/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "flextGL.h" #undef glBlitFramebufferANGLE #undef glRenderbufferStorageMultisampleANGLE #undef glDrawArraysInstancedANGLE #undef glDrawElementsInstancedANGLE #undef glVertexAttribDivisorANGLE #undef glRenderbufferStorageMultisampleAPPLE #undef glResolveMultisampleFramebufferAPPLE #undef glGetObjectLabelEXT #undef glLabelObjectEXT #undef glInsertEventMarkerEXT #undef glPopGroupMarkerEXT #undef glPushGroupMarkerEXT #undef glDiscardFramebufferEXT #undef glGetInteger64vEXT #undef glGetQueryObjecti64vEXT #undef glGetQueryObjectivEXT #undef glGetQueryObjectui64vEXT #undef glQueryCounterEXT #undef glDrawBuffersEXT #undef glBlendEquationSeparateiEXT #undef glBlendEquationiEXT #undef glBlendFuncSeparateiEXT #undef glBlendFunciEXT #undef glColorMaskiEXT #undef glDisableiEXT #undef glEnableiEXT #undef glIsEnablediEXT #undef glDrawArraysInstancedEXT #undef glDrawElementsInstancedEXT #undef glVertexAttribDivisorEXT #undef glFlushMappedBufferRangeEXT #undef glMapBufferRangeEXT #undef glMultiDrawArraysEXT #undef glMultiDrawElementsEXT #undef glFramebufferTexture2DMultisampleEXT #undef glRenderbufferStorageMultisampleEXT #undef glBeginQueryEXT #undef glDeleteQueriesEXT #undef glEndQueryEXT #undef glGenQueriesEXT #undef glGetQueryObjectuivEXT #undef glGetQueryivEXT #undef glIsQueryEXT #undef glPolygonOffsetClampEXT #undef glGetGraphicsResetStatusEXT #undef glGetnUniformfvEXT #undef glGetnUniformivEXT #undef glReadnPixelsEXT #undef glActiveShaderProgramEXT #undef glBindProgramPipelineEXT #undef glCreateShaderProgramvEXT #undef glDeleteProgramPipelinesEXT #undef glGenProgramPipelinesEXT #undef glGetProgramPipelineInfoLogEXT #undef glGetProgramPipelineivEXT #undef glIsProgramPipelineEXT #undef glProgramParameteriEXT #undef glProgramUniform1fEXT #undef glProgramUniform1fvEXT #undef glProgramUniform1iEXT #undef glProgramUniform1ivEXT #undef glProgramUniform2fEXT #undef glProgramUniform2fvEXT #undef glProgramUniform2iEXT #undef glProgramUniform2ivEXT #undef glProgramUniform3fEXT #undef glProgramUniform3fvEXT #undef glProgramUniform3iEXT #undef glProgramUniform3ivEXT #undef glProgramUniform4fEXT #undef glProgramUniform4fvEXT #undef glProgramUniform4iEXT #undef glProgramUniform4ivEXT #undef glProgramUniformMatrix2fvEXT #undef glProgramUniformMatrix3fvEXT #undef glProgramUniformMatrix4fvEXT #undef glUseProgramStagesEXT #undef glValidateProgramPipelineEXT #undef glGetSamplerParameterIivEXT #undef glGetSamplerParameterIuivEXT #undef glGetTexParameterIivEXT #undef glGetTexParameterIuivEXT #undef glSamplerParameterIivEXT #undef glSamplerParameterIuivEXT #undef glTexParameterIivEXT #undef glTexParameterIuivEXT #undef glTexStorage2DEXT #undef glTexStorage3DEXT #undef glBlendBarrierKHR #undef glDebugMessageCallbackKHR #undef glDebugMessageControlKHR #undef glDebugMessageInsertKHR #undef glGetDebugMessageLogKHR #undef glGetObjectLabelKHR #undef glGetObjectPtrLabelKHR #undef glGetPointervKHR #undef glObjectLabelKHR #undef glObjectPtrLabelKHR #undef glPopDebugGroupKHR #undef glPushDebugGroupKHR #undef glGetGraphicsResetStatusKHR #undef glGetnUniformfvKHR #undef glGetnUniformivKHR #undef glGetnUniformuivKHR #undef glReadnPixelsKHR #undef glDrawBuffersNV #undef glDrawArraysInstancedNV #undef glDrawElementsInstancedNV #undef glBlitFramebufferNV #undef glRenderbufferStorageMultisampleNV #undef glVertexAttribDivisorNV #undef glPolygonModeNV #undef glReadBufferNV #undef glGetBufferPointervOES #undef glMapBufferOES #undef glUnmapBufferOES #undef glCompressedTexImage3DOES #undef glCompressedTexSubImage3DOES #undef glCopyTexSubImage3DOES #undef glFramebufferTexture3DOES #undef glTexImage3DOES #undef glTexSubImage3DOES #undef glBindVertexArrayOES #undef glDeleteVertexArraysOES #undef glGenVertexArraysOES #undef glIsVertexArrayOES #include void flextGLInit(Magnum::GL::Context&) { /* Work around missing glTexStorage3D (can't be used anyway because GLES2 on iOS doesn't support OES_texture_3D) */ constexpr void(*glTexStorage3DEXT)() = nullptr; /* GL_ANGLE_framebuffer_blit */ #if GL_ANGLE_framebuffer_blit flextGL.BlitFramebufferANGLE = reinterpret_cast(glBlitFramebufferANGLE); #endif /* GL_ANGLE_framebuffer_multisample */ #if GL_ANGLE_framebuffer_multisample flextGL.RenderbufferStorageMultisampleANGLE = reinterpret_cast(glRenderbufferStorageMultisampleANGLE); #endif /* GL_ANGLE_instanced_arrays */ #if GL_ANGLE_instanced_arrays flextGL.DrawArraysInstancedANGLE = reinterpret_cast(glDrawArraysInstancedANGLE); flextGL.DrawElementsInstancedANGLE = reinterpret_cast(glDrawElementsInstancedANGLE); flextGL.VertexAttribDivisorANGLE = reinterpret_cast(glVertexAttribDivisorANGLE); #endif /* GL_APPLE_framebuffer_multisample */ #if GL_APPLE_framebuffer_multisample flextGL.RenderbufferStorageMultisampleAPPLE = reinterpret_cast(glRenderbufferStorageMultisampleAPPLE); flextGL.ResolveMultisampleFramebufferAPPLE = reinterpret_cast(glResolveMultisampleFramebufferAPPLE); #endif /* GL_EXT_debug_label */ #if GL_EXT_debug_label flextGL.GetObjectLabelEXT = reinterpret_cast(glGetObjectLabelEXT); flextGL.LabelObjectEXT = reinterpret_cast(glLabelObjectEXT); #endif /* GL_EXT_debug_marker */ #if GL_EXT_debug_marker flextGL.InsertEventMarkerEXT = reinterpret_cast(glInsertEventMarkerEXT); flextGL.PopGroupMarkerEXT = reinterpret_cast(glPopGroupMarkerEXT); flextGL.PushGroupMarkerEXT = reinterpret_cast(glPushGroupMarkerEXT); #endif /* GL_EXT_discard_framebuffer */ #if GL_EXT_discard_framebuffer flextGL.DiscardFramebufferEXT = reinterpret_cast(glDiscardFramebufferEXT); #endif /* GL_EXT_disjoint_timer_query */ #if GL_EXT_disjoint_timer_query flextGL.GetInteger64vEXT = reinterpret_cast(glGetInteger64vEXT); flextGL.GetQueryObjecti64vEXT = reinterpret_cast(glGetQueryObjecti64vEXT); flextGL.GetQueryObjectivEXT = reinterpret_cast(glGetQueryObjectivEXT); flextGL.GetQueryObjectui64vEXT = reinterpret_cast(glGetQueryObjectui64vEXT); flextGL.QueryCounterEXT = reinterpret_cast(glQueryCounterEXT); #endif /* GL_EXT_draw_buffers */ #if GL_EXT_draw_buffers flextGL.DrawBuffersEXT = reinterpret_cast(glDrawBuffersEXT); #endif /* GL_EXT_draw_buffers_indexed */ #if