/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "TransformFeedback.h" #ifndef MAGNUM_TARGET_GLES2 #include #include "Magnum/AbstractShaderProgram.h" #include "Magnum/Buffer.h" #include "Magnum/Context.h" #include "Magnum/Extensions.h" #ifndef MAGNUM_TARGET_WEBGL #include "Magnum/Implementation/DebugState.h" #endif #include "Magnum/Implementation/State.h" #include "Magnum/Implementation/TransformFeedbackState.h" namespace Magnum { Int TransformFeedback::maxInterleavedComponents() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) return 0; #endif GLint& value = Context::current()->state().transformFeedback->maxInterleavedComponents; if(value == 0) glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, &value); return value; } Int TransformFeedback::maxSeparateAttributes() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) return 0; #endif GLint& value = Context::current()->state().transformFeedback->maxSeparateAttributes; if(value == 0) glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &value); return value; } Int TransformFeedback::maxSeparateComponents() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) return 0; #endif GLint& value = Context::current()->state().transformFeedback->maxSeparateComponents; if(value == 0) glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, &value); return value; } #ifndef MAGNUM_TARGET_GLES Int TransformFeedback::maxBuffers() { if(!Context::current()->isExtensionSupported()) return maxSeparateAttributes(); GLint& value = Context::current()->state().transformFeedback->maxBuffers; if(value == 0) glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, &value); return value; } #endif TransformFeedback::TransformFeedback(): _flags{ObjectFlag::DeleteOnDestruction} { (this->*Context::current()->state().transformFeedback->createImplementation)(); CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); } void TransformFeedback::createImplementationDefault() { glGenTransformFeedbacks(1, &_id); } #ifndef MAGNUM_TARGET_GLES void TransformFeedback::createImplementationDSA() { glCreateTransformFeedbacks(1, &_id); _flags |= ObjectFlag::Created; } #endif TransformFeedback::~TransformFeedback() { /* Moved out or not deleting on destruction, nothing to do */ if(!_id || !(_flags & ObjectFlag::DeleteOnDestruction)) return; /* If bound, remove itself from state */ GLuint& binding = Context::current()->state().transformFeedback->binding; if(binding == _id) binding = 0; glDeleteTransformFeedbacks(1, &_id); } void TransformFeedback::bindInternal() { GLuint& bound = Context::current()->state().transformFeedback->binding; /* Already bound, nothing to do */ if(bound == _id) return; /* Bind the transform feedback otherwise, which will also finally create it */ bound = _id; _flags |= ObjectFlag::Created; glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, _id); } inline void TransformFeedback::createIfNotAlready() { if(_flags & ObjectFlag::Created) return; /* glGen*() does not create the object, just reserves the name. Some commands (such as glObjectLabel()) operate with IDs directly and they require the object to be created. Binding the transform feedback finally creates it. Also all EXT DSA functions implicitly create it. */ bindInternal(); CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created); } #ifndef MAGNUM_TARGET_WEBGL std::string TransformFeedback::label() { createIfNotAlready(); return Context::current()->state().debug->getLabelImplementation(GL_TRANSFORM_FEEDBACK, _id); } TransformFeedback& TransformFeedback::setLabelInternal(const Containers::ArrayReference label) { createIfNotAlready(); Context::current()->state().debug->labelImplementation(GL_TRANSFORM_FEEDBACK, _id, label); return *this; } #endif TransformFeedback& TransformFeedback::attachBuffer(const UnsignedInt index, Buffer& buffer, const GLintptr offset, const GLsizeiptr size) { (this->*Context::current()->state().transformFeedback->attachRangeImplementation)(index, buffer, offset, size); return *this; } TransformFeedback& TransformFeedback::attachBuffer(const UnsignedInt index, Buffer& buffer) { (this->*Context::current()->state().transformFeedback->attachBaseImplementation)(index, buffer); return *this; } void TransformFeedback::attachImplementationFallback(const GLuint index, Buffer& buffer, const GLintptr offset, const GLsizeiptr size) { bindInternal(); buffer.bind(Buffer::Target(GL_TRANSFORM_FEEDBACK_BUFFER), index, offset, size); } #ifndef MAGNUM_TARGET_GLES void TransformFeedback::attachImplementationDSA(const GLuint index, Buffer& buffer, const GLintptr offset, const GLsizeiptr size) { glTransformFeedbackBufferRange(_id, index, buffer.id(), offset, size); } #endif void TransformFeedback::attachImplementationFallback(const GLuint index, Buffer& buffer) { bindInternal(); buffer.bind(Buffer::Target(GL_TRANSFORM_FEEDBACK_BUFFER), index); } #ifndef MAGNUM_TARGET_GLES void TransformFeedback::attachImplementationDSA(const GLuint index, Buffer& buffer) { glTransformFeedbackBufferBase(_id, index, buffer.id()); } #endif /** @todoc const std::initializer_list makes Doxygen grumpy */ TransformFeedback& TransformFeedback::attachBuffers(const UnsignedInt firstIndex, std::initializer_list> buffers) { (this->*Context::current()->state().transformFeedback->attachRangesImplementation)(firstIndex, buffers); return *this; } /** @todoc const std::initializer_list makes Doxygen grumpy */ TransformFeedback& TransformFeedback::attachBuffers(const UnsignedInt firstIndex, std::initializer_list buffers) { (this->*Context::current()->state().transformFeedback->attachBasesImplementation)(firstIndex, buffers); return *this; } /** @todoc const std::initializer_list makes Doxygen grumpy */ void TransformFeedback::attachImplementationFallback(const GLuint firstIndex, std::initializer_list> buffers) { bindInternal(); Buffer::bind(Buffer::Target(GL_TRANSFORM_FEEDBACK_BUFFER), firstIndex, buffers); } #ifndef MAGNUM_TARGET_GLES /** @todoc const Containers::ArrayReference makes Doxygen grumpy */ void TransformFeedback::attachImplementationDSA(const GLuint firstIndex, std::initializer_list> buffers) { for(std::size_t i = 0; i != buffers.size(); ++i) { Buffer* buffer; GLintptr offset; GLsizeiptr size; std::tie(buffer, offset, size) = *(buffers.begin() + i); glTransformFeedbackBufferRange(_id, firstIndex + i, buffer ? buffer->id() : 0, offset, size); } } #endif /** @todoc const Containers::ArrayReference makes Doxygen grumpy */ void TransformFeedback::attachImplementationFallback(const GLuint firstIndex, std::initializer_list buffers) { bindInternal(); Buffer::bind(Buffer::Target(GL_TRANSFORM_FEEDBACK_BUFFER), firstIndex, buffers); } #ifndef MAGNUM_TARGET_GLES /** @todoc const Containers::ArrayReference makes Doxygen grumpy */ void TransformFeedback::attachImplementationDSA(const GLuint firstIndex, std::initializer_list buffers) { for(std::size_t i = 0; i != buffers.size(); ++i) glTransformFeedbackBufferBase(_id, firstIndex + i, *(buffers.begin() + i) ? (*(buffers.begin() + i))->id() : 0); } #endif void TransformFeedback::begin(AbstractShaderProgram& shader, const PrimitiveMode mode) { shader.use(); bindInternal(); glBeginTransformFeedback(GLenum(mode)); } void TransformFeedback::pause() { bindInternal(); glPauseTransformFeedback(); } void TransformFeedback::resume() { bindInternal(); glResumeTransformFeedback(); } void TransformFeedback::end() { bindInternal(); glEndTransformFeedback(); } } #endif