/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Context.h" #include #include #include #include #include #include "Magnum/GL/AbstractFramebuffer.h" #include "Magnum/GL/AbstractShaderProgram.h" #include "Magnum/GL/AbstractTexture.h" #include "Magnum/GL/Buffer.h" #ifndef MAGNUM_TARGET_GLES #include "Magnum/GL/BufferTexture.h" #endif #ifndef MAGNUM_TARGET_WEBGL #include "Magnum/GL/DebugOutput.h" #endif #include "Magnum/GL/DefaultFramebuffer.h" #include "Magnum/GL/Extensions.h" #include "Magnum/GL/Framebuffer.h" #include "Magnum/GL/Mesh.h" #include "Magnum/GL/Renderbuffer.h" #include "Magnum/GL/Renderer.h" #include "Magnum/GL/Implementation/State.h" #include "Magnum/GL/Implementation/ContextState.h" #include "Magnum/GL/Implementation/BufferState.h" #include "Magnum/GL/Implementation/FramebufferState.h" #include "Magnum/GL/Implementation/MeshState.h" #include "Magnum/GL/Implementation/RendererState.h" #include "Magnum/GL/Implementation/ShaderProgramState.h" #include "Magnum/GL/Implementation/TextureState.h" #ifndef MAGNUM_TARGET_GLES2 #include "Magnum/GL/Implementation/TransformFeedbackState.h" #endif #if defined(CORRADE_TARGET_WINDOWS) && defined(MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS) && !defined(CORRADE_TARGET_WINDOWS_RT) #include "Magnum/Implementation/WindowsWeakSymbol.h" #endif namespace Magnum { namespace GL { using namespace Containers::Literals; /* When adding a new list, Extension::extensions() and Context::Context() needs to be adapted. Binary search is performed on the extensions, thus they have to be sorted alphabetically. */ namespace { #ifndef MAGNUM_TARGET_GLES constexpr Extension ExtensionList[]{ Extensions::AMD::sample_positions{}, Extensions::AMD::shader_explicit_vertex_parameter{}, Extensions::AMD::shader_trinary_minmax{}, Extensions::AMD::transform_feedback3_lines_triangles{}, Extensions::AMD::vertex_shader_layer{}, Extensions::ARB::ES3_2_compatibility{}, Extensions::ARB::bindless_texture{}, Extensions::ARB::compute_variable_group_size{}, Extensions::ARB::robustness{}, Extensions::ARB::robustness_application_isolation{}, Extensions::ARB::robustness_isolation{}, Extensions::ARB::robustness_share_group_isolation{}, Extensions::ARB::sample_locations{}, Extensions::ARB::seamless_cubemap_per_texture{}, Extensions::ARB::sparse_buffer{}, Extensions::ARB::sparse_texture{}, Extensions::ATI::texture_mirror_once{}, Extensions::EXT::debug_label{}, Extensions::EXT::debug_marker{}, Extensions::EXT::shader_integer_mix{}, Extensions::EXT::texture_compression_dxt1{}, Extensions::EXT::texture_compression_s3tc{}, Extensions::EXT::texture_filter_anisotropic{}, Extensions::EXT::texture_mirror_clamp{}, Extensions::EXT::texture_sRGB_R8{}, Extensions::EXT::texture_sRGB_decode{}, Extensions::GREMEDY::string_marker{}, Extensions::KHR::blend_equation_advanced{}, Extensions::KHR::blend_equation_advanced_coherent{}, Extensions::KHR::texture_compression_astc_hdr{}, Extensions::KHR::texture_compression_astc_ldr{}, Extensions::KHR::texture_compression_astc_sliced_3d{}, Extensions::NV::fragment_shader_barycentric{}, Extensions::NV::sample_locations{}, Extensions::OVR::multiview{}, Extensions::OVR::multiview2{} }; constexpr Extension ExtensionList300[]{ Extensions::ARB::color_buffer_float{}, Extensions::ARB::depth_buffer_float{}, Extensions::ARB::framebuffer_object{}, Extensions::ARB::framebuffer_sRGB{}, Extensions::ARB::half_float_pixel{}, Extensions::ARB::half_float_vertex{}, Extensions::ARB::map_buffer_range{}, Extensions::ARB::texture_float{}, Extensions::ARB::texture_rg{}, Extensions::ARB::vertex_array_object{}, Extensions::EXT::draw_buffers2{}, Extensions::EXT::gpu_shader4{}, Extensions::EXT::packed_float{}, Extensions::EXT::texture_array{}, Extensions::EXT::texture_compression_rgtc{}, Extensions::EXT::texture_integer{}, Extensions::EXT::texture_shared_exponent{}, Extensions::EXT::transform_feedback{}, Extensions::MAGNUM::shader_vertex_id{}, Extensions::NV::conditional_render{}, Extensions::NV::depth_buffer_float{} }; constexpr Extension ExtensionList310[]{ Extensions::ARB::copy_buffer{}, Extensions::ARB::draw_instanced{}, Extensions::ARB::texture_buffer_object{}, Extensions::ARB::texture_rectangle{}, Extensions::ARB::uniform_buffer_object{}, Extensions::EXT::texture_snorm{}, Extensions::NV::primitive_restart{} }; constexpr Extension ExtensionList320[]{ Extensions::ARB::depth_clamp{}, Extensions::ARB::draw_elements_base_vertex{}, Extensions::ARB::fragment_coord_conventions{}, Extensions::ARB::geometry_shader4{}, Extensions::ARB::provoking_vertex{}, Extensions::ARB::seamless_cube_map{}, Extensions::ARB::sync{}, Extensions::ARB::texture_multisample{}, Extensions::ARB::vertex_array_bgra{} }; constexpr Extension ExtensionList330[]{ Extensions::ARB::blend_func_extended{}, Extensions::ARB::explicit_attrib_location{}, Extensions::ARB::instanced_arrays{}, Extensions::ARB::occlusion_query2{}, Extensions::ARB::sampler_objects{}, Extensions::ARB::shader_bit_encoding{}, Extensions::ARB::texture_rgb10_a2ui{}, Extensions::ARB::texture_swizzle{}, Extensions::ARB::timer_query{}, Extensions::ARB::vertex_type_2_10_10_10_rev{} }; constexpr Extension ExtensionList400[]{ Extensions::ARB::draw_buffers_blend{}, Extensions::ARB::draw_indirect{}, Extensions::ARB::gpu_shader5{}, Extensions::ARB::gpu_shader_fp64{}, Extensions::ARB::sample_shading{}, Extensions::ARB::shader_subroutine{}, Extensions::ARB::tessellation_shader{}, Extensions::ARB::texture_buffer_object_rgb32{}, Extensions::ARB::texture_cube_map_array{}, Extensions::ARB::texture_gather{}, Extensions::ARB::texture_query_lod{}, Extensions::ARB::transform_feedback2{}, Extensions::ARB::transform_feedback3{} }; constexpr Extension ExtensionList410[]{ Extensions::ARB::ES2_compatibility{}, Extensions::ARB::get_program_binary{}, Extensions::ARB::separate_shader_objects{}, Extensions::ARB::shader_precision{}, Extensions::ARB::vertex_attrib_64bit{}, Extensions::ARB::viewport_array{} }; constexpr Extension ExtensionList420[]{ Extensions::ARB::base_instance{}, Extensions::ARB::compressed_texture_pixel_storage{}, Extensions::ARB::conservative_depth{}, Extensions::ARB::internalformat_query{}, Extensions::ARB::map_buffer_alignment{}, Extensions::ARB::shader_atomic_counters{}, Extensions::ARB::shader_image_load_store{}, Extensions::ARB::shading_language_420pack{}, /* Mentioned in GLSL 4.20 specs as newly added */ Extensions::ARB::shading_language_packing{}, Extensions::ARB::texture_compression_bptc{}, Extensions::ARB::texture_storage{}, Extensions::ARB::transform_feedback_instanced{} }; constexpr Extension ExtensionList430[]{ Extensions::ARB::ES3_compatibility{}, Extensions::ARB::arrays_of_arrays{}, Extensions::ARB::clear_buffer_object{}, Extensions::ARB::compute_shader{}, Extensions::ARB::copy_image{}, Extensions::ARB::explicit_uniform_location{}, Extensions::ARB::fragment_layer_viewport{}, Extensions::ARB::framebuffer_no_attachments{}, Extensions::ARB::internalformat_query2{}, Extensions::ARB::invalidate_subdata{}, Extensions::ARB::multi_draw_indirect{}, Extensions::ARB::program_interface_query{}, Extensions::ARB::robust_buffer_access_behavior{}, Extensions::ARB::shader_image_size{}, Extensions::ARB::shader_storage_buffer_object{}, Extensions::ARB::stencil_texturing{}, Extensions::ARB::texture_buffer_range{}, Extensions::ARB::texture_query_levels{}, Extensions::ARB::texture_storage_multisample{}, Extensions::ARB::texture_view{}, Extensions::ARB::vertex_attrib_binding{}, Extensions::KHR::debug{} }; constexpr Extension ExtensionList440[]{ Extensions::ARB::buffer_storage{}, Extensions::ARB::clear_texture{}, Extensions::ARB::enhanced_layouts{}, Extensions::ARB::multi_bind{}, Extensions::ARB::query_buffer_object{}, Extensions::ARB::texture_mirror_clamp_to_edge{}, Extensions::ARB::texture_stencil8{}, Extensions::ARB::vertex_type_10f_11f_11f_rev{} }; constexpr Extension ExtensionList450[]{ Extensions::ARB::ES3_1_compatibility{}, Extensions::ARB::clip_control{}, Extensions::ARB::conditional_render_inverted{}, Extensions::ARB::cull_distance{}, Extensions::ARB::derivative_control{}, Extensions::ARB::direct_state_access{}, Extensions::ARB::get_texture_sub_image{}, Extensions::ARB::shader_texture_image_samples{}, Extensions::ARB::texture_barrier{}, Extensions::KHR::context_flush_control{}, Extensions::KHR::robustness{} }; constexpr Extension ExtensionList460[]{ Extensions::ARB::gl_spirv{}, Extensions::ARB::indirect_parameters{}, Extensions::ARB::pipeline_statistics_query{}, Extensions::ARB::polygon_offset_clamp{}, Extensions::ARB::shader_atomic_counter_ops{}, Extensions::ARB::shader_draw_parameters{}, Extensions::ARB::shader_group_vote{}, Extensions::ARB::spirv_extensions{}, Extensions::ARB::texture_filter_anisotropic{}, Extensions::ARB::transform_feedback_overflow_query{}, Extensions::KHR::no_error{} }; #elif defined(MAGNUM_TARGET_WEBGL) constexpr Extension ExtensionList[]{ #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::clip_cull_distance{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::color_buffer_float{}, #endif #ifdef MAGNUM_TARGET_GLES2 Extensions::EXT::disjoint_timer_query{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::disjoint_timer_query_webgl2{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::draw_buffers_indexed{}, #endif Extensions::EXT::float_blend{}, Extensions::EXT::texture_compression_bptc{}, Extensions::EXT::texture_compression_rgtc{}, Extensions::EXT::texture_filter_anisotropic{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::texture_norm16{}, #endif Extensions::OES::texture_float_linear{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::OVR::multiview2{}, #endif Extensions::WEBGL::blend_equation_advanced_coherent{}, Extensions::WEBGL::compressed_texture_astc{}, Extensions::WEBGL::compressed_texture_pvrtc{}, Extensions::WEBGL::compressed_texture_s3tc{}, Extensions::WEBGL::compressed_texture_s3tc_srgb{}, Extensions::WEBGL::debug_renderer_info{}, Extensions::WEBGL::debug_shaders{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::WEBGL::draw_instanced_base_vertex_base_instance{}, #endif Extensions::WEBGL::lose_context{}, Extensions::WEBGL::multi_draw{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::WEBGL::multi_draw_instanced_base_vertex_base_instance{}, #endif }; constexpr Extension ExtensionListES300[]{ #ifdef MAGNUM_TARGET_GLES2 Extensions::ANGLE::instanced_arrays{}, Extensions::EXT::blend_minmax{}, Extensions::EXT::color_buffer_half_float{}, Extensions::EXT::frag_depth{}, Extensions::EXT::sRGB{}, Extensions::EXT::shader_texture_lod{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::MAGNUM::shader_vertex_id{}, #endif #ifdef MAGNUM_TARGET_GLES2 Extensions::OES::element_index_uint{}, Extensions::OES::fbo_render_mipmap{}, Extensions::OES::standard_derivatives{}, Extensions::OES::texture_float{}, Extensions::OES::texture_half_float{}, Extensions::OES::texture_half_float_linear{}, Extensions::OES::vertex_array_object{}, Extensions::WEBGL::color_buffer_float{}, Extensions::WEBGL::depth_texture{}, Extensions::WEBGL::draw_buffers{}, #endif }; #else constexpr Extension ExtensionList[]{ #ifndef MAGNUM_TARGET_GLES2 Extensions::ANDROID::extension_pack_es31a{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::ANGLE::base_vertex_base_instance{}, #endif