#ifndef Magnum_Query_h #define Magnum_Query_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::AbstractQuery, @ref Magnum::PrimitiveQuery, @ref Magnum::SampleQuery, @ref Magnum::TimeQuery */ #include #include #include "Magnum/AbstractObject.h" #include "Magnum/configure.h" namespace Magnum { /** @brief Base class for queries See @ref PrimitiveQuery, @ref SampleQuery and @ref TimeQuery documentation for more information. @todo `QUERY_COUNTER_BITS` (not sure since when this is supported) */ class MAGNUM_EXPORT AbstractQuery: public AbstractObject { public: /** @brief Copying is not allowed */ AbstractQuery(const AbstractQuery&) = delete; /** @brief Move constructor */ AbstractQuery(AbstractQuery&& other) noexcept; /** @brief Copying is not allowed */ AbstractQuery& operator=(const AbstractQuery&) = delete; /** @brief Move assignment */ AbstractQuery& operator=(AbstractQuery&& other) noexcept; /** @brief OpenGL query ID */ GLuint id() const { return _id; } /** * @brief %Query label * * The result is *not* cached, repeated queries will result in repeated * OpenGL calls. If OpenGL 4.3 is not supported and neither * @extension{KHR,debug} nor @extension2{EXT,debug_label} desktop or ES * extension is available, this function returns empty string. * @see @fn_gl{GetObjectLabel} with @def_gl{QUERY} or * @fn_gl_extension2{GetObjectLabel,EXT,debug_label} with * @def_gl{QUERY_OBJECT_EXT} */ std::string label() const; /** * @brief Set query label * @return Reference to self (for method chaining) * * Default is empty string. If OpenGL 4.3 is not supported and neither * @extension{KHR,debug} nor @extension2{EXT,debug_label} desktop or ES * extension is available, this function does nothing. * @see @ref maxLabelLength(), @fn_gl{ObjectLabel} with * @def_gl{QUERY} or @fn_gl_extension2{LabelObject,EXT,debug_label} * with @def_gl{QUERY_OBJECT_EXT} */ AbstractQuery& setLabel(const std::string& label) { return setLabelInternal({label.data(), label.size()}); } /** @overload */ template AbstractQuery& setLabel(const char(&label)[size]) { return setLabelInternal(label); } /** * @brief Whether the result is available * * @see @fn_gl{GetQueryObject} with @def_gl{QUERY_RESULT_AVAILABLE} */ bool resultAvailable(); /** * @brief Result * @tparam T Result type. Can be either `bool`, @ref UnsignedInt, * @ref Int, @ref UnsignedLong or @ref Long. * * Note that this function is blocking until the result is available. * See resultAvailable(). * @attention @ref Magnum::UnsignedLong "UnsignedLong" and @ref Magnum::Long "Long" * result type is not available in @ref MAGNUM_TARGET_WEBGL "WebGL". * @see @fn_gl{GetQueryObject} with @def_gl{QUERY_RESULT} * @requires_gl33 %Extension @extension{ARB,timer_query} for result * type @ref Magnum::UnsignedInt "UnsignedInt" and @ref Magnum::Long * "Long" * @requires_es_extension %Extension @es_extension{EXT,disjoint_timer_query} * for result types @ref Magnum::Int "Int", @ref Magnum::UnsignedLong "UnsignedLong" * @ref Magnum::Long "Long". */ template T result(); /** * @brief End query * * The result can be then retrieved by calling @ref result(). * @see @fn_gl{EndQuery} */ void end(); protected: /** * @brief Constructor * * Generates one OpenGL query. * @see @fn_gl{GenQueries} */ explicit AbstractQuery(); /** * @brief Destructor * * Deletes assigned OpenGL query. * @see @fn_gl{DeleteQueries} */ ~AbstractQuery(); #ifdef DOXYGEN_GENERATING_OUTPUT private: #endif void begin(GLenum target); private: AbstractQuery& setLabelInternal(Containers::ArrayReference label); GLuint _id; GLenum _target; }; #ifndef DOXYGEN_GENERATING_OUTPUT template<> bool MAGNUM_EXPORT AbstractQuery::result(); template<> UnsignedInt MAGNUM_EXPORT AbstractQuery::result(); template<> Int MAGNUM_EXPORT AbstractQuery::result(); #ifndef MAGNUM_TARGET_WEBGL template<> UnsignedLong MAGNUM_EXPORT AbstractQuery::result(); template<> Long MAGNUM_EXPORT AbstractQuery::result(); #endif #endif #ifndef MAGNUM_TARGET_GLES2 /** @brief Query for primitives Queries count of generated primitives from