#ifndef Magnum_Text_TextRenderer_h #define Magnum_Text_TextRenderer_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Text::TextRenderer */ #include "Math/Vector2.h" #include "Buffer.h" #include "DimensionTraits.h" #include "Text/Text.h" #include "magnumTextVisibility.h" #include #include #include namespace Magnum { namespace Text { /** @brief %Text renderer Lays out the text into mesh using [HarfBuzz](http://www.freedesktop.org/wiki/Software/HarfBuzz) library. Use of ligatures, kerning etc. depends on features supported by the particular font. @see TextRenderer2D, TextRenderer3D, Font, Shaders::AbstractTextShader */ template class MAGNUM_TEXT_EXPORT TextRenderer { public: /** * @brief Render text * @param font %Font to use * @param size %Font size * @param text %Text to render * * Returns tuple with vertex positions, texture coordinates, indices * and rectangle spanning the rendered text. */ static std::tuple::PointType>, std::vector, std::vector, Rectangle> render(Font& font, GLfloat size, const std::string& text); /** * @brief Render text * @param font %Font to use * @param size %Font size * @param text %Text to render * @param vertexBuffer %Buffer where to store vertices * @param indexBuffer %Buffer where to store indices * @param usage Usage of vertex and index buffer * * Returns mesh prepared for use with Shaders::AbstractTextShader * subclasses and rectangle spanning the rendered text. */ static std::tuple render(Font& font, GLfloat size, const std::string& text, Buffer* vertexBuffer, Buffer* indexBuffer, Buffer::Usage usage); }; /** @brief Two-dimensional text renderer */ typedef TextRenderer<2> TextRenderer2D; /** @brief Three-dimensional text renderer */ typedef TextRenderer<3> TextRenderer3D; }} #endif