Extensions::ANGLE::multi_draw{}, Extensions::ANGLE::texture_compression_dxt1{}, Extensions::ANGLE::texture_compression_dxt3{}, Extensions::ANGLE::texture_compression_dxt5{}, Extensions::APPLE::clip_distance{}, Extensions::APPLE::texture_format_BGRA8888{}, Extensions::ARM::shader_framebuffer_fetch{}, Extensions::ARM::shader_framebuffer_fetch_depth_stencil{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::clip_cull_distance{}, #endif Extensions::EXT::debug_label{}, Extensions::EXT::debug_marker{}, Extensions::EXT::disjoint_timer_query{}, Extensions::EXT::draw_elements_base_vertex{}, Extensions::EXT::multi_draw_arrays{}, Extensions::EXT::multisampled_render_to_texture{}, Extensions::EXT::polygon_offset_clamp{}, Extensions::EXT::pvrtc_sRGB{}, Extensions::EXT::read_format_bgra{}, Extensions::EXT::robustness{}, Extensions::EXT::sRGB_write_control{}, Extensions::EXT::separate_shader_objects{}, Extensions::EXT::shader_framebuffer_fetch{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::shader_integer_mix{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::texture_compression_bptc{}, #endif Extensions::EXT::texture_compression_dxt1{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::texture_compression_rgtc{}, #endif Extensions::EXT::texture_compression_s3tc{}, Extensions::EXT::texture_compression_s3tc_srgb{}, Extensions::EXT::texture_filter_anisotropic{}, Extensions::EXT::texture_format_BGRA8888{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::texture_norm16{}, Extensions::EXT::texture_sRGB_R8{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::texture_sRGB_RG8{}, #endif Extensions::EXT::texture_sRGB_decode{}, Extensions::IMG::texture_compression_pvrtc{}, Extensions::KHR::blend_equation_advanced_coherent{}, Extensions::KHR::context_flush_control{}, Extensions::KHR::no_error{}, Extensions::KHR::texture_compression_astc_hdr{}, Extensions::KHR::texture_compression_astc_sliced_3d{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::NV::fragment_shader_barycentric{}, #endif Extensions::NV::polygon_mode{}, Extensions::NV::read_buffer_front{}, Extensions::NV::read_depth{}, Extensions::NV::read_depth_stencil{}, Extensions::NV::read_stencil{}, Extensions::NV::sample_locations{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::NV::shader_noperspective_interpolation{}, #endif Extensions::NV::texture_border_clamp{}, Extensions::OES::depth32{}, Extensions::OES::draw_elements_base_vertex{}, Extensions::OES::mapbuffer{}, Extensions::OES::stencil1{}, Extensions::OES::stencil4{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::OES::texture_compression_astc{}, #endif Extensions::OES::texture_float_linear{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::OVR::multiview{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::OVR::multiview2{}, #endif }; constexpr Extension ExtensionListES300[]{ #ifdef MAGNUM_TARGET_GLES2 Extensions::ANGLE::depth_texture{}, Extensions::ANGLE::framebuffer_blit{}, Extensions::ANGLE::framebuffer_multisample{}, Extensions::ANGLE::instanced_arrays{}, Extensions::APPLE::framebuffer_multisample{}, Extensions::APPLE::texture_max_level{}, Extensions::ARM::rgba8{}, Extensions::EXT::blend_minmax{}, Extensions::EXT::discard_framebuffer{}, Extensions::EXT::draw_buffers{}, Extensions::EXT::draw_instanced{}, Extensions::EXT::instanced_arrays{}, Extensions::EXT::map_buffer_range{}, Extensions::EXT::occlusion_query_boolean{}, Extensions::EXT::sRGB{}, Extensions::EXT::shader_texture_lod{}, Extensions::EXT::shadow_samplers{}, Extensions::EXT::texture_rg{}, Extensions::EXT::texture_storage{}, Extensions::EXT::texture_type_2_10_10_10_REV{}, Extensions::EXT::unpack_subimage{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::MAGNUM::shader_vertex_id{}, #endif #ifdef MAGNUM_TARGET_GLES2 Extensions::NV::draw_buffers{}, Extensions::NV::draw_instanced{}, Extensions::NV::fbo_color_attachments{}, Extensions::NV::framebuffer_blit{}, Extensions::NV::framebuffer_multisample{}, Extensions::NV::instanced_arrays{}, Extensions::NV::pack_subimage{}, Extensions::NV::read_buffer{}, Extensions::NV::shadow_samplers_array{}, Extensions::NV::shadow_samplers_cube{}, Extensions::OES::depth24{}, Extensions::OES::depth_texture{}, Extensions::OES::element_index_uint{}, Extensions::OES::fbo_render_mipmap{}, Extensions::OES::packed_depth_stencil{}, Extensions::OES::required_internalformat{}, Extensions::OES::rgb8_rgba8{}, Extensions::OES::standard_derivatives{}, Extensions::OES::surfaceless_context{}, Extensions::OES::texture_3D{}, Extensions::OES::texture_float{}, Extensions::OES::texture_half_float{}, Extensions::OES::texture_half_float_linear{}, Extensions::OES::texture_npot{}, Extensions::OES::vertex_array_object{}, Extensions::OES::vertex_half_float{}, #endif }; constexpr Extension ExtensionListES320[]{ #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::color_buffer_float{}, #endif Extensions::EXT::color_buffer_half_float{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::copy_image{}, #endif Extensions::EXT::draw_buffers_indexed{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::geometry_shader{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::gpu_shader5{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::primitive_bounding_box{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::shader_io_blocks{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::tessellation_shader{}, #endif Extensions::EXT::texture_border_clamp{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::texture_buffer{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::EXT::texture_cube_map_array{}, #endif Extensions::KHR::blend_equation_advanced{}, Extensions::KHR::debug{}, Extensions::KHR::robust_buffer_access_behavior{}, Extensions::KHR::robustness{}, Extensions::KHR::texture_compression_astc_ldr{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::OES::sample_shading{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::OES::sample_variables{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::OES::shader_image_atomic{}, #endif #ifndef MAGNUM_TARGET_GLES2 Extensions::OES::shader_multisample_interpolation{}, #endif Extensions::OES::texture_stencil8{}, #ifndef MAGNUM_TARGET_GLES2 Extensions::OES::texture_storage_multisample_2d_array{} #endif }; #endif #ifdef CORRADE_MSVC2015_COMPATIBILITY /* MSVC 2015 ICEs in the loop below if this is constexpr. Don't, then. */ const #else constexpr #endif struct { Version version; Containers::ArrayView extensions; } KnownExtensionsForVersion[]{ #ifndef MAGNUM_TARGET_GLES {Version::GL300, Containers::arrayView(ExtensionList300)}, {Version::GL310, Containers::arrayView(ExtensionList310)}, {Version::GL320, Containers::arrayView(ExtensionList320)}, {Version::GL330, Containers::arrayView(ExtensionList330)}, {Version::GL400, Containers::arrayView(ExtensionList400)}, {Version::GL410, Containers::arrayView(ExtensionList410)}, {Version::GL420, Containers::arrayView(ExtensionList420)}, {Version::GL430, Containers::arrayView(ExtensionList430)}, {Version::GL440, Containers::arrayView(ExtensionList440)}, {Version::GL450, Containers::arrayView(ExtensionList450)}, {Version::GL460, Containers::arrayView(ExtensionList460)}, #else {Version::GLES300, Containers::arrayView(ExtensionListES300)}, #ifndef MAGNUM_TARGET_WEBGL /* No extensions in ES 3.1 */ {Version::GLES320, Containers::arrayView(ExtensionListES320)}, #endif #endif {Version::None, Containers::arrayView(ExtensionList)} }; const Extension* findExtension(const Containers::StringView extension, const std::size_t since = 0) { for(std::size_t i = since; i != Containers::arraySize(KnownExtensionsForVersion); ++i) { const auto found = std::lower_bound(KnownExtensionsForVersion[i].extensions.begin(), KnownExtensionsForVersion[i].extensions.end(), extension, [](const Extension& a, const Containers::StringView& b) { return a.string() < b; }); if(found != KnownExtensionsForVersion[i].extensions.end() && found->string() == extension) return found; } return {}; } } Containers::ArrayView Extension::extensions(Version version) { switch(version) { /* GCC 4.8 needs an explicit cast */ case Version::None: return Containers::arrayView(ExtensionList); #ifndef MAGNUM_TARGET_GLES case Version::GL210: return {}; case Version::GL300: return Containers::arrayView(ExtensionList300); case Version::GL310: return Containers::arrayView(ExtensionList310); case Version::GL320: return Containers::arrayView(ExtensionList320); case Version::GL330: return Containers::arrayView(ExtensionList330); case Version::GL400: return Containers::arrayView(ExtensionList400); case Version::GL410: return Containers::arrayView(ExtensionList410); case Version::GL420: return Containers::arrayView(ExtensionList420); case Version::GL430: return Containers::arrayView(ExtensionList430); case Version::GL440: return Containers::arrayView(ExtensionList440); case Version::GL450: return Containers::arrayView(ExtensionList450); case Version::GL460: return Containers::arrayView(ExtensionList460); case Version::GLES200: case Version::GLES300: case Version::GLES310: case Version::GLES320: return {}; #else case Version::GLES200: return {}; case Version::GLES300: return Containers::arrayView(ExtensionListES300); #ifndef MAGNUM_TARGET_WEBGL case Version::GLES310: return {}; case Version::GLES320: return Containers::arrayView(ExtensionListES320); #endif #endif } CORRADE_INTERNAL_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */ } #if !defined(MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS) || defined(CORRADE_TARGET_WINDOWS) /* (Of course) can't be in an unnamed namespace in order to export it below (except for Windows, where we do extern "C" so this doesn't matter) */ namespace { #endif #ifdef CORRADE_BUILD_MULTITHREADED CORRADE_THREAD_LOCAL #endif #if defined(MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS) && !defined(CORRADE_TARGET_WINDOWS) /* On static builds that get linked to multiple shared libraries and then used in a single app we want to ensure there's just one global symbol. On Linux it's apparently enough to just export, macOS needs the weak attribute. Windows handled differently below. */ CORRADE_VISIBILITY_EXPORT #ifdef __GNUC__ __attribute__((weak)) #else /* uh oh? the test will fail, probably */ #endif #endif Context* currentContext = nullptr; #if !defined(MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS) || defined(CORRADE_TARGET_WINDOWS) } #endif /* Windows can't have a symbol both thread-local and exported, moreover there isn't any concept of weak symbols. Exporting thread-local symbols can be worked around by exporting a function that then returns a reference to a non-exported thread-local symbol; and finally GetProcAddress() on GetModuleHandle(nullptr) "emulates" the weak linking as it's guaranteed to pick up the same symbol of the final exe independently of the DLL it was called from. To avoid #ifdef hell in code below, the currentContext is redefined to return a value from this uniqueness-ensuring function. */ #if defined(CORRADE_TARGET_WINDOWS) && defined(MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS) && !defined(CORRADE_TARGET_WINDOWS_RT) /* Clang-CL complains that the function has a return type incompatible with C. I don't care, I only need an unmangled name to look up later at runtime. */ #ifdef CORRADE_TARGET_CLANG_CL #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wreturn-type-c-linkage" #endif extern "C" CORRADE_VISIBILITY_EXPORT Context*& magnumGLUniqueCurrentContext(); extern "C" CORRADE_VISIBILITY_EXPORT Context*& magnumGLUniqueCurrentContext() { return currentContext; } #ifdef CORRADE_TARGET_CLANG_CL #pragma clang diagnostic