#ifndef Magnum_SceneGraph_Object_h #define Magnum_SceneGraph_Object_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::SceneGraph::Object */ #include #include "Magnum/SceneGraph/AbstractFeature.h" #include "Magnum/SceneGraph/AbstractObject.h" #include "Magnum/SceneGraph/visibility.h" namespace Magnum { namespace SceneGraph { namespace Implementation { enum class ObjectFlag: UnsignedByte { Dirty = 1 << 0, Visited = 1 << 1, Joint = 1 << 2 }; typedef Containers::EnumSet ObjectFlags; CORRADE_ENUMSET_OPERATORS(ObjectFlags) } /** @brief Object Base of scene graph. Contains specific transformation implementation, takes care of parent/children relationship and contains features. See @ref scenegraph for introduction. Common usage is to typedef @ref Object with desired transformation type to save unnecessary typing later, along with @ref Scene and possibly other types, e.g.: @code typedef SceneGraph::Scene Scene3D; typedef SceneGraph::Object Object3D; @endcode Uses @ref Corrade::Containers::LinkedList for efficient hierarchy management. Traversing through the list of child objects can be done using range-based for: @code Object3D o; for(AbstractFeature3D& feature: o.features()) { // ... } @endcode Or, if you need more flexibility, like in the following code. It is also possible to go in reverse order using @ref Corrade::Containers::LinkedList::last() and @ref previousSibling(). @code for(Object3D* child = o->children().first(); child; child = child->nextSibling()) { // ... } @endcode @anchor SceneGraph-Object-explicit-specializations ## Explicit template specializations The following specializations are explicitly compiled into @ref SceneGraph library. For other specializations (e.g. using @ref Magnum::Double "Double" type or special transformation class) you have to use @ref Object.hpp implementation file to avoid linker errors. See also relevant sections in @ref SceneGraph-AbstractObject-explicit-specializations "AbstractObject" and @ref SceneGraph-AbstractTransformation-explicit-specializations "AbstractTransformation" class documentation or @ref compilation-speedup-hpp for more information. - @ref DualComplexTransformation "Object" - @ref DualQuaternionTransformation "Object" - @ref MatrixTransformation2D "Object" - @ref MatrixTransformation3D "Object" - @ref RigidMatrixTransformation2D "Object" - @ref RigidMatrixTransformation3D "Object" - @ref TranslationTransformation2D "Object" - @ref TranslationTransformation3D "Object" @see @ref Scene, @ref AbstractFeature, @ref AbstractTransformation, @ref DebugTools::ObjectRenderer @todo Consider using `mutable` for flags to make transformation computation available on const refs */ template class Object: public AbstractObject, public Transformation #ifndef DOXYGEN_GENERATING_OUTPUT , private Containers::LinkedList>, private Containers::LinkedListItem, Object> #endif { friend Containers::LinkedList>; friend Containers::LinkedListItem, Object>; public: /** @brief Matrix type */ typedef MatrixTypeFor MatrixType; /** * @brief Constructor * @param parent Parent object */ explicit Object(Object* parent = nullptr); /** @brief Copying is not allowed */ Object(const Object&) = delete; /** @brief Moving is not allowed */ Object(Object&&) = delete; /** * @brief Destructor * * Removes itself from parent's children list and destroys all own * children. */ ~Object(); /** @brief Copying is not allowed */ Object& operator=(const Object&) = delete; /** @brief Moving is not allowed */ Object& operator=(Object&&) = delete; /** * @{ @name Scene hierarchy * * See @ref scenegraph-hierarchy for more information. */ /** @copydoc AbstractObject::scene() */ Scene* scene(); const Scene* scene() const; /**< @overload */ /** @brief Parent object or `nullptr`, if this is root object */ Object* parent() { return Containers::LinkedListItem, Object>::list(); } /** @overload */ const Object* parent() const { return Containers::LinkedListItem, Object>::list(); } /** @brief Previous sibling object or `nullptr`, if this is first object */ Object* previousSibling() { return Containers::LinkedListItem, Object>::previous(); } /** @overload */ const Object* previousSibling() const { return Containers::LinkedListItem, Object>::previous(); } /** @brief Next sibling object or `nullptr`, if this is last object */ Object* nextSibling() { return Containers::LinkedListItem, Object>::next(); } /** @overload */ const Object* nextSibling() const { return Containers::LinkedListItem, Object>::next(); } /** * @brief Child objects * * @see @ref parent(), @ref previousSibling(), @ref nextSibling() */ Containers::LinkedList>& children() { return static_cast>&>(*this); } /** @overload */ const Containers::LinkedList>& children() const { return static_cast>&>(*this); } #ifdef MAGNUM_BUILD_DEPRECATED /** * @brief Whether this object has children * @deprecated Use `children().isEmpty()` instead. */ CORRADE_DEPRECATED("use children().isEmpty()") bool hasChildren() const { return !children().isEmpty(); } /** * @brief First child object or `nullptr`, if this object has no children * @deprecated Use `children().first()` instead. */ CORRADE_DEPRECATED("use children().first()") Object* firstChild() { return children().first(); } /** @overload * @deprecated Use `children.first()` instead. */ CORRADE_DEPRECATED("use children().first()") const Object* firstChild() const { return children().first(); } /** * @brief Last child object or `nullptr`, if this object has no children * @deprecated Use `children().last()` instead. */ CORRADE_DEPRECATED("use children().last()") Object* lastChild() { return children().last(); } /** @overload * @deprecated Use `children().last()` instead. */ CORRADE_DEPRECATED("use children().last()") const Object* lastChild() const { return children().last(); } #endif /** * @brief Add a child * * Calling `object.addChild(args...)