#ifndef Magnum_Platform_WindowlessIosApplication_h #define Magnum_Platform_WindowlessIosApplication_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::Platform::WindowlessIosApplication, @ref Magnum::Platform::WindowlessIosContext, macro @ref MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN() */ #include "Magnum/configure.h" #ifdef MAGNUM_TARGET_GL #include #include #include "Magnum/Magnum.h" #include "Magnum/Tags.h" #include "Magnum/GL/OpenGL.h" #include "Magnum/Platform/Platform.h" #ifdef __OBJC__ @class EAGLContext; #else struct EAGLContext; #endif namespace Magnum { namespace Platform { /** @brief Windowless iOS context @m_keywords{WindowlessGLContext EGL EAGL} GL context using EAGL on iOS, used in @ref WindowlessIosApplication. Does not have any default framebuffer. Meant to be used when there is a need to manage (multiple) GL contexts manually. See @ref platform-windowless-contexts for more information. If no other application header is included, this class is also aliased to @cpp Platform::WindowlessGLContext @ce. @note This class is available only if Magnum is compiled with @ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features for more information. */ class WindowlessIosContext { public: class Configuration; /** * @brief Constructor * @param configuration Context configuration * @param context Optional Magnum context instance constructed * using @ref NoCreate to manage driver workarounds * * Once the context is created, make it current using * @ref makeCurrent() and create @ref Platform::GLContext instance to * be able to use Magnum. * @see @ref isCreated() */ explicit WindowlessIosContext(const Configuration& configuration, GLContext* context = nullptr); /** * @brief Construct without creating the context * * Move a instance with created context over to make it usable. */ explicit WindowlessIosContext(NoCreateT) {} /** @brief Copying is not allowed */ WindowlessIosContext(const WindowlessIosContext&) = delete; /** @brief Move constructor */ WindowlessIosContext(WindowlessIosContext&& other); /** @brief Copying is not allowed */ WindowlessIosContext& operator=(const WindowlessIosContext&) = delete; /** @brief Move assignment */ WindowlessIosContext& operator=(WindowlessIosContext&& other); /** * @brief Destructor * * Destroys the context, if any. */ ~WindowlessIosContext(); /** @brief Whether the context is created */ bool isCreated() const { return _context; } /** * @brief Make the context current * * Prints error message and returns @cpp false @ce on failure, * otherwise returns @cpp true @ce. */ bool makeCurrent(); private: EAGLContext* _context{}; }; /** @brief Configuration @see @ref WindowlessIosContext(), @ref WindowlessIosApplication::WindowlessIosApplication(), @ref WindowlessIosApplication::createContext(), @ref WindowlessIosApplication::tryCreateContext() */ class WindowlessIosContext::Configuration { public: constexpr /*implicit*/ Configuration() {} }; /** @brief Windowless iOS application @m_keywords{WindowlessApplication EGL EAGL} Application for offscreen rendering using @ref WindowlessIosContext. Does not have any default framebuffer. @section Platform-WindowlessIosApplication-bootstrap Bootstrap application Fully contained windowless application using @ref WindowlessIosApplication along with CMake setup is available in `windowless` branch of [Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository, download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless.tar.gz) or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless.zip) file. After extracting the downloaded archive you can build and run the application with these four commands: @code{.sh} mkdir build && cd build cmake .. cmake --build . ./src/MyApplication # or ./src/Debug/MyApplication @endcode See @ref cmake for more information. @section Platform-WindowlessIosApplication-usage General usage This application library is built if `WITH_WINDOWLESSIOSAPPLICATION` is enabled when building Magnum. To use this library from CMake, put [FindEGL.cmake](https://github.com/mosra/magnum/blob/master/modules/FindEGL.cmake) into your `modules/` directory, request the `WindowlessIosApplication` component of the `Magnum` package and link to the `Magnum::WindowlessIosApplication` target: @code{.cmake} find_package(Magnum REQUIRED) if(CORRADE_TARGET_IOS) find_package(Magnum REQUIRED WindowlessIosApplication) endif() # ... if(CORRADE_TARGET_IOS) target_link_libraries(your-app PRIVATE Magnum::WindowlessIosApplication) endif() @endcode Additionally, if you're using Magnum as a CMake subproject, do the following * *before* calling @cmake find_package() @ce to ensure it's enabled, as the library is not built by default: @code{.cmake} set(WITH_WINDOWLESSIOSAPPLICATION ON CACHE BOOL "" FORCE) add_subdirectory(magnum EXCLUDE_FROM_ALL) @endcode If no other application is requested, you can also use the generic `Magnum::WindowlessApplication` alias to simplify porting. Again, see @ref building and @ref cmake for more information. Place your code into @ref exec(). The subclass can be then used