/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Magnum/Magnum.h" #include "Magnum/Math/Color.h" #include "Magnum/Math/DualComplex.h" #include "Magnum/Math/DualQuaternion.h" #include "Magnum/Math/Algorithms/GramSchmidt.h" using namespace Magnum; using namespace Magnum::Math::Literals; int main() { { /* [matrix-vector-construct] */ Matrix2x3 a; // zero-filled Vector3i b; // zero-filled Matrix3 identity; // diagonal set to 1 Matrix3 zero{Math::ZeroInit}; // zero-filled /* [matrix-vector-construct] */ static_cast(a); static_cast(b); static_cast(identity); static_cast(zero); } { /* [matrix-vector-construct-value] */ Vector3i vec{0, 1, 2}; Matrix3 mat{{0.0f, 1.9f, 2.2f}, {3.5f, 4.0f, 5.1f}, {6.0f, 7.3f, 8.0f}}; /* [matrix-vector-construct-value] */ static_cast(vec); static_cast(mat); } { /* [matrix-vector-construct-diagonal] */ Matrix3 diag{Math::IdentityInit, 2.0f}; // diagonal is 2.0f, zeros elsewhere Vector3i fill(10); // {10, 10, 10} auto diag2 = Matrix3::fromDiagonal({3.0f, 2.0f, 1.0f}); /* [matrix-vector-construct-diagonal] */ static_cast(diag); static_cast(fill); static_cast(diag2); } { /* [matrix-vector-construct-axis] */ auto x = Vector3::xAxis(); // {1.0f, 0.0f, 0.0f} auto y = Vector2::yAxis(3.0f); // {0.0f, 3.0f} auto z = Vector3::zScale(3.0f); // {1.0f, 1.0f, 3.0f} /* [matrix-vector-construct-axis] */ static_cast(x); static_cast(y); static_cast(z); } { /* [matrix-vector-construct-from] */ Int mat[]{ 2, 4, 6, 1, 3, 5 }; Math::Matrix2x3::from(mat) *= 2; // { 4, 8, 12, 2, 6, 10 } /* [matrix-vector-construct-from] */ } { /* [matrix-vector-construct-color] */ Color4 a = Color3{0.2f, 0.7f, 0.5f}; // {0.2f, 0.7f, 0.5f, 1.0f} Color4ub b = Color3ub{0x33, 0xb2, 0x7f}; // {0x33, 0xb2, 0x7f, 0xff} /* [matrix-vector-construct-color] */ static_cast(a); static_cast(b); } { /* [matrix-vector-construct-color-hue] */ auto green = Color3::green(); // {0.0f, 1.0f, 0.0f} auto cyan = Color4::cyan(0.5f, 0.95f); // {0.5f, 1.0f, 1.0f, 0.95f} auto fadedRed = Color3::fromHsv(219.0_degf, 0.50f, 0.57f); /* [matrix-vector-construct-color-hue] */ static_cast(green); static_cast(cyan); static_cast(fadedRed); } { /* [matrix-vector-construct-color-literal] */ Color3ub a = 0x33b27f_rgb; // {0x33, 0xb2, 0x7f} Color4 b = 0x33b27fcc_rgbaf; // {0.2f, 0.7f, 0.5f, 0.8f} Color4 c = 0x33b27fcc_srgbaf; // {0.0331048f, 0.445201f, 0.212231f, 0.8f} /* [matrix-vector-construct-color-literal] */ static_cast(a); static_cast(b); static_cast(c); } { /* [matrix-vector-access] */ Matrix3x2 a; a[2] /= 2.0f; // third column (column major indexing, see explanation below) a[0][1] = 5.3f; // first column, second element Vector3i b; b[1] = 1; // second element /* [matrix-vector-access] */ /* [matrix-vector-access-row] */ Vector3 c = a.row(1); // second row /* [matrix-vector-access-row] */ static_cast(c); } { /* [matrix-vector-access-named] */ Vector4i a; Int x = a.x(); a.y() += 5; Vector3i xyz = a.xyz(); xyz.xy() *= 5; /* [matrix-vector-access-named] */ static_cast(x); } { /* [matrix-vector-access-swizzle] */ Vector4i orig{-1, 2, 3, 4}; Vector4i bgra = Math::swizzle<'b', 'g', 'r', 'a'>(orig); // { 3, 2, -1, 4 } Math::Vector<6, Int> w10xyz = Math::swizzle<'w', '1', '0', 'x', 'y', 'z'>(orig); // { 4, 1, 0, -1, 2, 3 } /* [matrix-vector-access-swizzle] */ static_cast(bgra); static_cast(w10xyz); } { /* [matrix-vector-convert] */ Vector3 a{2.2f, 0.25f, -5.1f}; //Vector3i b = a; // error, implicit conversion not allowed auto c = Vector3i{a}; // {2, 0, -5} auto d = Vector3d{a}; // {2.2, 0.25, -5.1} /* [matrix-vector-convert] */ static_cast(c); static_cast(d); } { /* [matrix-vector-convert-pack] */ Color3 a{0.8f, 1.0f, 0.3f}; auto b = Math::pack(a); // {204, 255, 76} Color3ub c{64, 127, 89}; auto d = Math::unpack(c); // {0.251f, 0.498f, 0.349} /* [matrix-vector-convert-pack] */ static_cast(b); static_cast(d); } { /* [matrix-vector-operations-vector] */ Vector3 a{1.0f, 2.0f, 3.0f}; Vector3 b = a*5.0f - Vector3{3.0f, -0.5f, -7.5f}; // {5.0f, 9.5f, 7.5f} Vector3 