# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017 # Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # cmake_minimum_required(VERSION 2.8.9) project(MyApplication) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/../../modules/") find_package(Magnum REQUIRED MeshTools Primitives Shaders Sdl2Application) set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON) if(CORRADE_TARGET_APPLE) find_package(Magnum REQUIRED WindowlessCglApplication) elseif(CORRADE_TARGET_UNIX) find_package(Magnum REQUIRED WindowlessGlxApplication) elseif(CORRADE_TARGET_WINDOWS) find_package(Magnum REQUIRED WindowlessWglApplication) else() message(FATAL_ERROR "No windowless application available on this platform") endif() configure_file(${CMAKE_CURRENT_SOURCE_DIR}/configure.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/configure.h) add_executable(hello hello.cpp) target_link_libraries(hello Magnum::Magnum Magnum::Application) add_executable(shaders shaders.cpp) target_include_directories(shaders PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) target_link_libraries(shaders Magnum::Magnum Magnum::MeshTools Magnum::Primitives Magnum::Shaders Magnum::WindowlessApplication)