#ifndef _flextgl_h_ #define _flextgl_h_ /* Defensive include guards */ #if defined(__gl2_h_) #error Attempt to include auto-generated header after including gl2.h #endif #if defined(__gl2platform_h_) #error Attempt to include auto-generated header after including gl2platform.h #endif #define __gl2_h_ #define __gl2platform_h_ #ifdef __cplusplus extern "C" { #endif void flextGLInit(); /* Function declaration macros */ #define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) #define APIENTRY #ifndef GL_APICALL #define GL_APICALL KHRONOS_APICALL #endif #ifndef GL_APIENTRY #define GL_APIENTRY KHRONOS_APIENTRY #endif /* Data types */ #include typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef short GLshort; typedef int GLint; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef char GLchar; typedef struct __GLsync *GLsync; typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef khronos_int8_t GLbyte; typedef khronos_uint8_t GLubyte; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef khronos_int32_t GLfixed; typedef khronos_int64_t GLint64; typedef khronos_uint64_t GLuint64; typedef khronos_intptr_t GLintptr; typedef khronos_ssize_t GLsizeiptr; /* Enums */ /* GL_ES_VERSION_2_0 */ #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_FUNC_ADD 0x8006 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_STREAM_DRAW 0x88E0 #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_FRONT_AND_BACK 0x0408 #define GL_TEXTURE_2D 0x0DE1 #define GL_CULL_FACE 0x0B44 #define GL_BLEND 0x0BE2 #define GL_DITHER 0x0BD0 #define GL_STENCIL_TEST 0x0B90 #define GL_DEPTH_TEST 0x0B71 #define GL_SCISSOR_TEST 0x0C11 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_LINE_WIDTH 0x0B21 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_FIXED 0x140C #define GL_DEPTH_COMPONENT 0x1902 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_SHADER_TYPE 0x8B4F #define GL_DELETE_STATUS 0x8B80 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_INVERT 0x150A #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE 0x1702 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_EDGE 0x812F #define GL_MIRRORED_REPEAT 0x8370 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_CUBE 0x8B60 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_COMPILE_STATUS 0x8B81 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGB565 0x8D62 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_STENCIL_INDEX8 0x8D48 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_NONE 0 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 /* GL_ANGLE_framebuffer_blit */ #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA /* GL_ANGLE_framebuffer_multisample */ #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 #define GL_MAX_SAMPLES_ANGLE 0x8D57 /* GL_ANGLE_instanced_arrays */ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE /* GL_ANGLE_depth_texture */ #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_STENCIL_OES 0x84F9 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT_24_8_OES 0x84FA #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT32_OES 0x81A7 #define GL_DEPTH24_STENCIL8_OES 0x88F0 /* GL_APPLE_framebuffer_multisample */ #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 #define GL_MAX_SAMPLES_APPLE 0x8D57 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA /* GL_APPLE_texture_max_level */ #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D /* GL_EXT_texture_type_2_10_10_10_REV */ #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 /* GL_EXT_discard_framebuffer */ #define GL_COLOR_EXT 0x1800 #define GL_DEPTH_EXT 