspectRatioFix(AspectRatioPolicy aspectRatioPolicy, const Vector2& projectionScale, const Math::Vector2& viewport) { /* Don't divide by zero / don't preserve anything */ if(projectionScale.x() == 0 || projectionScale.y() == 0 || viewport.x() == 0 || viewport.y() == 0 || aspectRatioPolicy == AspectRatioPolicy::NotPreserved) return MatrixType(); Vector2 relativeAspectRatio = Vector2::from(viewport)*projectionScale; /* Extend on larger side = scale larger side down Clip on smaller side = scale smaller side up */ return Camera::aspectRatioScale( (relativeAspectRatio.x() > relativeAspectRatio.y()) == (aspectRatioPolicy == AspectRatioPolicy::Extend) ? Vector2(relativeAspectRatio.y()/relativeAspectRatio.x(), 1.0f) : Vector2(1.0f, relativeAspectRatio.x()/relativeAspectRatio.y())); } /* Explicitly instantiate the templates */ template Matrix3 aspectRatioFix(AspectRatioPolicy, const Vector2&, const Math::Vector2&); template Matrix4 aspectRatioFix(AspectRatioPolicy, const Vector2&, const Math::Vector2&); } #endif template Camera::Camera(ObjectType* parent): ObjectType(parent), _aspectRatioPolicy(AspectRatioPolicy::NotPreserved) {} template void Camera::setAspectRatioPolicy(AspectRatioPolicy policy) { _aspectRatioPolicy = policy; fixAspectRatio(); } template void Camera::setViewport(const Math::Vector2& size) { _viewport = size; fixAspectRatio(); } template void Camera::clean(const MatrixType& absoluteTransformation) { ObjectType::clean(absoluteTransformation); _cameraMatrix = absoluteTransformation.inverted(); } template void Camera::draw() { SceneType* s = this->scene(); CORRADE_ASSERT(s, "Camera: cannot draw without camera attached to scene", ); /* Recursively draw child objects */ drawChildren(s, cameraMatrix()); } template void Camera::drawChildren(ObjectType* object, const MatrixType& transformationMatrix) { for(ObjectType* i = object->firstChild(); i; i = i->nextSibling()) { /* Transformation matrix for the object */ MatrixType matrix = transformationMatrix*i->transformation(); /* Draw the object and its children */ i->draw(matrix, static_cast(this)); drawChildren(i, matrix); } } void Camera2D::setProjection(const Vector2& size) { /* Scale the volume down so it fits in (-1, 1) in all directions */ rawProjectionMatrix = Matrix3::scaling(2.0f/size); fixAspectRatio(); } void Camera3D::setOrthographic(const Vector2& size, GLfloat near, GLfloat far) { _near = near; _far = far; Vector2 xyScale = 2.0f/size; GLfloat zScale = 2.0f/(near-far); rawProjectionMatrix = Matrix4( xyScale.x(), 0.0f, 0.0f, 0.0f, 0.0f, xyScale.y(), 0.0f, 0.0f, 0.0f, 0.0f, zScale, 0.0f, 0.0f, 0.0f, near*zScale-1, 1.0f ); fixAspectRatio(); } void Camera3D::setPerspective(GLfloat fov, GLfloat near, GLfloat far) { _near = near; _far = far; GLfloat xyScale = 1.0f/tan(fov/2); /* == near/size */ GLfloat zScale = 1.0f/(near-far); rawProjectionMatrix = Matrix4( xyScale, 0.0f, 0.0f, 0.0f, 0.0f, xyScale, 0.0f, 0.0f, 0.0f, 0.0f, (far+near)*zScale, -1.0f, 0.0f, 0.0f, (2*far*near)*zScale, 0.0f ); fixAspectRatio(); } /* Explicitly instantiate the templates */ template class Camera; template class Camera; }}