/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "UVSphere.h" #include "Math/Angle.h" namespace Magnum { namespace Primitives { UVSphere::UVSphere(UnsignedInt rings, UnsignedInt segments, TextureCoords textureCoords): Capsule(segments, textureCoords) { CORRADE_ASSERT(rings >= 2 && segments >= 3, "UVSphere must have at least two rings and three segments", ); Float textureCoordsVIncrement = 1.0f/rings; Rad ringAngleIncrement = Rad(Constants::pi())/rings; /* Bottom cap vertex */ capVertex(-1.0f, -1.0f, 0.0f); /* Vertex rings */ hemisphereVertexRings(rings-1, 0.0f, -Rad(Constants::pi())/2+ringAngleIncrement, ringAngleIncrement, textureCoordsVIncrement, textureCoordsVIncrement); /* Top cap vertex */ capVertex(1.0f, 1.0f, 1.0f); /* Faces */ bottomFaceRing(); faceRings(rings-2); topFaceRing(); } }}