#ifndef Magnum_AbstractImage_h #define Magnum_AbstractImage_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::AbstractImage */ #include #include "Magnum.h" #include "magnumVisibility.h" namespace Magnum { /** @brief Non-templated base for one-, two- or three-dimensional images See Image, ImageWrapper, BufferImage, Trade::ImageData documentation for more information. @todo Where to put glClampColor() and glPixelStore() encapsulation? It is needed in AbstractFramebuffer::read(), Texture::setImage() etc (i.e. all functions operating with images). It also possibly needs to be "stackable" to easily revert the state back. */ class MAGNUM_EXPORT AbstractImage { AbstractImage(const AbstractImage& other) = delete; AbstractImage(AbstractImage&& other) = delete; AbstractImage& operator=(const AbstractImage& other) = delete; AbstractImage& operator=(AbstractImage&& other) = delete; public: /** * @{ @name Image formats * * Note that some formats can be used only for framebuffer reading * (using Framebuffer::read()) and some only for texture data (using * Texture::setImage() and others). */ /** * @brief Format of pixel data * * @todo What is allowed for FB reading and what for image * specification? * @see pixelSize() */ enum class Format: GLenum { /** * Floating-point red channel. * @requires_gles30 %Extension @es_extension{EXT,texture_rg} */ #ifndef MAGNUM_TARGET_GLES2 Red = GL_RED, #else Red = GL_RED_EXT, #endif #ifndef MAGNUM_TARGET_GLES /** * Floating-point green channel. For framebuffer reading only. * @requires_gl Only @ref Magnum::AbstractImage::Format "Format::Red" * is available in OpenGL ES. */ Green = GL_GREEN, /** * Floating-point blue channel. For framebuffer reading only. * @requires_gl Only @ref Magnum::AbstractImage::Format "Format::Red" * is available in OpenGL ES. */ Blue = GL_BLUE, #endif /** * Floating-point red and green channel. For texture data only. * @requires_gl30 %Extension @extension{ARB,texture_rg} and * @extension{EXT,texture_integer} * @requires_gles30 %Extension @es_extension{EXT,texture_rg} */ #ifndef MAGNUM_TARGET_GLES2 RG = GL_RG, #else RG = GL_RG_EXT, #endif /** Floating-point RGB. */ RGB = GL_RGB, /** Floating-point RGBA. */ RGBA = GL_RGBA, #ifndef MAGNUM_TARGET_GLES /** * Floating-point BGR. * @requires_gl Only RGB component ordering is available in OpenGL * ES. */ BGR = GL_BGR, #endif /** * Floating-point BGRA. * @requires_es_extension %Extension @es_extension{EXT,read_format_bgra} * for framebuffer reading, extension @es_extension{APPLE,texture_format_BGRA8888} or * @es_extension{EXT,texture_format_BGRA8888} for texture data. */ #ifndef MAGNUM_TARGET_GLES BGRA = GL_BGRA, #else BGRA = GL_BGRA_EXT, #endif #ifndef MAGNUM_TARGET_GLES2 /** * Integer red channel. * @requires_gl30 %Extension @extension{EXT,texture_integer} * @requires_gles30 Only floating-point image data are available * in OpenGL ES 2.0. */ RedInteger = GL_RED_INTEGER, #ifndef MAGNUM_TARGET_GLES /** * Integer green channel. * @requires_gl30 %Extension @extension{EXT,texture_integer} * @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RedInteger" * is available in OpenGL ES 3.0, only floating-point image * data are available in OpenGL ES 2.0. */ GreenInteger = GL_GREEN_INTEGER, /** * Integer blue channel. * @requires_gl30 %Extension @extension{EXT,texture_integer} * @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RedInteger" is available * in OpenGL ES 3.0, only floating-point image data are * available in OpenGL ES 2.0. */ BlueInteger = GL_BLUE_INTEGER, #endif /** * Integer red and green channel. * @requires_gl30 %Extension @extension{ARB,texture_rg} and * @extension{EXT,texture_integer} * @requires_gles30 Only floating-point image data are available * in OpenGL ES 2.0. */ RGInteger = GL_RG_INTEGER, /** * Integer RGB. * @requires_gl30 %Extension @extension{EXT,texture_integer} * @requires_gles30 Only floating-point image data are available * in OpenGL ES 2.0. */ RGBInteger = GL_RGB_INTEGER, /** * Integer RGBA. * @requires_gl30 %Extension @extension{EXT,texture_integer} * @requires_gles30 Only floating-point image data are available * in OpenGL ES 2.0. */ RGBAInteger = GL_RGBA_INTEGER, #ifndef MAGNUM_TARGET_GLES /** * Integer BGR. * @requires_gl30 %Extension @extension{EXT,texture_integer} * @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RGBInteger" * is available in OpenGL ES 3.0, only floating-point image * data are available in OpenGL ES 2.0. */ BGRInteger = GL_BGR_INTEGER, /** * Integer BGRA. * @requires_gl30 %Extension @extension{EXT,texture_integer} * @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RGBAInteger" * is available in OpenGL ES 3.0, only floating-point image * data are available in OpenGL ES 2.0. */ BGRAInteger = GL_BGRA_INTEGER, #endif #endif /** * Depth component. For framebuffer reading only. * @requires_gles30 %Extension @es_extension2{NV,read_depth,GL_NV_read_depth_stencil} */ DepthComponent = GL_DEPTH_COMPONENT, /** * Stencil index. For framebuffer reading only. * @requires_es_extension %Extension @es_extension2{NV,read_stencil,GL_NV_read_depth_stencil} * @todo Where to get GL_STENCIL_INDEX in ES? */ #ifndef MAGNUM_TARGET_GLES StencilIndex = GL_STENCIL_INDEX, #else StencilIndex = 0x1901, #endif /** * Depth and stencil. For framebuffer reading only. * @requires_gl30 %Extension @extension{EXT,packed_depth_stencil} * @requires_gles30 %Extension @es_extension2{NV,read_depth_stencil,GL_NV_read_depth_stencil} */ #ifndef MAGNUM_TARGET_GLES2 DepthStencil = GL_DEPTH_STENCIL #else DepthStencil = GL_DEPTH_STENCIL_OES #endif }; /** * @brief Data type of pixel data * * @see pixelSize() */ enum class Type: GLenum { /** Each component unsigned byte. */ UnsignedByte = GL_UNSIGNED_BYTE, #ifndef MAGNUM_TARGET_GLES2 /** * Each component signed byte. * @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedByte" * is available in OpenGL ES 2.0. */ Byte = GL_BYTE, #endif /** * Each component unsigned short. * @requires_gles30 %Extension @es_extension{OES,depth_texture} */ UnsignedShort = GL_UNSIGNED_SHORT, #ifndef MAGNUM_TARGET_GLES2 /** * Each component signed short. * @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedShort" * is available in OpenGL ES 2.0. */ Short = GL_SHORT, #endif /** * Each component unsigned int. * @requires_gles30 %Extension @es_extension{OES,depth_texture} */ UnsignedInt = GL_UNSIGNED_INT, #ifndef MAGNUM_TARGET_GLES2 /** * Each component signed int. * @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedInt" * is available in OpenGL ES 2.0. */ Int = GL_INT, #endif /** * Each component half float. For framebuffer reading only. * @requires_gl30 %Extension @extension{NV,half_float} / @extension{ARB,half_float_pixel} * @requires_gles30 %Extension @es_extension2{OES,texture_half_float,OES_texture_float}, * for texture data only. */ #ifndef MAGNUM_TARGET_GLES2 HalfFloat = GL_HALF_FLOAT, #else HalfFloat = GL_HALF_FLOAT_OES, #endif /** * Each component float. * @requires_gles30 %Extension @es_extension{OES,texture_float} */ Float = GL_FLOAT, #ifndef MAGNUM_TARGET_GLES /** * RGB, unsigned byte, red and green component 3bit, blue * component 2bit. * @requires_gl Packed 12bit types are not available in OpenGL ES. */ UnsignedByte332 = GL_UNSIGNED_BYTE_3_3_2, /** * BGR, unsigned byte, red and green component 3bit, blue * component 2bit. * @requires_gl Packed 12bit types are not available in OpenGL ES. */ UnsignedByte233Rev = GL_UNSIGNED_BYTE_2_3_3_REV, #endif /** RGB, unsigned byte, red and blue component 5bit, green 6bit. */ UnsignedShort565 = GL_UNSIGNED_SHORT_5_6_5, #ifndef MAGNUM_TARGET_GLES /** * BGR, unsigned short, red and blue 5bit, green 6bit. * @requires_gl Only @ref Magnum::AbstractImage::Type "Type::RGB565" * is available in OpenGL ES. */ UnsignedShort565Rev = GL_UNSIGNED_SHORT_5_6_5_REV, #endif /** RGBA, unsigned short, each component 4bit. */ UnsignedShort4444 = GL_UNSIGNED_SHORT_4_4_4_4, /** * ABGR, unsigned short, each component 4bit. * @requires_es_extension %Extension @es_extension{EXT,read_format_bgra}, * for framebuffer reading only. */ #ifndef