pop #endif namespace { Context*& windowsCurrentContext() { /* A function-local static to ensure it's only initialized once without any race conditions among threads */ static Context*&(*const uniqueGlobals)() = reinterpret_cast(Magnum::Implementation::windowsWeakSymbol("magnumGLUniqueCurrentContext", reinterpret_cast(magnumGLUniqueCurrentContext))); return uniqueGlobals(); } } #define currentContext windowsCurrentContext() #endif bool Context::hasCurrent() { return currentContext; } Context& Context::current() { CORRADE_ASSERT(currentContext, "GL::Context::current(): no current context", *currentContext); return *currentContext; } void Context::makeCurrent(Context* context) { currentContext = context; } Context::Context(NoCreateT, Int argc, const char** argv, void functionLoader(Context&)): Context{NoCreate, Utility::Arguments{"magnum"}, argc, argv, functionLoader} {} Context::Context(NoCreateT, Utility::Arguments& args, Int argc, const char** argv, void functionLoader(Context&)): _functionLoader{functionLoader}, _version{Version::None} { /* Parse arguments */ CORRADE_INTERNAL_ASSERT(args.prefix() == "magnum"); args.addOption("disable-workarounds").setHelp("disable-workarounds", "driver workarounds to disable\n (see https://doc.magnum.graphics/magnum/opengl-workarounds.html for detailed info)", "LIST") .addOption("disable-extensions").setHelp("disable-extensions", "API extensions to disable", "LIST") .addOption("gpu-validation", "off").setHelp("gpu-validation", "GPU validation using KHR_debug (if present)", "off|on|no-error") .addOption("log", "default").setHelp("log", "console logging", "default|quiet|verbose") .setFromEnvironment("disable-workarounds") .setFromEnvironment("disable-extensions") .setFromEnvironment("gpu-validation") .setFromEnvironment("log") .parse(argc, argv); /* Decide how to display initialization log */ if(args.value("log") == "verbose" || args.value("log") == "VERBOSE") _configurationFlags |= Configuration::Flag::VerboseLog; else if(args.value("log") == "quiet" || args.value("log") == "QUIET") _configurationFlags |= Configuration::Flag::QuietLog; /* Decide whether to enable GPU validation / no error context */ if(args.value("gpu-validation") == "on" || args.value("gpu-validation") == "ON") _configurationFlags |= Configuration::Flag::GpuValidation; else if(args.value("gpu-validation") == "no-error") _configurationFlags |= Configuration::Flag::GpuValidationNoError; /* If there are any disabled workarounds, save them until tryCreate() uses them. The disableWorkaround() function saves the internal string view instead of the one passed from the command line so we don't need to bother with String allocations. */ const Containers::StringView disabledWorkarounds = args.value("disable-workarounds"); if(!disabledWorkarounds.isEmpty()) { const Containers::Array split = disabledWorkarounds.splitWithoutEmptyParts(); arrayReserve(_driverWorkarounds, split.size()); for(const Containers::StringView workaround: split) disableDriverWorkaround(workaround); } /* Disable extensions. Here we search for them among the known extensions and store the Extension objects instead, which avoids the string copying and another binary search in tryCreate(). */ const Containers::StringView disabledExtensions = args.value("disable-extensions"); if(!disabledExtensions.isEmpty()) { const Containers::Array split = disabledExtensions.splitWithoutEmptyParts(); arrayReserve(_disabledExtensions, split.size()); for(const Containers::StringView extension: split) { if(const Extension* found = findExtension(extension)) { arrayAppend(_disabledExtensions, *found); } } } } Context::Context(Context&& other) noexcept: _functionLoader{other._functionLoader}, _version{other._version}, #ifndef MAGNUM_TARGET_WEBGL _flags{other._flags}, #endif _extensionStatus{other._extensionStatus}, _extensionRequiredVersion{other._extensionRequiredVersion}, #ifdef MAGNUM_BUILD_DEPRECATED _supportedExtensions{std::move(other._supportedExtensions)}, #endif _state{std::move(other._state)}, _detectedDrivers{std::move(other._detectedDrivers)}, _driverWorkarounds{std::move(other._driverWorkarounds)}, _disabledExtensions{std::move(other._disabledExtensions)}, _configurationFlags{other._configurationFlags} { if(currentContext == &other) currentContext = this; } Context::~Context() { if(currentContext == this) currentContext = nullptr; } void Context::create(const Configuration& configuration) { /* Hard exit if the context cannot be created */ if(!tryCreate(configuration)) std::exit(1); } bool Context::tryCreate(const Configuration& configuration) { CORRADE_ASSERT(_version == Version::None, "Platform::Context::tryCreate(): context already created", false); /* Merge the configuration with parameters passed on the command line / environment. For the log command-line gets a priority -- if it says quiet, it'll override the verbose setting from the configuration; if it says verbose, the quiet setting from the configuration will be ignored */ if((configuration.flags() & Configuration::Flag::VerboseLog) && !(_configurationFlags & Configuration::Flag::QuietLog)) _configurationFlags |= Configuration::Flag::VerboseLog; else if((configuration.flags() & Configuration::Flag::QuietLog) && !