vertex shader, geometry shader or transform feedback. Example usage: @code PrimitiveQuery q; q.begin(PrimitiveQuery::Target::PrimitivesGenerated); // rendering... q.end(); if(!q.resultAvailable()) { // do some work until to give OpenGL some time... } // ...or block until the result is available UnsignedInt primitiveCount = q.result(); @endcode @requires_gl30 %Extension @extension{EXT,transform_feedback} @requires_gles30 Only sample queries are available on OpenGL ES 2.0. @see @ref SampleQuery, @ref TimeQuery @todo glBeginQueryIndexed */ class PrimitiveQuery: public AbstractQuery { public: /** @brief Query target */ enum class Target: GLenum { #ifndef MAGNUM_TARGET_GLES /** * Count of primitives generated from vertex shader or geometry * shader. * @requires_gl Only transform feedback query is available in * OpenGL ES. */ PrimitivesGenerated = GL_PRIMITIVES_GENERATED, #endif /** Count of primitives written to transform feedback buffer. */ TransformFeedbackPrimitivesWritten = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN }; explicit PrimitiveQuery() {} /** * @brief Begin query * * Begins counting of given @p target until @ref end() is called. * @see @fn_gl{BeginQuery} */ void begin(Target target) { AbstractQuery::begin(GLenum(target)); } /* Overloads to remove WTF-factor from method chaining order */ #ifndef DOXYGEN_GENERATING_OUTPUT PrimitiveQuery& setLabel(const std::string& label) { AbstractQuery::setLabel(label); return *this; } template PrimitiveQuery& setLabel(const char(&label)[size]) { AbstractQuery::setLabel(label); return *this; } #endif }; #endif /** @brief Query for samples Queries count of samples passed from fragment shader or boolean value indicating whether any samples passed. Can be used for example for conditional rendering: @code SampleQuery q; q.begin(SampleQuery::Target::AnySamplesPassed); // render simplified object to test whether it is visible at all... q.end(); // render full version of the object only if it is visible if(q.result()) { // ... } @endcode This approach has some drawbacks, as the rendering is blocked until result is available for the CPU to decide. This can be improved by using conditional rendering on GPU itself. The drawing commands will be sent to the GPU and processed or discarded later, so CPU can continue executing the code without waiting for the result. @code SampleQuery q; q.begin(SampleQuery::Target::AnySamplesPassed); // render simplified object to test whether it is visible at all... q.end(); q.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait); // render full version of the object only if the query returns nonzero result q.endConditionalRender(); @endcode @see @ref PrimitiveQuery, @ref TimeQuery @requires_gles30 %Extension @es_extension{EXT,occlusion_query_boolean} in OpenGL ES 2.0 */ class SampleQuery: public AbstractQuery { public: /** @brief Query target */ enum class Target: GLenum { #ifndef MAGNUM_TARGET_GLES /** * Count of samples passed from fragment shader * @requires_gl Only boolean query is available in OpenGL ES. */ SamplesPassed = GL_SAMPLES_PASSED, #endif /** * Whether any samples passed from fragment shader * @requires_gl33 %Extension @extension{ARB,occlusion_query2} */ #ifndef MAGNUM_TARGET_GLES2 AnySamplesPassed = GL_ANY_SAMPLES_PASSED, #else AnySamplesPassed = GL_ANY_SAMPLES_PASSED_EXT, #endif /** * Whether any samples passed from fragment shader (conservative) * * An implementation may choose a less precise version of the * test at the expense of some false positives. * @requires_gl43 %Extension @extension{ARB,ES3_compatibility} */ #ifndef MAGNUM_TARGET_GLES2 AnySamplesPassedConservative = GL_ANY_SAMPLES_PASSED_CONSERVATIVE #else AnySamplesPassedConservative = GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT #endif }; #ifndef MAGNUM_TARGET_GLES /** * @brief Conditional render mode * * @requires_gl30 %Extension @extension{NV,conditional_render} * @requires_gl Conditional rendering is not available in OpenGL ES. */ enum class ConditionalRenderMode: GLenum { /** * If query