0x1801 #define GL_STENCIL_EXT 0x1802 /* GL_EXT_blend_minmax */ #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 /* GL_EXT_unpack_subimage */ #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 /* GL_EXT_occlusion_query_boolean */ #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A #define GL_CURRENT_QUERY_EXT 0x8865 #define GL_QUERY_RESULT_EXT 0x8866 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 /* GL_EXT_shadow_samplers */ #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 /* GL_EXT_texture_rg */ #define GL_RED_EXT 0x1903 #define GL_RG_EXT 0x8227 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B /* GL_EXT_sRGB */ #define GL_SRGB_EXT 0x8C40 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 /* GL_EXT_texture_storage */ #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F #define GL_ALPHA8_EXT 0x803C #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F #define GL_RGB10_A2_EXT 0x8059 #define GL_RGB10_EXT 0x8052 #define GL_BGRA8_EXT 0x93A1 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #define GL_R32F_EXT 0x822E #define GL_RG32F_EXT 0x8230 #define GL_R16F_EXT 0x822D #define GL_RG16F_EXT 0x822F /* GL_EXT_map_buffer_range */ #define GL_MAP_READ_BIT_EXT 0x0001 #define GL_MAP_WRITE_BIT_EXT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 /* GL_EXT_draw_buffers */ #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 #define GL_DRAW_BUFFER0_EXT 0x8825 #define GL_DRAW_BUFFER1_EXT 0x8826 #define GL_DRAW_BUFFER2_EXT 0x8827 #define GL_DRAW_BUFFER3_EXT 0x8828 #define GL_DRAW_BUFFER4_EXT 0x8829 #define GL_DRAW_BUFFER5_EXT 0x882A #define GL_DRAW_BUFFER6_EXT 0x882B #define GL_DRAW_BUFFER7_EXT 0x882C #define GL_DRAW_BUFFER8_EXT 0x882D #define GL_DRAW_BUFFER9_EXT 0x882E #define GL_DRAW_BUFFER10_EXT 0x882F #define GL_DRAW_BUFFER11_EXT 0x8830 #define GL_DRAW_BUFFER12_EXT 0x8831 #define GL_DRAW_BUFFER13_EXT 0x8832 #define GL_DRAW_BUFFER14_EXT 0x8833 #define GL_DRAW_BUFFER15_EXT 0x8834 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF /* GL_EXT_instanced_arrays */ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE /* GL_NV_draw_buffers */ #define GL_MAX_DRAW_BUFFERS_NV 0x8824 #define GL_DRAW_BUFFER0_NV 0x8825 #define GL_DRAW_BUFFER1_NV 0x8826 #define GL_DRAW_BUFFER2_NV 0x8827 #define GL_DRAW_BUFFER3_NV 0x8828 #define GL_DRAW_BUFFER4_NV 0x8829 #define GL_DRAW_BUFFER5_NV 0x882A #define GL_DRAW_BUFFER6_NV 0x882B #define GL_DRAW_BUFFER7_NV 0x882C #define GL_DRAW_BUFFER8_NV 0x882D #define GL_DRAW_BUFFER9_NV 0x882E #define GL_DRAW_BUFFER10_NV 0x882F #define GL_DRAW_BUFFER11_NV 0x8830 #define GL_DRAW_BUFFER12_NV 0x8831 #define GL_DRAW_BUFFER13_NV 0x8832 #define GL_DRAW_BUFFER14_NV 0x8833 #define GL_DRAW_BUFFER15_NV 0x8834 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA #define GL_COLOR_ATTACHMENT11_NV 0x8CEB #define GL_COLOR_ATTACHMENT12_NV 0x8CEC #define GL_COLOR_ATTACHMENT13_NV 0x8CED #define GL_COLOR_ATTACHMENT14_NV 0x8CEE #define GL_COLOR_ATTACHMENT15_NV 0x8CEF /* GL_NV_fbo_color_attachments */ #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA #define GL_COLOR_ATTACHMENT11_NV 0x8CEB #define GL_COLOR_ATTACHMENT12_NV 0x8CEC #define GL_COLOR_ATTACHMENT13_NV 0x8CED #define GL_COLOR_ATTACHMENT14_NV 0x8CEE #define GL_COLOR_ATTACHMENT15_NV 0x8CEF /* GL_NV_read_buffer */ #define GL_READ_BUFFER_NV 0x0C02 /* GL_NV_framebuffer_blit */ #define GL_READ_FRAMEBUFFER_NV 0x8CA8 #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA /* GL_NV_framebuffer_multisample */ #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 #define GL_MAX_SAMPLES_NV 0x8D57 /* GL_NV_instanced_arrays */ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE /* GL_NV_shadow_samplers_array */ #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 /* GL_NV_shadow_samplers_cube */ #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 /* GL_OES_depth24 */ #define GL_DEPTH_COMPONENT24_OES 0x81A6 /* GL_OES_element_index_uint */ #define GL_UNSIGNED_INT 0x1405 /* GL_OES_rgb8_rgba8 */ #define GL_RGB8_OES 0x8051 #define GL_RGBA8_OES 0x8058 /* GL_OES_texture_3D */ #define GL_TEXTURE_WRAP_R_OES 0x8072 #define GL_TEXTURE_3D_OES 0x806F #define GL_TEXTURE_BINDING_3D_OES 0x806A #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 #define GL_SAMPLER_3D_OES 0x8B5F #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 /* GL_OES_texture_half_float */ #define GL_HALF_FLOAT_OES 0x8D61 /* GL_OES_texture_float */ #define GL_FLOAT 0x1406 /* GL_OES_vertex_half_float */ #define GL_HALF_FLOAT_OES 0x8D61 /* GL_OES_packed_depth_stencil */ #define GL_DEPTH_STENCIL_OES 0x84F9 #define GL_UNSIGNED_INT_24_8_OES 0x84FA #define GL_DEPTH24_STENCIL8_OES 0x88F0 /* GL_OES_depth_texture */ #define GL_DEPTH_COMPONENT 0x1902 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_INT 0x1405 /* GL_OES_standard_derivatives */ #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B /* GL_OES_vertex_array_object */ #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 /* GL_OES_required_internalformat */ #define GL_ALPHA8_OES 0x803C #define GL_DEPTH_COMPONENT16_OES 0x81A5 #define GL_DEPTH_COMPONENT24_OES 0x81A6 #define GL_DEPTH24_STENCIL8_OES 0x88F0 #define GL_DEPTH_COMPONENT32_OES 0x81A7 #define GL_LUMINANCE4_ALPHA4_OES 0x8043 #define GL_LUMINANCE8_ALPHA8_OES 0x8045 #define GL_LUMINANCE8_OES 0x8040 #define GL_RGBA4_OES 0x8056 #define GL_RGB5_A1_OES 0x8057 #define GL_RGB565_OES 0x8D62 #define GL_RGB8_OES 0x8051 #define GL_RGBA8_OES 0x8058 #define GL_RGB10_EXT 0x8052 #define GL_RGB10_A2_EXT 0x8059 /* GL_OES_surfaceless_context */ #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 /* GL_APPLE_texture_format_BGRA8888 */ #define GL_BGRA_EXT 0x80E1 #define GL_BGRA8_EXT 0x93A1 /* GL_ARM_shader_framebuffer_fetch */ #define GL_FETCH_PER_SAMPLE_ARM 0x8F65 #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 /* GL_EXT_texture_filter_anisotropic */ #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF /* GL_EXT_texture_format_BGRA8888 */ #define GL_BGRA_EXT 0x80E1 /* GL_EXT_read_format_bgra */ #define GL_BGRA_EXT 0x80E1 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 /* GL_EXT_debug_label */ #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 #define GL_SAMPLER 0x82E6 #define GL_TRANSFORM_FEEDBACK 0x8E22 /* GL_EXT_shader_framebuffer_fetch */ #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 /* GL_EXT_disjoint_timer_query */ #define GL_QUERY_COUNTER_BITS_EXT 0x8864 #define GL_CURRENT_QUERY_EXT 0x8865 #define GL_QUERY_RESULT_EXT 0x8866 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 #define GL_TIME_ELAPSED_EXT 0x88BF #define GL_TIMESTAMP_EXT 0x8E28 #define GL_GPU_DISJOINT_EXT 0x8FBB /* GL_EXT_texture_sRGB_decode */ #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A /* GL_EXT_sRGB_write_control */ #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 /* GL_EXT_texture_compression_s3tc */ #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 /* GL_EXT_draw_buffers_indexed */ #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_COLOR_WRITEMASK 0x0C23 #define GL_BLEND 0x0BE2 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_EXT_texture_border_clamp */ #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 #define