in main function using @ref MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN() macro. See @ref platform for more information. @code{.cpp} class MyApplication: public Platform::WindowlessIosApplication { // implement required methods... }; MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN(MyApplication) @endcode If no other application header is included, this class is also aliased to @cpp Platform::WindowlessApplication @ce and the macro is aliased to @cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce to simplify porting. @note This class is available only if Magnum is compiled with @ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features for more information. */ class WindowlessIosApplication { public: /** @brief Application arguments */ struct Arguments { /** @brief Constructor */ /*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {} int& argc; /**< @brief Argument count */ char** argv; /**< @brief Argument values */ }; /** * @brief Configuration * * @see @ref WindowlessIosApplication(), @ref createContext(), * @ref tryCreateContext() */ typedef WindowlessIosContext::Configuration Configuration; /** * @brief Default constructor * @param arguments Application arguments * @param configuration Configuration * * Creates application with default or user-specified configuration. * See @ref Configuration for more information. The program exits if * the context cannot be created, see @ref tryCreateContext() for an * alternative. * @see @ref WindowlessIosContext */ #ifdef DOXYGEN_GENERATING_OUTPUT explicit WindowlessIosApplication(const Arguments& arguments, const Configuration& configuration = Configuration()); #else /* To avoid "invalid use of incomplete type" */ explicit WindowlessIosApplication(const Arguments& arguments, const Configuration& configuration); explicit WindowlessIosApplication(const Arguments& arguments); #endif /** * @brief Constructor * @param arguments Application arguments * * Unlike above, the context is not created and must be created later * with @ref createContext() or @ref tryCreateContext(). */ explicit WindowlessIosApplication(const Arguments& arguments, NoCreateT); /** @brief Copying is not allowed */ WindowlessIosApplication(const WindowlessIosApplication&) = delete; /** @brief Moving is not allowed */ WindowlessIosApplication(WindowlessIosApplication&&) = delete; /** @brief Copying is not allowed */ WindowlessIosApplication& operator=(const WindowlessIosApplication&) = delete; /** @brief Moving is not allowed */ WindowlessIosApplication& operator=(WindowlessIosApplication&&) = delete; /** * @brief Execute application * @return Value for returning from @cpp main() @ce * * See @ref MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN() for usage * information. */ virtual int exec() = 0; protected: /* Nobody will need to have (and delete) WindowlessIosApplication*, thus this is faster than public pure virtual destructor */ ~WindowlessIosApplication(); /** * @brief Create context with given configuration * * Must be called if and only if the context wasn't created by the * constructor itself. Error message is printed and the program exits * if the context cannot be created, see @ref tryCreateContext() for an * alternative. * @see @ref WindowlessIosContext */ #ifdef DOXYGEN_GENERATING_OUTPUT void createContext(const Configuration& configuration = Configuration()); #else /* To avoid "invalid use of incomplete type" */ void createContext(const Configuration& configuration); void createContext(); #endif /** * @brief Try to create context with given configuration * * Unlike @ref createContext() returns @cpp false @ce if the context * cannot be created, @cpp true @ce otherwise. */ bool tryCreateContext(const Configuration& configuration); private: WindowlessIosContext _glContext; Containers::Pointer _context; }; /** @hideinitializer @brief Entry point for windowless EGL application @param className Class name @m_keywords{MAGNUM_WINDOWLESSAPPLICATION_MAIN()} See @ref Magnum::Platform::WindowlessIosApplication "Platform::WindowlessIosApplication" for usage information. This macro abstracts out platform-specific entry point code and is equivalent to the following, see @ref portability-applications for more information. @code{.cpp} int main(int argc, char** argv) { className app({argc, argv}); return app.exec(); } @endcode When no other windowless application header is included this macro is also aliased to @cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce. */ #define MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN(className) \ int main(int argc, char** argv) { \ className app({argc, argv}); \ return app.exec(); \ } #ifndef DOXYGEN_GENERATING_OUTPUT #ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN typedef WindowlessIosApplication WindowlessApplication; typedef WindowlessIosContext WindowlessGLContext; #define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN(className) #else #undef MAGNUM_WINDOWLESSAPPLICATION_MAIN #endif #endif }} #else #error this header is available only in the OpenGL build #endif #endif