/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Renderbuffer.h" #include "Magnum/Context.h" #include "Magnum/Extensions.h" #include "Implementation/DebugState.h" #include "Implementation/FramebufferState.h" #include "Implementation/State.h" namespace Magnum { Int Renderbuffer::maxSize() { GLint& value = Context::current()->state().framebuffer->maxRenderbufferSize; /* Get the value, if not already cached */ if(value == 0) glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &value); return value; } Int Renderbuffer::maxSamples() { #ifdef MAGNUM_TARGET_GLES2 if(!Context::current()->isExtensionSupported() && !Context::current()->isExtensionSupported()) return 0; #endif GLint& value = Context::current()->state().framebuffer->maxSamples; /* Get the value, if not already cached */ if(value == 0) { #ifndef MAGNUM_TARGET_GLES2 glGetIntegerv(GL_MAX_SAMPLES, &value); #else glGetIntegerv(GL_MAX_SAMPLES_NV, &value); #endif } return value; } Renderbuffer::Renderbuffer() { glGenRenderbuffers(1, &_id); } Renderbuffer::~Renderbuffer() { /* Moved out, nothing to do */ if(!_id) return; /* If bound, remove itself from state */ GLuint& binding = Context::current()->state().framebuffer->renderbufferBinding; if(binding == _id) binding = 0; glDeleteRenderbuffers(1, &_id); } std::string Renderbuffer::label() const { return Context::current()->state().debug->getLabelImplementation(GL_RENDERBUFFER, _id); } Renderbuffer& Renderbuffer::setLabel(const std::string& label) { Context::current()->state().debug->labelImplementation(GL_RENDERBUFFER, _id, label); return *this; } void Renderbuffer::setStorage(const RenderbufferFormat internalFormat, const Vector2i& size) { (this->*Context::current()->state().framebuffer->renderbufferStorageImplementation)(internalFormat, size); } void Renderbuffer::setStorageMultisample(const Int samples, const RenderbufferFormat internalFormat, const Vector2i& size) { (this->*Context::current()->state().framebuffer->renderbufferStorageMultisampleImplementation)(samples, internalFormat, size); } void Renderbuffer::bind() { GLuint& binding = Context::current()->state().framebuffer->renderbufferBinding; if(binding == _id) return; binding = _id; glBindRenderbuffer(GL_RENDERBUFFER, _id); } void Renderbuffer::storageImplementationDefault(RenderbufferFormat internalFormat, const Vector2i& size) { bind(); glRenderbufferStorage(GL_RENDERBUFFER, GLenum(internalFormat), size.x(), size.y()); } #ifndef MAGNUM_TARGET_GLES void Renderbuffer::storageImplementationDSA(RenderbufferFormat internalFormat, const Vector2i& size) { glNamedRenderbufferStorageEXT(_id, GLenum(internalFormat), size.x(), size.y()); } #endif /** @todo Re-enable when extension loader is available for ES */ #ifndef MAGNUM_TARGET_GLES2 void Renderbuffer::storageMultisampleImplementationDefault(const GLsizei samples, const RenderbufferFormat internalFormat, const Vector2i& size) { bind(); glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GLenum(internalFormat), size.x(), size.y()); } #else void Renderbuffer::storageMultisampleImplementationANGLE(GLsizei, RenderbufferFormat, const Vector2i&) { CORRADE_INTERNAL_ASSERT(false); //glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, samples, internalFormat, size.x(), size.y()); } void Renderbuffer::storageMultisampleImplementationNV(GLsizei, RenderbufferFormat, const Vector2i&) { CORRADE_INTERNAL_ASSERT(false); //glRenderbufferStorageMultisampleNV(GL_RENDERBUFFER, samples, internalFormat, size.x(), size.y()); } #endif #ifndef MAGNUM_TARGET_GLES void Renderbuffer::storageMultisampleImplementationDSA(GLsizei samples, RenderbufferFormat internalFormat, const Vector2i& size) { glNamedRenderbufferStorageMultisampleEXT(_id, samples, GLenum(internalFormat), size.x(), size.y()); } #endif }