GL_CLAMP_TO_BORDER_EXT 0x812D /* GL_EXT_separate_shader_objects */ #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE_EXT 0x8258 #define GL_ACTIVE_PROGRAM_EXT 0x8259 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A /* GL_EXT_multisampled_render_to_texture */ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 /* GL_EXT_robustness */ #define GL_NO_ERROR 0 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 /* GL_KHR_texture_compression_astc_ldr */ #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD /* GL_KHR_texture_compression_astc_hdr */ #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD /* GL_KHR_debug */ #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 #define GL_DEBUG_SOURCE_API_KHR 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B #define GL_DEBUG_TYPE_ERROR_KHR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D #define GL_BUFFER_KHR 0x82E0 #define GL_SHADER_KHR 0x82E1 #define GL_PROGRAM_KHR 0x82E2 #define GL_VERTEX_ARRAY_KHR 0x8074 #define GL_QUERY_KHR 0x82E3 #define GL_PROGRAM_PIPELINE_KHR 0x82E4 #define GL_SAMPLER_KHR 0x82E6 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 #define GL_DEBUG_OUTPUT_KHR 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 #define GL_STACK_OVERFLOW_KHR 0x0503 #define GL_STACK_UNDERFLOW_KHR 0x0504 /* GL_KHR_blend_equation_advanced */ #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 /* GL_KHR_blend_equation_advanced_coherent */ #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 /* GL_KHR_robustness */ #define GL_NO_ERROR 0 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 #define GL_CONTEXT_LOST_KHR 0x0507 /* GL_KHR_context_flush_control */ #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC #define GL_NONE 0 /* GL_KHR_no_error */ #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 /* GL_NV_texture_border_clamp */ #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 #define GL_CLAMP_TO_BORDER_NV 0x812D /* GL_NV_polygon_mode */ #define GL_POLYGON_MODE_NV 0x0B40 #define GL_POLYGON_OFFSET_POINT_NV 0x2A01 #define GL_POLYGON_OFFSET_LINE_NV 0x2A02 #define GL_POINT_NV 0x1B00 #define GL_LINE_NV 0x1B01 #define GL_FILL_NV 0x1B02 /* GL_OES_depth32 */ #define GL_DEPTH_COMPONENT32_OES 0x81A7 /* GL_OES_mapbuffer */ #define GL_WRITE_ONLY_OES 0x88B9 #define GL_BUFFER_ACCESS_OES 0x88BB #define GL_BUFFER_MAPPED_OES 0x88BC #define GL_BUFFER_MAP_POINTER_OES 0x88BD /* GL_OES_stencil1 */ #define GL_STENCIL_INDEX1_OES 0x8D46 /* GL_OES_stencil4 */ #define GL_STENCIL_INDEX4_OES 0x8D47 /* GL_OES_texture_stencil8 */ #define GL_STENCIL_INDEX_OES 0x1901 #define GL_STENCIL_INDEX8_OES 0x8D48 /* Function prototypes */ /* GL_ANGLE_depth_texture */ #ifndef GL_ANGLE_depth_texture #define GL_ANGLE_depth_texture 1 #endif /* GL_ANGLE_framebuffer_blit */ #ifndef GL_ANGLE_framebuffer_blit #define GL_ANGLE_framebuffer_blit 1 GL_APICALL void GL_APIENTRY GLES2BlitFramebufferANGLE(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); #define glBlitFramebufferANGLE GLES2BlitFramebufferANGLE #endif /* GL_ANGLE_framebuffer_multisample */ #ifndef GL_ANGLE_framebuffer_multisample #define GL_ANGLE_framebuffer_multisample 1 GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleANGLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisampleANGLE GLES2RenderbufferStorageMultisampleANGLE #endif /* GL_ANGLE_instanced_arrays */ #ifndef GL_ANGLE_instanced_arrays #define GL_ANGLE_instanced_arrays 1 GL_APICALL void GL_APIENTRY GLES2DrawArraysInstancedANGLE(GLenum, GLint, GLsizei, GLsizei); #define glDrawArraysInstancedANGLE GLES2DrawArraysInstancedANGLE GL_APICALL