(_configurationFlags & Configuration::Flag::VerboseLog)) _configurationFlags |= Configuration::Flag::QuietLog; /* GPU validation is enabled if either enables it */ if(configuration.flags() & Configuration::Flag::GpuValidation) _configurationFlags |= Configuration::Flag::GpuValidation; if(configuration.flags() & Configuration::Flag::GpuValidationNoError) _configurationFlags |= Configuration::Flag::GpuValidationNoError; /* Same for windowless */ if(configuration.flags() & Configuration::Flag::Windowless) _configurationFlags |= Configuration::Flag::Windowless; /* Driver workarounds get merged. Not using disableDriverWorkaround() here since the Configuration already contains the internal string views. */ for(const Containers::StringView workaround: configuration.disabledWorkarounds()) arrayAppend(_driverWorkarounds, Containers::InPlaceInit, workaround, true); /* Extensions get merged also. Here we had the chance to force users to give us the predefined extension types so no need to search for their IDs */ for(const Extension& extension: configuration.disabledExtensions()) arrayAppend(_disabledExtensions, extension); /* Load GL function pointers. Pass this instance to it so it can use it for potential driver-specific workarounds. */ if(_functionLoader) _functionLoader(*this); /* Initialize to something predictable to avoid crashes on improperly created contexts */ GLint majorVersion = 0, minorVersion = 0; /* Get version on ES 3.0+/WebGL 2.0+ */ #if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) /* ES 3.0+ */ #ifndef MAGNUM_TARGET_WEBGL glGetIntegerv(GL_MAJOR_VERSION, &majorVersion); glGetIntegerv(GL_MINOR_VERSION, &minorVersion); /* WebGL 2.0, treat it as ES 3.0 */ #else const Containers::StringView version = versionString(); if(!version.contains("WebGL 2"_s)) { Error{} << "GL::Context: unsupported version string:" << version; return false; } majorVersion = 3; minorVersion = 0; #endif /* On GL 2.1 and ES 2.0 there is no GL_{MAJOR,MINOR}_VERSION, we have to parse version string. On desktop GL we have no way to check version without version (duh) so we work around that by checking for invalid enum error. */ #else #ifndef MAGNUM_TARGET_GLES2 glGetIntegerv(GL_MAJOR_VERSION, &majorVersion); const auto versionNumberError = Renderer::error(); if(versionNumberError == Renderer::Error::NoError) glGetIntegerv(GL_MINOR_VERSION, &minorVersion); else #endif { #ifndef MAGNUM_TARGET_GLES2 CORRADE_ASSERT(versionNumberError == Renderer::Error::InvalidEnum, "GL::Context: cannot retrieve OpenGL version:" << versionNumberError, false); #endif /* Allow ES2 context on driver that reports ES3 as supported */ const Containers::StringView version = versionString(); #ifndef MAGNUM_TARGET_GLES if(version.hasPrefix("2.1"_s)) #elif defined(MAGNUM_TARGET_WEBGL) /* Internet Explorer currently has 0.94 */ if(version.contains("WebGL 1"_s) || version.contains("WebGL 0"_s)) #else if(version.contains("OpenGL ES 2.0"_s) || /* It is possible to use Magnum compiled for ES2 on ES3 contexts */ version.contains("OpenGL ES 3."_s)) #endif { majorVersion = 2; #ifndef MAGNUM_TARGET_GLES minorVersion = 1; #else minorVersion = 0; #endif } else { Error{} << "GL::Context: unsupported version string:" << version; return false; } } #endif /* Compose the version enum */ _version = GL::version(majorVersion, minorVersion); /* Check that version retrieval went right */ #ifndef CORRADE_NO_ASSERT const auto error = Renderer::error(); CORRADE_ASSERT(error == Renderer::Error::NoError, "GL::Context: cannot retrieve OpenGL version:" << error, false); #endif /* Check that the version is supported (now it probably is, but be sure) */ #ifndef MAGNUM_TARGET_GLES if(!isVersionSupported(Version::GL210)) #elif defined(MAGNUM_TARGET_GLES2) if(_version != Version::GLES200) #else if(!isVersionSupported(Version::GLES300)) #endif { #ifndef MAGNUM_TARGET_GLES Error{} << "GL::Context: unsupported OpenGL version" << std::make_pair(majorVersion, minorVersion); #else Error{} << "GL::Context: unsupported OpenGL ES version" << std::make_pair(majorVersion, minorVersion); #endif /* Reset the version so the context is not marked as successfully created */ _version = Version::None; return false; } /* Context flags are supported since GL 3.0 */ #ifndef MAGNUM_TARGET_GLES /** * @todo According to KHR_debug specs this should be also present in ES2 * if KHR_debug is available, but in headers it is nowhere to be found */ if(isVersionSupported(Version::GL300)) glGetIntegerv(GL_CONTEXT_FLAGS, reinterpret_cast(&_flags)); #endif /* Get first future (not supported) version */ std::size_t future = 0; while(KnownExtensionsForVersion[future].version != Version::None && isVersionSupported(KnownExtensionsForVersion[future].version)) ++future; /* Mark all extensions from past versions as supported */ for(std::size_t i = 0; i != future; ++i) for(const Extension& extension: KnownExtensionsForVersion[i].extensions) _extensionStatus.set(extension.index(), true); /* Check for presence of future and vendor extensions */ const Containers::Array extensions = extensionStrings(); for(const Containers::StringView extension: extensions) { if(const Extension* found = findExtension(extension, future)) { #ifdef MAGNUM_BUILD_DEPRECATED arrayAppend(_supportedExtensions, *found); #endif _extensionStatus.set(found->index(), true); } } /* Reset minimal required version to Version::None for whole array */ for(auto& i: _extensionRequiredVersion) i = Version::None; /* Initialize required versions from extension info */ for(const auto& version: KnownExtensionsForVersion) for(const Extension& extension: version.extensions) _extensionRequiredVersion[extension.index()] = extension.requiredVersion(); /* Setup driver workarounds (increase required version for particular extensions), see Implementation/driverWorkarounds.cpp */ setupDriverWorkarounds(); /* Set this context as current */ CORRADE_ASSERT(!currentContext, "GL::Context: Another context currently active", false); currentContext = this; /* Decide whether to print the initialization output or not */ std::ostream* output = _configurationFlags & Configuration::Flag::QuietLog ? nullptr : Debug::output(); /* Print some info and initialize state tracker (which also prints some more info). Mesa's renderer string has a space at the end, trim that. */ Debug{output} << "Renderer:" << rendererString().trimmed() << "by" << vendorString(); Debug{output} << "OpenGL version:" << versionString(); /* Disable extensions as requested by the user */ if(!