c = 1.0f/a; // {1.0f, 0.5f, 0.333f} /* [matrix-vector-operations-vector] */ static_cast(b); static_cast(c); } { /* [matrix-vector-operations-multiply] */ Vector3 a{1.0f, 2.0f, 3.0f}; Vector3 b = a*Vector3{-0.5f, 2.0f, -7.0f}; // {-0.5f, 4.0f, -21.0f} /* [matrix-vector-operations-multiply] */ static_cast(b); } { /* [matrix-vector-operations-integer] */ Color3ub color{80, 116, 34}; Color3ub lighter = color*1.5f; // {120, 174, 51} Vector3i a{4, 18, -90}; Vector3 multiplier{2.2f, 0.25f, 0.1f}; Vector3i b = a*multiplier; // {8, 4, -9} Vector3 c = Vector3(a)*multiplier; // {8.0f, 4.5f, -9.0f} /* [matrix-vector-operations-integer] */ static_cast(lighter); static_cast(b); static_cast(c); } { /* [matrix-vector-operations-bitwise] */ Vector2i size{256, 256}; Vector2i mipLevel3Size = size >> 3; // {32, 32} /* [matrix-vector-operations-bitwise] */ static_cast(mipLevel3Size); } { /* [matrix-vector-operations-matrix] */ Matrix3x2 a; Matrix3x2 b; Matrix3x2 c = a + (-b); Matrix2x3 d; Matrix2x2 e = b*d; Matrix3x3 f = d*b; /* [matrix-vector-operations-matrix] */ static_cast(c); static_cast(e); static_cast(f); } { /* [matrix-vector-operations-multiply-matrix] */ Matrix3x4 a; Vector3 b; Vector4 c = a*b; Math::RectangularMatrix<4, 1, Float> d; Matrix4x3 e = b*d; /* [matrix-vector-operations-multiply-matrix] */ static_cast(c); static_cast(e); } { /* [matrix-vector-operations-componentwise] */ Float a = Vector3{1.5f, 0.3f, 8.0f}.sum(); // 8.8f Int b = Vector3i{32, -5, 7}.product(); // 1120 /* [matrix-vector-operations-componentwise] */ static_cast(a); static_cast(b); } { /* [matrix-vector-operations-minmax] */ Vector3i a{-5, 7, 24}; Vector3i b{8, -2, 12}; Vector3i min = Math::min(a, b); // {-5, -2, 12} Int max = a.max(); // 24 /* [matrix-vector-operations-minmax] */ static_cast(min); static_cast(max); /* [matrix-vector-operations-compare] */ Math::BoolVector<3> largerOrEqual = a >= b; // {false, true, true} bool anySmaller = (a < b).any(); // true bool allLarger = (a > b).all(); // false /* [matrix-vector-operations-compare] */ static_cast(largerOrEqual); static_cast(anySmaller); static_cast(allLarger); } { /* [matrix-vector-operations-functions] */ Vector3 a{5.5f, -0.3f, 75.0f}; Vector3 b = Math::round(a); // {5.0f, 0.0f, 75.0f} Vector3 c = Math::abs(a); // {5.5f, -0.3f, 75.0f} Vector3 d = Math::clamp(a, -0.2f, 55.0f); // {5.5f, -0.2f, 55.0f} /* [matrix-vector-operations-functions] */ static_cast(b); static_cast(c); static_cast(d); } { /* [matrix-vector-operations-functions-componentwise] */ Matrix3x2 mat; Math::Vector<6, Float> vec = mat.toVector(); // ... mat = Matrix3x2::fromVector(vec); /* [matrix-vector-operations-functions-componentwise] */ } { /* [matrix-vector-operations-functions-scalar] */ std::pair minmax = Math::minmax(24, -5); // -5, 24 Int a = Math::lerp(0, 360, 0.75f); // 270 auto b = Math::pack(0.89f); // 226 /* [matrix-vector-operations-functions-scalar] */ static_cast(minmax); static_cast(a); static_cast(b); } { /* [matrix-vector-column-major-template] */ Math::RectangularMatrix<2, 5, Int> mat; // two columns, five rows /* [matrix-vector-column-major-template] */ static_cast(mat); } { /* [matrix-vector-column-major-construct] */ Math::Matrix3 mat{{0, 1, 2}, {3, 4, 5}, {6, 7, 8}}; // first column is {0, 1, 2} /* [matrix-vector-column-major-construct] */ /* [matrix-vector-column-major-access] */ mat[0] *= 2; // first column mat[2][0] = 5; // first element of third column /* [matrix-vector-column-major-access] */ } { /* [transformations-rotation2D] */ auto a = Matrix3::rotation(23.0_degf); auto b = Complex::rotation(Rad(Constants::piHalf())); auto c = DualComplex::rotation(-1.57_radf); /* [transformations-rotation2D] */ static_cast(a); static_cast(b); static_cast(c); } { Rad angle; /* [transformations-rotation3D] */ auto a = Quaternion::rotation(60.0_degf, Vector3::xAxis()); auto b = DualQuaternion::rotation(-1.0_degf, Vector3(1.0f, 0.5f, 3.0f).normalized()); auto c = Matrix4::rotationZ(angle); /* [transformations-rotation3D] */ static_cast(a); static_cast(b); static_cast(c); } { /* [transformations-translation2D] */ auto a = Matrix3::translation(Vector2::xAxis(-5.0f)); auto b = DualComplex::translation({-1.0f, 0.5f}); /* [transformations-translation2D] */ static_cast(a); static_cast(b); } { Vector3 vector; /* [transformations-translation3D] */ auto a = Matrix4::translation(vector); auto b = DualQuaternion::translation(Vector3::zAxis(1.3f)); /* [transformations-translation3D] */ static_cast(a); static_cast(b); } { /* [transformations-scaling] */ auto a = Matrix3::scaling(Vector2::xScale(2.0f)); auto b = Matrix4::scaling({2.0f, -2.0f, 1.5f}); auto c = Matrix4::scaling(Vector3(10.0f)); /* [transformations-scaling] */ static_cast(a); static_cast(b); static_cast(c); } { Vector3 axis; /* [transformations-reflection] */ auto a = Matrix3::reflection(Vector2::yAxis()); auto b = Matrix4::reflection(axis.normalized()); /* [transformations-reflection] */ static_cast(a); static_cast(b); } { /* [transformations-projection] */ auto a = Matrix3::projection({4.0f, 3.0f}); auto b = Matrix4::orthographicProjection({4.0f, 3.0f}, 0.001f, 100.0f); auto c = Matrix4::perspectiveProjection(35.0_degf, 1.333f, 0.001f, 100.0f); /* [transformations-projection] */ static_cast(a); static_cast(b); static_cast(c); } { /* [transformations-composing] */ auto a = DualComplex::translation(Vector2::yAxis(2.0f))* DualComplex::rotation(25.0_degf); auto b = Matrix4::translation(Vector3::yAxis(5.0f))* Matrix4::rotationY(25.0_degf); /* [transformations-composing] */ static_cast(a); static_cast(b); } { /* [transformations-transform2D] */ auto transformation = Matrix3::rotation(-30.0_degf)*Matrix3::scaling(Vector2(3.0f)); Vector2 transformed = transformation.transformVector({1.5f, -7.9f}); /* [transformations-transform2D] */ static_cast(transformed); } { /* [transformations-transform3D] */ auto transformation = DualQuaternion::rotation(-30.0_degf, Vector3::xAxis())* DualQuaternion::translation(Vector3::yAxis(3.0f)); Vector3 transformed = transformation.transformPointNormalized({1.5f, 3.0f, -7.9f}); /* [transformations-transform3D] */ static_cast(transformed); } { /* [transformations-properties] */ Matrix4 transformation; Matrix3x3 rotationScaling = transformation.rotationScaling(); Vector3 up = transformation.up(); Vector3 right = transformation.right(); Matrix3 b; Matrix2x2 rotation = b.rotation(); Float xTranslation = b.translation().x(); /* [transformations-properties] */ /* [transformations-recreate] */ Matrix3 c = Matrix3::from(rotation, {1.0f, 3.0f}); /* [transformations-recreate] */ static_cast(rotationScaling); static_cast(up); static_cast(right); static_cast(xTranslation); static_cast(c); } { /* [transformations-properties-complex-quat] */ DualComplex a; Rad rotationAngle = a.rotation().angle(); Vector2 translation = a.translation(); Quaternion b; Vector3 rotationAxis = b.axis(); /* [transformations-properties-complex-quat] */ static_cast(rotationAngle); static_cast(translation); static_cast(rotationAxis); } { /* [transformations-properties-complex-quat-to-matrix] */ Quaternion a; auto rotation = Matrix4::from(a.toMatrix(), {}); DualComplex b; Matrix3 transformation = b.toMatrix(); /* [transformations-properties-complex-quat-to-matrix] */ static_cast(rotation); static_cast(transformation); } { /* [transformations-properties-complex-quat-from-matrix] */ Matrix3 rotation; auto a = Complex::fromMatrix(rotation.rotationScaling()); Matrix4 transformation; auto b = DualQuaternion::fromMatrix(transformation); /* [transformations-properties-complex-quat-from-matrix] */ static_cast(a); static_cast(b); } { /* [transformations-normalization-matrix] */ Matrix4 transformation; Math::Algorithms::gramSchmidtOrthonormalizeInPlace(transformation); /* [transformations-normalization-matrix] */ } { /* [transformations-normalization-quat] */ DualQuaternion transformation; transformation = transformation.normalized(); /* [transformations-normalization-quat] */ } }