# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 # Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # if(NOT WITH_GL) message(SEND_ERROR "Shaders are available only if WITH_GL is enabled") endif() corrade_add_resource(MagnumShaders_RCS resources.conf) set_target_properties(MagnumShaders_RCS-dependencies PROPERTIES FOLDER "Magnum/Shaders") set(MagnumShaders_SRCS AbstractVector.cpp DistanceFieldVector.cpp MeshVisualizer.cpp Vector.cpp VertexColor.cpp ${MagnumShaders_RCS}) set(MagnumShaders_GracefulAssert_SRCS Flat.cpp Phong.cpp) set(MagnumShaders_HEADERS DistanceFieldVector.h AbstractVector.h Flat.h Generic.h MeshVisualizer.h Phong.h Shaders.h Vector.h VertexColor.h visibility.h) # Header files to display in project view of IDEs only set(MagnumShaders_PRIVATE_HEADERS Implementation/CreateCompatibilityShader.h) # Objects shared between main and test library add_library(MagnumShadersObjects OBJECT ${MagnumShaders_SRCS} ${MagnumShaders_HEADERS}) target_include_directories(MagnumShadersObjects PUBLIC $ $) if(NOT BUILD_STATIC) target_compile_definitions(MagnumShadersObjects PRIVATE "MagnumShadersObjects_EXPORTS") endif() if(NOT BUILD_STATIC OR BUILD_STATIC_PIC) set_target_properties(MagnumShadersObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() set_target_properties(MagnumShadersObjects PROPERTIES FOLDER "Magnum/Shaders") # Main Shaders library add_library(MagnumShaders ${SHARED_OR_STATIC} $ ${MagnumShaders_GracefulAssert_SRCS}) set_target_properties(MagnumShaders PROPERTIES DEBUG_POSTFIX "-d" FOLDER "Magnum/Shaders") if(NOT BUILD_STATIC) set_target_properties(MagnumShaders PROPERTIES VERSION ${MAGNUM_LIBRARY_VERSION} SOVERSION ${MAGNUM_LIBRARY_SOVERSION}) elseif(BUILD_STATIC_PIC) set_target_properties(MagnumShaders PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumShaders PUBLIC Magnum MagnumGL) install(TARGETS MagnumShaders RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) install(FILES ${MagnumShaders_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Shaders) if(BUILD_TESTS) # Library with graceful assert for testing add_library(MagnumShadersTestLib ${SHARED_OR_STATIC} $ ${MagnumShaders_GracefulAssert_SRCS}) set_target_properties(MagnumShadersTestLib PROPERTIES DEBUG_POSTFIX "-d" FOLDER "Magnum/Shaders") target_compile_definitions(MagnumShadersTestLib PRIVATE "CORRADE_GRACEFUL_ASSERT" "MagnumShaders_EXPORTS") if(BUILD_STATIC_PIC) set_target_properties(MagnumShadersTestLib PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumShadersTestLib PUBLIC Magnum MagnumGL) # On Windows we need to install first and then run the tests to avoid "DLL # not found" hell, thus we need to install this too if(CORRADE_TARGET_WINDOWS AND NOT CMAKE_CROSSCOMPILING AND NOT BUILD_STATIC) install(TARGETS MagnumShadersTestLib RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) endif() add_subdirectory(Test) endif() # Magnum Shaders library for superprojects add_library(Magnum::Shaders ALIAS MagnumShaders)