_disabledExtensions.empty()) { Debug{output} << "Disabling extensions:"; for(const Extension& extension: _disabledExtensions) { _extensionRequiredVersion[extension.index()] = Version::None; Debug{output} << " " << extension.string(); } } std::pair state = Implementation::State::allocate(*this, output); _stateData = std::move(state.first); _state = &state.second; /* Print a list of used workarounds */ if(!_driverWorkarounds.empty()) { Debug{output} << "Using driver workarounds:"; for(const auto& workaround: _driverWorkarounds) if(!workaround.second) Debug(output) << " " << workaround.first; } /** @todo Get rid of these */ /* Initialize functionality based on current OpenGL version and extensions. If we are on a windowless context don't touch the default framebuffer to avoid potential race conditions with default framebuffer on another thread. */ if(!(_configurationFlags & Configuration::Flag::Windowless)) DefaultFramebuffer::initializeContextBasedFunctionality(*this); Renderer::initializeContextBasedFunctionality(); /* Enable GPU validation, if requested */ if(_configurationFlags & Configuration::Flag::GpuValidation) { #ifndef MAGNUM_TARGET_WEBGL if(isExtensionSupported()) { Renderer::enable(Renderer::Feature::DebugOutput); Renderer::enable(Renderer::Feature::DebugOutputSynchronous); DebugOutput::setDefaultCallback(); if((detectedDriver() & DetectedDriver::Amd) && !(flags() & Flag::Debug)) { Warning{} << "GL::Context: GPU validation on AMD drivers requires debug context to work properly"; } else if(_configurationFlags & Configuration::Flag::VerboseLog) { Debug{} << "GL::Context: enabling GPU validation"; } } else Warning{} << "GL::Context: GPU validation requested, but GL_KHR_debug not supported"; #else Warning{} << "GL::Context: GPU validation is not available on WebGL"; #endif } /* Everything okay */ return true; } Containers::StringView Context::vendorString() const { return {reinterpret_cast(glGetString(GL_VENDOR)), Containers::StringViewFlag::Global}; } Containers::StringView Context::rendererString() const { return {reinterpret_cast(glGetString(GL_RENDERER)), Containers::StringViewFlag::Global}; } Containers::StringView Context::versionString() const { return {reinterpret_cast(glGetString(GL_VERSION)), Containers::StringViewFlag::Global}; } Containers::StringView Context::shadingLanguageVersionString() const { return {reinterpret_cast(glGetString(GL_SHADING_LANGUAGE_VERSION)), Containers::StringViewFlag::Global}; } Containers::Array Context::shadingLanguageVersionStrings() const { #ifndef MAGNUM_TARGET_GLES GLint versionCount = 0; glGetIntegerv(GL_NUM_SHADING_LANGUAGE_VERSIONS, &versionCount); /* If zero, the implementation doesn't yet support this query (< GL4.3) */ /** @todo doesn't this throw a GL error? some better handling? */ if(versionCount) { /* Get all of them */ Containers::Array versions{std::size_t(versionCount)}; for(GLint i = 0; i != versionCount; ++i) versions[i] = {reinterpret_cast(glGetStringi(GL_SHADING_LANGUAGE_VERSION, i)), Containers::StringViewFlag::Global}; return versions; } #endif return Containers::array({shadingLanguageVersionString()}); } Containers::Array Context::extensionStrings() const { /* If we have GL 3.0 / GLES 3.0 at least, ask the new way. Otherwise don't even attempt to query GL_NUM_EXTENSIONS as that would cause a GL error on GL 2.1. Happens with Mesa's zink that's just 2.1 currently (Apr 2020) even though for other backends Mesa exposes this. */ #ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_GLES3 if(isVersionSupported(Version::GL300)) #endif { GLint extensionCount = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount); Containers::Array extensions{std::size_t(extensionCount)}; for(GLint i = 0; i != extensionCount; ++i) extensions[i] = {reinterpret_cast(glGetStringi(GL_EXTENSIONS, i)), Containers::StringViewFlag::Global}; return extensions; } #ifndef MAGNUM_TARGET_GLES3 else #endif #endif #ifndef MAGNUM_TARGET_GLES3 /* OpenGL 2.1 / OpenGL ES 2.0 doesn't have glGetStringi() */ return Containers::StringView{reinterpret_cast(glGetString(GL_EXTENSIONS)), Containers::StringViewFlag::Global}.splitWithoutEmptyParts(); #endif } #ifndef MAGNUM_TARGET_GLES bool Context::isCoreProfile() { return isCoreProfileInternal(_state->context); } bool Context::isCoreProfileInternal(Implementation::ContextState& state) { Implementation::ContextState::CoreProfile& value = state.coreProfile; if(value == Implementation::ContextState::CoreProfile::Initial) { /* GL < 3.2 is never a core profile, moreover querying GL_CONTEXT_PROFILE_MASK would result in a GL error, so don't do that */ if(_version < Version::GL320) value = Implementation::ContextState::CoreProfile::Compatibility; else value = (this->*state.isCoreProfileImplementation)() ? Implementation::ContextState::CoreProfile::Core : Implementation::ContextState::CoreProfile::Compatibility; } return value == Implementation::ContextState::CoreProfile::Core; } bool Context::isCoreProfileImplementationDefault() { GLint value = 0; glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &value); return value & GL_CONTEXT_CORE_PROFILE_BIT; } bool Context::isCoreProfileImplementationNV() { auto extensions = extensionStrings(); return std::find(extensions.begin(), extensions.end(), "GL_ARB_compatibility") == extensions.end(); } #endif bool Context::isVersionSupported(Version version) const { #ifndef MAGNUM_TARGET_GLES if(version == Version::GLES200) return