/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "State.h" #include "BufferState.h" #include "MeshState.h" #include "ShaderProgramState.h" #include "TextureState.h" namespace Magnum { namespace Implementation { State::State(): buffer(new BufferState), mesh(new MeshState), shaderProgram(new ShaderProgramState), texture(new TextureState) {} State::~State() { delete texture; delete shaderProgram; delete mesh; delete buffer; } }}