#ifndef Magnum_SceneGraph_Drawable_h #define Magnum_SceneGraph_Drawable_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::SceneGraph::Drawable, Magnum::SceneGraph::DrawableGroup, alias Magnum::SceneGraph::Drawable2D, Magnum::SceneGraph::Drawable3D, Magnum::SceneGraph::DrawableGroup2D, Magnum::SceneGraph::DrawableGroup3D */ #include "AbstractGroupedFeature.h" namespace Magnum { namespace SceneGraph { /** @brief %Drawable Adds drawing feature to object. Each %Drawable is part of some DrawableGroup and the whole group is drawn with particular camera using AbstractCamera::draw(). @section Drawable-usage Usage First thing is add Drawable feature to some object and implement draw(). You can do it conveniently using multiple inheritance (see @ref scenegraph-features for introduction). Example: @code typedef SceneGraph::Object> Object3D; typedef SceneGraph::Scene> Scene3D; class DrawableObject: public Object3D, SceneGraph::Drawable3D<> { public: DrawableObject(Object* parent = nullptr, SceneGraph::DrawableGroup3D<>* group = nullptr): Object3D(parent), SceneGraph::Drawable3D<>(this, group) { // ... } void draw(const Matrix4& transformationMatrix, AbstractCamera3D<>* camera) override { // ... } } @endcode Then you add these objects to your scene and some drawable group and transform them as you like. You can also use DrawableGroup::add() and DrawableGroup::remove(). @code Scene3D scene; SceneGraph::DrawableGroup3D<> drawables; (new DrawableObject(&scene, &drawables)) ->translate(Vector3::yAxis(-0.3f)) ->rotateX(deg(30.0f)); (new AnotherDrawableObject(&scene, &drawables)) ->translate(Vector3::zAxis(0.5f)); // ... @endcode The last thing you need is Camera attached to some object (thus using its transformation) and with it you can perform drawing in your draw event implementation. See Camera2D and Camera3D documentation for more information. @code Camera3D<> camera(&cameraObject); void MyApplication::drawEvent() { camera.draw(drawables); swapBuffers(); // ... } @endcode @section Drawable-performance Using drawable groups to improve performance You can organize your drawables to multiple groups to minimize OpenGL state changes - for example put all objects using the same shader, the same light setup etc into one group, then put all transparent into another and set common parameters once for whole group instead of setting them again in each draw() implementation. Example: @code Shaders::PhongShader* shader; SceneGraph::DrawableGroup3D<> phongObjects, transparentObjects; void MyApplication::drawEvent() { shader->setProjectionMatrix(camera->projectionMatrix()) ->setLightPosition(lightPosition) ->setLightColor(lightColor) ->setAmbientColor(ambientColor); camera.draw(phongObjects); Renderer::setFeature(Renderer::Feature::Blending, true); camera.draw(transparentObjects); Renderer::setFeature(Renderer::Feature::Blending, false); // ... } @endcode @see @ref scenegraph, Drawable2D, Drawable3D, DrawableGroup2D, DrawableGroup3D */ #ifndef DOXYGEN_GENERATING_OUTPUT template #else template #endif class Drawable: public AbstractGroupedFeature, T> { public: /** * @brief Constructor * @param object %Object this drawable belongs to * @param drawables Group this drawable belongs to * * Adds the feature to the object and also to the group, if specified. * Otherwise you can use DrawableGroup::add(). */ inline explicit Drawable(AbstractObject* object, DrawableGroup* drawables = nullptr): AbstractGroupedFeature, T>(object, drawables) {} /** * @brief Draw the object using given camera * @param transformationMatrix %Object transformation relative * to camera * @param camera Camera * * Projection matrix can be retrieved from AbstractCamera::projectionMatrix(). */ virtual void draw(const typename DimensionTraits::MatrixType& transformationMatrix, AbstractCamera* camera) = 0; }; /** @brief Two-dimensional drawable Convenience alternative to %Drawable<2, T>. See Drawable for more information. @note Not available on GCC < 4.7. Use %Drawable<2, T> instead. @see Drawable3D @todoc Remove workaround when Doxygen supports alias template */ #ifndef DOXYGEN_GENERATING_OUTPUT #ifndef CORRADE_GCC46_COMPATIBILITY template using Drawable2D = Drawable<2, T>; #endif #else typedef Drawable<2, T = GLfloat> Drawable2D; #endif /** @brief Three-dimensional drawable Convenience alternative to %Drawable<3, T>. See Drawable for more information. @note Not available on GCC < 4.7. Use %Drawable<3, T> instead. @see Drawable2D @todoc Remove workaround when Doxygen supports alias template */ #ifndef DOXYGEN_GENERATING_OUTPUT #ifndef CORRADE_GCC46_COMPATIBILITY template using Drawable3D = Drawable<3, T>; #endif #else typedef Drawable<3, T = GLfloat> Drawable3D; #endif /** @brief Group of drawables See Drawable for more information. @see @ref scenegraph, DrawableGroup2D, DrawableGroup3D @todoc Remove workaround when Doxygen supports alias template */ #if !defined(CORRADE_GCC46_COMPATIBILITY) && !defined(DOXYGEN_GENERATING_OUTPUT) template using DrawableGroup = FeatureGroup, T>; #else #ifndef DOXYGEN_GENERATING_OUTPUT template #else template #endif class DrawableGroup: public FeatureGroup, T> {}; #endif /** @brief Group of two-dimensional drawables Convenience alternative to %DrawableGroup<2, T>. See Drawable for more information. @note Not available on GCC < 4.7. Use %Drawable<2, T> instead. @see DrawableGroup3D @todoc Remove workaround when Doxygen supports alias template */ #ifndef DOXYGEN_GENERATING_OUTPUT #ifndef CORRADE_GCC46_COMPATIBILITY template using DrawableGroup2D = DrawableGroup<2, T>; #endif #else typedef DrawableGroup<2, T = GLfloat> DrawableGroup2D; #endif /** @brief Group of three-dimensional drawables Convenience alternative to %DrawableGroup<3, T>. See Drawable for more information. @note Not available on GCC < 4.7. Use %Drawable<3, T> instead. @see DrawableGroup2D @todoc Remove workaround when Doxygen supports alias template */ #ifndef DOXYGEN_GENERATING_OUTPUT #ifndef CORRADE_GCC46_COMPATIBILITY template using DrawableGroup3D = DrawableGroup<3, T>; #endif #else typedef DrawableGroup<3, T = GLfloat> DrawableGroup3D; #endif }} #endif