` is equivalent to * `new MyObject{args..., &object}`. */ template T& addChild(Args... args) { return *(new T{std::forward(args)..., this}); } /** * @brief Set parent object * @return Reference to self (for method chaining) * * @see @ref setParentKeepTransformation() */ Object& setParent(Object* parent); /** * @brief Set parent object and keep absolute transformation * @return Reference to self (for method chaining) * * While @ref setParent() preserves relative transformation of the * object, this function preserves absolute transformation (i.e., the * object stays in place after reparenting). */ Object& setParentKeepTransformation(Object* parent); /*@}*/ /** @{ @name Object transformation */ /** * @brief Transformation matrix * * See also `transformation()` function of various transformation * classes. */ MatrixType transformationMatrix() const { return Implementation::Transformation::toMatrix(Transformation::transformation()); } /** * @brief Transformation matrix relative to root object * * @see @ref absoluteTransformation() */ MatrixType absoluteTransformationMatrix() const { return Implementation::Transformation::toMatrix(absoluteTransformation()); } /** * @brief Transformation relative to root object * * @see @ref absoluteTransformationMatrix() */ typename Transformation::DataType absoluteTransformation() const; /** * @brief Transformation matrices of given set of objects relative to this object * * All transformations are premultiplied with @p initialTransformationMatrix, * if specified. * @see @ref transformations() */ std::vector transformationMatrices(const std::vector>>& objects, const MatrixType& initialTransformationMatrix = MatrixType()) const; /** * @brief Transformations of given group of objects relative to this object * * All transformations can be premultiplied with @p initialTransformation, * if specified. * @see @ref transformationMatrices() */ /* `objects` passed by copy intentionally (to allow move from transformationMatrices() and avoid copy in the function itself) */ std::vector transformations(std::vector>> objects, const typename Transformation::DataType& initialTransformation = #ifndef CORRADE_MSVC2015_COMPATIBILITY /* I hate this inconsistency */ typename Transformation::DataType() #else Transformation::DataType() #endif ) const; /*@}*/ /** * @{ @name Transformation caching * * See @ref scenegraph-features-caching for more information. */ /** * @brief Clean absolute transformations of given set of objects * * Only dirty objects in the list are cleaned. * @see @ref setClean() */ /* `objects` passed by copy intentionally (to avoid copy internally) */ static void setClean(std::vector>> objects); /** @copydoc AbstractObject::isDirty() */ bool isDirty() const { return !!(flags & Flag::Dirty); } /** @copydoc AbstractObject::setDirty() */ void setDirty(); /** * @brief Clean object absolute transformation * * Calls @ref AbstractFeature::clean() and/or @ref AbstractFeature::cleanInverted() * on all object features which have caching enabled and recursively * calls @ref setClean() on every parent which is not already clean. If * the object is already clean, the function does nothing. * * See also @ref setClean(std::vector>>), * which cleans given set of objects more efficiently than when calling * @ref setClean() on each object individually. * @see @ref scenegraph-features-caching, @ref setDirty(), * @ref isDirty() */ /* note: doc verbatim copied from AbstractObject::setClean() */ void setClean(); /*@}*/ #ifndef DOXYGEN_GENERATING_OUTPUT public: virtual bool isScene() const { return false; } #endif private: Object* doScene() override final; const Object* doScene() const override final; MatrixType MAGNUM_SCENEGRAPH_LOCAL doTransformationMatrix() const override final { return transformationMatrix(); } MatrixType MAGNUM_SCENEGRAPH_LOCAL doAbsoluteTransformationMatrix() const override final { return absoluteTransformationMatrix(); } std::vector doTransformationMatrices(const std::vector>>& objects, const MatrixType& initialTransformationMatrix) const override final; typename Transformation::DataType MAGNUM_SCENEGRAPH_LOCAL computeJointTransformation(const std::vector>>& jointObjects, std::vector& jointTransformations, const std::size_t joint, const typename Transformation::DataType& initialTransformation) const; bool MAGNUM_SCENEGRAPH_LOCAL doIsDirty() const override final { return isDirty(); } void MAGNUM_SCENEGRAPH_LOCAL doSetDirty() override final { setDirty(); } void MAGNUM_SCENEGRAPH_LOCAL doSetClean() override final { setClean(); } void doSetClean(const std::vector>>& objects) override final; void MAGNUM_SCENEGRAPH_LOCAL setCleanInternal(const typename Transformation::DataType& absoluteTransformation); typedef Implementation::ObjectFlag Flag; typedef Implementation::ObjectFlags Flags; UnsignedShort counter; Flags flags; }; }} #endif