result is not yet available, waits for it and * then begins conditional rendering based on result value. */ Wait = GL_QUERY_WAIT, /** * If query result is not yet available, OpenGL may begin * rendering like if the result value was nonzero. */ NoWait = GL_QUERY_NO_WAIT, /** * The same as Wait, but regions untouched by the sample query may * not be rendered at all. */ ByRegionWait = GL_QUERY_BY_REGION_WAIT, /** * The same as NoWait, but regions untouched by the sample query * may not be rendered at all. */ ByRegionNoWait = GL_QUERY_BY_REGION_NO_WAIT }; #endif explicit SampleQuery() {} /** @copydoc PrimitiveQuery::begin() */ void begin(Target target) { AbstractQuery::begin(GLenum(target)); } #ifndef MAGNUM_TARGET_GLES /** * @brief Begin conditional rendering based on result value * * @see @fn_gl{BeginConditionalRender} * @requires_gl30 %Extension @extension{NV,conditional_render} * @requires_gl Conditional rendering is not available in OpenGL ES. */ void beginConditionalRender(ConditionalRenderMode mode) { glBeginConditionalRender(id(), GLenum(mode)); } /** * @brief End conditional render * * @see @fn_gl{EndConditionalRender} * @requires_gl30 %Extension @extension{NV,conditional_render} * @requires_gl Conditional rendering is not available in OpenGL ES. */ void endConditionalRender() { glEndConditionalRender(); } #endif /* Overloads to remove WTF-factor from method chaining order */ #ifndef DOXYGEN_GENERATING_OUTPUT SampleQuery& setLabel(const std::string& label) { AbstractQuery::setLabel(label); return *this; } template SampleQuery& setLabel(const char(&label)[size]) { AbstractQuery::setLabel(label); return *this; } #endif }; /** @brief Query for elapsed time Queries timestamp after all previous OpenGL calls have been processed. It can query either duration of sequence of commands or absolute timestamp. Example usage of both methods: @code TimeQuery q1, q2; q1.begin(TimeQuery::Target::TimeElapsed); // rendering... q1.end(); q2.begin(TimeQuery::Target::TimeElapsed); // another rendering... q2.end(); UnsignedInt timeElapsed1 = q1.result(); UnsignedInt timeElapsed2 = q2.result(); @endcode @code TimeQuery q1, q2, q3; q1.timestamp(); // rendering... q2.timestamp(); // another rendering... q3.timestamp(); UnsignedInt tmp = q2.result(); UnsignedInt timeElapsed1 = tmp-q1.result(); UnsignedInt timeElapsed2 = q3.result()-tmp; @endcode Using the latter results in fewer OpenGL calls when doing more measures. @requires_gl33 %Extension @extension{ARB,timer_query} @requires_es_extension %Extension @es_extension{EXT,disjoint_timer_query} @see @ref PrimitiveQuery, @ref SampleQuery @todo timestamp with glGet + example usage @todo @es_extension{EXT,disjoint_timer_query} -- GL_GPU_DISJOINT_EXT support? where? */ class TimeQuery: public AbstractQuery { public: /** @brief Query target */ enum class Target: GLenum { /** Elapsed time */ #ifndef MAGNUM_TARGET_GLES TimeElapsed = GL_TIME_ELAPSED #else TimeElapsed = GL_TIME_ELAPSED_EXT #endif }; explicit TimeQuery() {} /** * @brief Query timestamp * * @see @fn_gl{QueryCounter} with @def_gl{TIMESTAMP} */ void timestamp() { #ifndef MAGNUM_TARGET_GLES glQueryCounter(id(), GL_TIMESTAMP); #elif !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) glQueryCounterEXT(id(), GL_TIMESTAMP_EXT); #else CORRADE_ASSERT_UNREACHABLE(); #endif } /** @copydoc PrimitiveQuery::begin() */ void begin(Target target) { AbstractQuery::begin(GLenum(target)); } /* Overloads to remove WTF-factor from method chaining order */ #ifndef DOXYGEN_GENERATING_OUTPUT TimeQuery& setLabel(const std::string& label) { AbstractQuery::setLabel(label); return *this; } template TimeQuery& setLabel(const char(&label)[size]) { AbstractQuery::setLabel(label); return *this; } #endif }; inline AbstractQuery::AbstractQuery(AbstractQuery&& other) noexcept: _id(other._id), _target(other._target) { other._id = 0; } inline AbstractQuery& AbstractQuery::operator=(AbstractQuery&& other) noexcept { std::swap(_id, other._id); std::swap(_target, other._target); return *this; } } #endif