GL_EXT_draw_buffers_indexed flextGL.BlendEquationSeparateiEXT = reinterpret_cast(glBlendEquationSeparateiEXT); flextGL.BlendEquationiEXT = reinterpret_cast(glBlendEquationiEXT); flextGL.BlendFuncSeparateiEXT = reinterpret_cast(glBlendFuncSeparateiEXT); flextGL.BlendFunciEXT = reinterpret_cast(glBlendFunciEXT); flextGL.ColorMaskiEXT = reinterpret_cast(glColorMaskiEXT); flextGL.DisableiEXT = reinterpret_cast(glDisableiEXT); flextGL.EnableiEXT = reinterpret_cast(glEnableiEXT); flextGL.IsEnablediEXT = reinterpret_cast(glIsEnablediEXT); #endif /* GL_EXT_instanced_arrays */ #if GL_EXT_instanced_arrays flextGL.DrawArraysInstancedEXT = reinterpret_cast(glDrawArraysInstancedEXT); flextGL.DrawElementsInstancedEXT = reinterpret_cast(glDrawElementsInstancedEXT); flextGL.VertexAttribDivisorEXT = reinterpret_cast(glVertexAttribDivisorEXT); #endif /* GL_EXT_map_buffer_range */ #if GL_EXT_map_buffer_range flextGL.FlushMappedBufferRangeEXT = reinterpret_cast(glFlushMappedBufferRangeEXT); flextGL.MapBufferRangeEXT = reinterpret_cast(glMapBufferRangeEXT); #endif /* GL_EXT_multi_draw_arrays */ #if GL_EXT_multi_draw_arrays flextGL.MultiDrawArraysEXT = reinterpret_cast(glMultiDrawArraysEXT); flextGL.MultiDrawElementsEXT = reinterpret_cast(glMultiDrawElementsEXT); #endif /* GL_EXT_multisampled_render_to_texture */ #if GL_EXT_multisampled_render_to_texture flextGL.FramebufferTexture2DMultisampleEXT = reinterpret_cast(glFramebufferTexture2DMultisampleEXT); flextGL.RenderbufferStorageMultisampleEXT = reinterpret_cast(glRenderbufferStorageMultisampleEXT); #endif /* GL_EXT_occlusion_query_boolean */ #if GL_EXT_occlusion_query_boolean flextGL.BeginQueryEXT = reinterpret_cast(glBeginQueryEXT); flextGL.DeleteQueriesEXT = reinterpret_cast(glDeleteQueriesEXT); flextGL.EndQueryEXT = reinterpret_cast(glEndQueryEXT); flextGL.GenQueriesEXT = reinterpret_cast(glGenQueriesEXT); flextGL.GetQueryObjectuivEXT = reinterpret_cast(glGetQueryObjectuivEXT); flextGL.GetQueryivEXT = reinterpret_cast(glGetQueryivEXT); flextGL.IsQueryEXT = reinterpret_cast(glIsQueryEXT); #endif /* GL_EXT_polygon_offset_clamp */ #if GL_EXT_polygon_offset_clamp flextGL.PolygonOffsetClampEXT = reinterpret_cast(glPolygonOffsetClampEXT); #endif /* GL_EXT_robustness */ #if GL_EXT_robustness flextGL.GetGraphicsResetStatusEXT = reinterpret_cast(glGetGraphicsResetStatusEXT); flextGL.GetnUniformfvEXT = reinterpret_cast(glGetnUniformfvEXT); flextGL.GetnUniformivEXT = reinterpret_cast(glGetnUniformivEXT); flextGL.ReadnPixelsEXT = reinterpret_cast(glReadnPixelsEXT); #endif /* GL_EXT_separate_shader_objects */ #if GL_EXT_separate_shader_objects flextGL.ActiveShaderProgramEXT = reinterpret_cast(glActiveShaderProgramEXT); flextGL.BindProgramPipelineEXT = reinterpret_cast(glBindProgramPipelineEXT); flextGL.CreateShaderProgramvEXT = reinterpret_cast(glCreateShaderProgramvEXT); flextGL.DeleteProgramPipelinesEXT = reinterpret_cast(glDeleteProgramPipelinesEXT); flextGL.GenProgramPipelinesEXT = reinterpret_cast(glGenProgramPipelinesEXT); flextGL.GetProgramPipelineInfoLogEXT = reinterpret_cast(glGetProgramPipelineInfoLogEXT); flextGL.GetProgramPipelineivEXT = reinterpret_cast(glGetProgramPipelineivEXT); flextGL.IsProgramPipelineEXT = reinterpret_cast(glIsProgramPipelineEXT); flextGL.ProgramParameteriEXT = reinterpret_cast(glProgramParameteriEXT); flextGL.ProgramUniform1fEXT = reinterpret_cast(glProgramUniform1fEXT); flextGL.ProgramUniform1fvEXT = reinterpret_cast(glProgramUniform1fvEXT); flextGL.ProgramUniform1iEXT = reinterpret_cast(glProgramUniform1iEXT); flextGL.ProgramUniform1ivEXT = reinterpret_cast(glProgramUniform1ivEXT); flextGL.ProgramUniform2fEXT = reinterpret_cast(glProgramUniform2fEXT); flextGL.ProgramUniform2fvEXT = reinterpret_cast(glProgramUniform2fvEXT); flextGL.ProgramUniform2iEXT = reinterpret_cast(glProgramUniform2iEXT); flextGL.ProgramUniform2ivEXT = reinterpret_cast(glProgramUniform2ivEXT); flextGL.ProgramUniform3fEXT = reinterpret_cast(glProgramUniform3fEXT); flextGL.ProgramUniform3fvEXT = reinterpret_cast(glProgramUniform3fvEXT); flextGL.ProgramUniform3iEXT = reinterpret_cast(glProgramUniform3iEXT); flextGL.ProgramUniform3ivEXT = reinterpret_cast(glProgramUniform3ivEXT); flextGL.ProgramUniform4fEXT = reinterpret_cast(glProgramUniform4fEXT); flextGL.ProgramUniform4fvEXT = reinterpret_cast(glProgramUniform4fvEXT); flextGL.ProgramUniform4iEXT = reinterpret_cast(glProgramUniform4iEXT); flextGL.ProgramUniform4ivEXT = reinterpret_cast(glProgramUniform4ivEXT); flextGL.ProgramUniformMatrix2fvEXT = reinterpret_cast(glProgramUniformMatrix2fvEXT); flextGL.ProgramUniformMatrix3fvEXT = reinterpret_cast(glProgramUniformMatrix3fvEXT); flextGL.ProgramUniformMatrix4fvEXT = reinterpret_cast(glProgramUniformMatrix4fvEXT); flextGL.UseProgramStagesEXT = reinterpret_cast(glUseProgramStagesEXT); flextGL.ValidateProgramPipelineEXT = reinterpret_cast(glValidateProgramPipelineEXT); #endif /* GL_EXT_texture_border_clamp */ #if GL_EXT_texture_border_clamp flextGL.GetSamplerParameterIivEXT = reinterpret_cast(glGetSamplerParameterIivEXT); flextGL.GetSamplerParameterIuivEXT = reinterpret_cast(glGetSamplerParameterIuivEXT); flextGL.GetTexParameterIivEXT = reinterpret_cast(glGetTexParameterIivEXT); flextGL.GetTexParameterIuivEXT = reinterpret_cast(glGetTexParameterIuivEXT); flextGL.SamplerParameterIivEXT = reinterpret_cast(glSamplerParameterIivEXT); flextGL.SamplerParameterIuivEXT = reinterpret_cast(glSamplerParameterIuivEXT); flextGL.TexParameterIivEXT = reinterpret_cast(glTexParameterIivEXT); flextGL.TexParameterIuivEXT = reinterpret_cast(glTexParameterIuivEXT); #endif /* GL_EXT_texture_storage */ #if GL_EXT_texture_storage flextGL.TexStorage2DEXT = reinterpret_cast(glTexStorage2DEXT); flextGL.TexStorage3DEXT = reinterpret_cast(glTexStorage3DEXT); #endif /* GL_KHR_blend_equation_advanced */ #if GL_KHR_blend_equation_advanced flextGL.BlendBarrierKHR = reinterpret_cast(glBlendBarrierKHR); #endif /* GL_KHR_debug */ #if GL_KHR_debug flextGL.DebugMessageCallbackKHR = reinterpret_cast(glDebugMessageCallbackKHR); flextGL.DebugMessageControlKHR = reinterpret_cast(glDebugMessageControlKHR); flextGL.DebugMessageInsertKHR = reinterpret_cast(glDebugMessageInsertKHR); flextGL.GetDebugMessageLogKHR = reinterpret_cast(glGetDebugMessageLogKHR); flextGL.GetObjectLabelKHR = reinterpret_cast(glGetObjectLabelKHR); flextGL.GetObjectPtrLabelKHR = reinterpret_cast(glGetObjectPtrLabelKHR); flextGL.GetPointervKHR = reinterpret_cast(glGetPointervKHR); flextGL.ObjectLabelKHR = reinterpret_cast(glObjectLabelKHR); flextGL.ObjectPtrLabelKHR = reinterpret_cast(glObjectPtrLabelKHR); flextGL.PopDebugGroupKHR = reinterpret_cast(glPopDebugGroupKHR); flextGL.PushDebugGroupKHR = reinterpret_cast(glPushDebugGroupKHR); #endif /* GL_KHR_robustness */ #if GL_KHR_robustness flextGL.GetGraphicsResetStatusKHR = reinterpret_cast(glGetGraphicsResetStatusKHR); flextGL.GetnUniformfvKHR = reinterpret_cast(glGetnUniformfvKHR); flextGL.GetnUniformivKHR = reinterpret_cast(glGetnUniformivKHR); flextGL.GetnUniformuivKHR = reinterpret_cast(glGetnUniformuivKHR); flextGL.ReadnPixelsKHR = reinterpret_cast(glReadnPixelsKHR); #endif /* GL_NV_draw_buffers */ #if GL_NV_draw_buffers flextGL.DrawBuffersNV = reinterpret_cast(glDrawBuffersNV); #endif /* GL_NV_draw_instanced */ #if GL_NV_draw_instanced flextGL.DrawArraysInstancedNV = reinterpret_cast(glDrawArraysInstancedNV); flextGL.DrawElementsInstancedNV = reinterpret_cast(glDrawElementsInstancedNV); #endif /* GL_NV_framebuffer_blit */ #if GL_NV_framebuffer_blit flextGL.BlitFramebufferNV = reinterpret_cast(glBlitFramebufferNV); #endif /* GL_NV_framebuffer_multisample */ #if GL_NV_framebuffer_multisample flextGL.RenderbufferStorageMultisampleNV = reinterpret_cast(glRenderbufferStorageMultisampleNV); #endif /* GL_NV_instanced_arrays */ #if GL_NV_instanced_arrays flextGL.VertexAttribDivisorNV = reinterpret_cast(glVertexAttribDivisorNV); #endif /* GL_NV_polygon_mode */ #if GL_NV_polygon_mode flextGL.PolygonModeNV = reinterpret_cast(glPolygonModeNV); #endif /* GL_NV_read_buffer */ #if GL_NV_read_buffer flextGL.ReadBufferNV = reinterpret_cast(glReadBufferNV); #endif /* GL_OES_mapbuffer */ #if GL_OES_mapbuffer flextGL.GetBufferPointervOES = reinterpret_cast(glGetBufferPointervOES); flextGL.MapBufferOES = reinterpret_cast(glMapBufferOES); flextGL.UnmapBufferOES = reinterpret_cast(glUnmapBufferOES); #endif /* GL_OES_texture_3D */ #if GL_OES_texture_3D flextGL.CompressedTexImage3DOES = reinterpret_cast(glCompressedTexImage3DOES); flextGL.CompressedTexSubImage3DOES = reinterpret_cast(glCompressedTexSubImage3DOES); flextGL.CopyTexSubImage3DOES = reinterpret_cast(glCopyTexSubImage3DOES); flextGL.FramebufferTexture3DOES = reinterpret_cast(glFramebufferTexture3DOES); flextGL.TexImage3DOES = reinterpret_cast(glTexImage3DOES); flextGL.TexSubImage3DOES = reinterpret_cast(glTexSubImage3DOES); #endif /* GL_OES_vertex_array_object */ #if GL_OES_vertex_array_object flextGL.BindVertexArrayOES = reinterpret_cast(glBindVertexArrayOES); flextGL.DeleteVertexArraysOES = reinterpret_cast(glDeleteVertexArraysOES); flextGL.GenVertexArraysOES = reinterpret_cast(glGenVertexArraysOES); flextGL.IsVertexArrayOES = reinterpret_cast(glIsVertexArrayOES); #endif }