MAGNUM_TARGET_GLES UnsignedShort4444Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV, #else UnsignedShort4444Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, #endif /** * RGBA, unsigned short, each RGB component 5bit, alpha component * 1bit. */ UnsignedShort5551 = GL_UNSIGNED_SHORT_5_5_5_1, /** * ABGR, unsigned short, each RGB component 5bit, alpha component * 1bit. * @requires_es_extension %Extension @es_extension{EXT,read_format_bgra}, * for framebuffer reading only. */ #ifndef MAGNUM_TARGET_GLES UnsignedShort1555Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV, #else UnsignedShort1555Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, #endif #ifndef MAGNUM_TARGET_GLES /** * RGBA, unsigned int, each component 8bit. * @requires_gl Use @ref Magnum::AbstractImage::Type "Type::UnsignedByte" * in OpenGL ES instead. */ UnsignedInt8888 = GL_UNSIGNED_INT_8_8_8_8, /** * ABGR, unsigned int, each component 8bit. * @requires_gl Only RGBA component ordering is available in * OpenGL ES, see @ref Magnum::AbstractImage::Format "Format::UnsignedInt8888" * for more information. */ UnsignedInt8888Rev = GL_UNSIGNED_INT_8_8_8_8_REV, /** * RGBA, unsigned int, each RGB component 10bit, alpha component * 2bit. * @requires_gl Only @ref Magnum::AbstractImage::Type "Type::UnsignedInt2101010Rev" * is available in OpenGL ES. */ UnsignedInt1010102 = GL_UNSIGNED_INT_10_10_10_2, #endif /** * ABGR, unsigned int, each RGB component 10bit, alpha component * 2bit. * @requires_gles30 %Extension @es_extension{EXT,texture_type_2_10_10_10_REV}, * for texture data only. */ #ifndef MAGNUM_TARGET_GLES2 UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV, #else UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV_EXT, #endif #ifndef MAGNUM_TARGET_GLES2 /** * BGR, unsigned int, red and green 11bit float, blue 10bit float. * For framebuffer reading only. * @requires_gl30 %Extension @extension{EXT,packed_float} * @requires_gles30 Floating-point types are not available in * OpenGL ES 2.0. */ UnsignedInt10F11F11FRev = GL_UNSIGNED_INT_10F_11F_11F_REV, /** * BGR, unsigned int, each component 9bit + 5bit exponent. For * framebuffer reading only. * @requires_gl30 %Extension @extension{EXT,texture_shared_exponent} * @requires_gles30 Only 8bit and 16bit types are available in * OpenGL ES 2.0. */ UnsignedInt5999Rev = GL_UNSIGNED_INT_5_9_9_9_REV, #endif /** * Unsigned int, depth component 24bit, stencil index 8bit. For * framebuffer reading only. * @requires_gl30 %Extension @extension{EXT,packed_depth_stencil} * @requires_gles30 %Extension @es_extension{OES,packed_depth_stencil} */ #ifdef MAGNUM_TARGET_GLES2 UnsignedInt248 = GL_UNSIGNED_INT_24_8_OES, #else UnsignedInt248 = GL_UNSIGNED_INT_24_8, /** * Float + unsigned int, depth component 32bit float, 24bit gap, * stencil index 8bit. For framebuffer reading only. * @requires_gl30 %Extension @extension{ARB,depth_buffer_float} * @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedInt248" * is available in OpenGL ES 2.0. */ Float32UnsignedInt248Rev = GL_FLOAT_32_UNSIGNED_INT_24_8_REV #endif }; /*@}*/ /** * @brief Pixel size (in bytes) * @param format Format of the pixel * @param type Data type of the pixel */ static std::size_t pixelSize(Format format, Type type); /** * @brief Constructor * @param format Format of pixel data * @param type Data type of pixel data */ inline explicit AbstractImage(Format format, Type type): _format(format), _type(type) {} /** @brief Destructor */ virtual ~AbstractImage() = 0; /** @brief Format of pixel data */ inline Format format() const { return _format; } /** @brief Data type of pixel data */ inline Type type() const { return _type; } #ifndef DOXYGEN_GENERATING_OUTPUT protected: Format _format; Type _type; #endif }; inline AbstractImage::~AbstractImage() {} /** @debugoperator{Magnum::AbstractImage} */ Debug MAGNUM_EXPORT operator<<(Debug debug, AbstractImage::Format value); /** @debugoperator{Magnum::AbstractImage} */ Debug MAGNUM_EXPORT operator<<(Debug debug, AbstractImage::Type value); } #endif