isExtensionSupported(); if(version == Version::GLES300) return isExtensionSupported(); if(version == Version::GLES310) return isExtensionSupported(); if(version == Version::GLES320) return isExtensionSupported(); #endif return _version >= version; } Version Context::supportedVersion(std::initializer_list versions) const { for(auto version: versions) if(isVersionSupported(version)) return version; #ifndef MAGNUM_TARGET_GLES return Version::GL210; #else return Version::GLES200; #endif } void Context::resetState(const States states) { #ifndef MAGNUM_TARGET_GLES2 /* Unbind a PBO (if any) to avoid confusing external GL code that is not aware of those. Doing this before all buffer state is reset so we can reuse the knowledge in our state tracker and unbind only if Magnum actually bound a PBO before. */ if(states & State::UnbindPixelBuffer) { Buffer::unbindInternal(Buffer::TargetHint::PixelPack); Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); } #endif if(states & State::Buffers) _state->buffer.reset(); if(states & State::Framebuffers) _state->framebuffer.reset(); if(states & State::Meshes) _state->mesh.reset(); #ifndef MAGNUM_TARGET_GLES /* Bind a scratch VAO for external GL code that is not VAO-aware and just enables vertex attributes on the default VAO. Generate it on-demand as we don't expect this case to be used very often. */ if(states & State::BindScratchVao) { if(!_state->mesh.scratchVAO) glGenVertexArrays(1, &_state->mesh.scratchVAO); _state->mesh.bindVAOImplementation(_state->mesh.scratchVAO); /* Otherwise just unbind the current VAO and leave the the default */ } else #endif if(states & State::MeshVao) _state->mesh.bindVAOImplementation(0); if(states & State::PixelStorage) { _state->renderer.unpackPixelStorage.reset(); _state->renderer.packPixelStorage.reset(); } /* Nothing to reset for renderer yet */ if(states & State::Shaders) { /* Nothing to reset for shaders */ _state->shaderProgram.reset(); } if(states & State::Textures) _state->texture.reset(); #ifndef MAGNUM_TARGET_GLES2 if(states & State::TransformFeedback) _state->transformFeedback.reset(); #endif } Context::Configuration::Configuration() = default; Context::Configuration::Configuration(const Configuration& other): _flags{other._flags} { addDisabledWorkarounds(other._disabledWorkarounds); addDisabledExtensions(other._disabledExtensions); } Context::Configuration::Configuration(Configuration&&) noexcept = default; Context::Configuration::~Configuration() = default; Context::Configuration& Context::Configuration::operator=(const Configuration& other) { _flags = other._flags; arrayResize(_disabledWorkarounds, 0); /** @todo arrayClear(), ffs */ arrayResize(_disabledExtensions, Containers::NoInit, 0); addDisabledWorkarounds(other._disabledWorkarounds); addDisabledExtensions(other._disabledExtensions); return *this; } Context::Configuration& Context::Configuration::operator=(Configuration&&) noexcept = default; Containers::ArrayView Context::Configuration::disabledWorkarounds() const { return _disabledWorkarounds; } Containers::ArrayView Context::Configuration::disabledExtensions() const { return _disabledExtensions; } Context::Configuration& Context::Configuration::addDisabledWorkarounds(std::initializer_list workarounds) { return addDisabledWorkarounds(Containers::arrayView(workarounds)); } Context::Configuration& Context::Configuration::addDisabledExtensions(Containers::ArrayView extensions) { arrayAppend(_disabledExtensions, extensions); return *this; } Context::Configuration& Context::Configuration::addDisabledExtensions(std::initializer_list extensions) { return addDisabledExtensions(Containers::arrayView(extensions)); } #ifndef DOXYGEN_GENERATING_OUTPUT #ifndef MAGNUM_TARGET_WEBGL Debug& operator<<(Debug& debug, const Context::Flag value) { debug << "GL::Context::Flag" << Debug::nospace; switch(value) { /* LCOV_EXCL_START */ #define _c(value) case Context::Flag::value: return debug << "::" #value; _c(Debug) #ifndef MAGNUM_TARGET_GLES _c(ForwardCompatible) #endif _c(NoError) #ifndef MAGNUM_TARGET_GLES2 _c(RobustAccess) #endif #undef _c /* LCOV_EXCL_STOP */ } return debug << "(" << Debug::nospace << reinterpret_cast(GLint(value)) << Debug::nospace << ")"; } Debug& operator<<(Debug& debug, const Context::Flags value) { return Containers::enumSetDebugOutput(debug, value, "GL::Context::Flags{}", { Context::Flag::Debug, #ifndef MAGNUM_TARGET_GLES Context::Flag::ForwardCompatible, #endif Context::Flag::NoError, #ifndef MAGNUM_TARGET_GLES2 Context::Flag::RobustAccess #endif }); } #endif Debug& operator<<(Debug& debug, const Context::DetectedDriver value) { debug << "GL::Context::DetectedDriver" << Debug::nospace; switch(value) { /* LCOV_EXCL_START */ #define _c(value) case Context::DetectedDriver::value: return debug << "::" #value; #ifndef MAGNUM_TARGET_WEBGL _c(Amd) #endif #ifdef MAGNUM_TARGET_GLES _c(Angle) #endif #ifndef MAGNUM_TARGET_WEBGL _c(IntelWindows) _c(Mesa) _c(NVidia) _c(Svga3D) #ifdef MAGNUM_TARGET_GLES _c(SwiftShader) #endif #endif #ifdef CORRADE_TARGET_ANDROID _c(ArmMali) #endif #undef _c /* LCOV_EXCL_STOP */ } return debug << "(" << Debug::nospace << reinterpret_cast(GLint(value)) << Debug::nospace << ")"; } Debug& operator<<(Debug& debug, const Context::DetectedDrivers value) { return Containers::enumSetDebugOutput(debug, value, "GL::Context::DetectedDrivers{}", { #ifndef MAGNUM_TARGET_WEBGL Context::DetectedDriver::Amd, #endif #ifdef MAGNUM_TARGET_GLES Context::DetectedDriver::Angle, #endif #ifndef MAGNUM_TARGET_WEBGL Context::DetectedDriver::IntelWindows, Context::DetectedDriver::Mesa, Context::DetectedDriver::NVidia, Context::DetectedDriver::Svga3D, #ifdef MAGNUM_TARGET_GLES Context::DetectedDriver::SwiftShader #endif #endif }); } #endif }}