void GL_APIENTRY GLES2DrawElementsInstancedANGLE(GLenum, GLsizei, GLenum, const void *, GLsizei); #define glDrawElementsInstancedANGLE GLES2DrawElementsInstancedANGLE GL_APICALL void GL_APIENTRY GLES2VertexAttribDivisorANGLE(GLuint, GLuint); #define glVertexAttribDivisorANGLE GLES2VertexAttribDivisorANGLE #endif /* GL_APPLE_framebuffer_multisample */ #ifndef GL_APPLE_framebuffer_multisample #define GL_APPLE_framebuffer_multisample 1 GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisampleAPPLE GLES2RenderbufferStorageMultisampleAPPLE GL_APICALL void GL_APIENTRY GLES2ResolveMultisampleFramebufferAPPLE(void); #define glResolveMultisampleFramebufferAPPLE GLES2ResolveMultisampleFramebufferAPPLE #endif /* GL_APPLE_texture_format_BGRA8888 */ #ifndef GL_APPLE_texture_format_BGRA8888 #define GL_APPLE_texture_format_BGRA8888 1 #endif /* GL_APPLE_texture_max_level */ #ifndef GL_APPLE_texture_max_level #define GL_APPLE_texture_max_level 1 #endif /* GL_ARM_rgba8 */ #ifndef GL_ARM_rgba8 #define GL_ARM_rgba8 1 #endif /* GL_ARM_shader_framebuffer_fetch */ #ifndef GL_ARM_shader_framebuffer_fetch #define GL_ARM_shader_framebuffer_fetch 1 #endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 #endif /* GL_ES_VERSION_2_0 */ #ifndef GL_ES_VERSION_2_0 #define GL_ES_VERSION_2_0 1 GL_APICALL void GL_APIENTRY GLES2ActiveTexture(GLenum); #define glActiveTexture GLES2ActiveTexture GL_APICALL void GL_APIENTRY GLES2AttachShader(GLuint, GLuint); #define glAttachShader GLES2AttachShader GL_APICALL void GL_APIENTRY GLES2BindAttribLocation(GLuint, GLuint, const GLchar *); #define glBindAttribLocation GLES2BindAttribLocation GL_APICALL void GL_APIENTRY GLES2BindBuffer(GLenum, GLuint); #define glBindBuffer GLES2BindBuffer GL_APICALL void GL_APIENTRY GLES2BindFramebuffer(GLenum, GLuint); #define glBindFramebuffer GLES2BindFramebuffer GL_APICALL void GL_APIENTRY GLES2BindRenderbuffer(GLenum, GLuint); #define glBindRenderbuffer GLES2BindRenderbuffer GL_APICALL void GL_APIENTRY GLES2BindTexture(GLenum, GLuint); #define glBindTexture GLES2BindTexture GL_APICALL void GL_APIENTRY GLES2BlendColor(GLfloat, GLfloat, GLfloat, GLfloat); #define glBlendColor GLES2BlendColor GL_APICALL void GL_APIENTRY GLES2BlendEquation(GLenum); #define glBlendEquation GLES2BlendEquation GL_APICALL void GL_APIENTRY GLES2BlendEquationSeparate(GLenum, GLenum); #define glBlendEquationSeparate GLES2BlendEquationSeparate GL_APICALL void GL_APIENTRY GLES2BlendFunc(GLenum, GLenum); #define glBlendFunc GLES2BlendFunc GL_APICALL void GL_APIENTRY GLES2BlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparate GLES2BlendFuncSeparate GL_APICALL void GL_APIENTRY GLES2BufferData(GLenum, GLsizeiptr, const void *, GLenum); #define glBufferData GLES2BufferData GL_APICALL void GL_APIENTRY GLES2BufferSubData(GLenum, GLintptr, GLsizeiptr, const void *); #define glBufferSubData GLES2BufferSubData GL_APICALL GLenum GL_APIENTRY GLES2CheckFramebufferStatus(GLenum); #define glCheckFramebufferStatus GLES2CheckFramebufferStatus GL_APICALL void GL_APIENTRY GLES2Clear(GLbitfield); #define glClear GLES2Clear GL_APICALL void GL_APIENTRY GLES2ClearColor(GLfloat, GLfloat, GLfloat, GLfloat); #define glClearColor GLES2ClearColor GL_APICALL void GL_APIENTRY GLES2ClearDepthf(GLfloat); #define glClearDepthf GLES2ClearDepthf GL_APICALL void GL_APIENTRY GLES2ClearStencil(GLint); #define glClearStencil GLES2ClearStencil GL_APICALL void GL_APIENTRY GLES2ColorMask(GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMask GLES2ColorMask GL_APICALL void GL_APIENTRY GLES2CompileShader(GLuint); #define glCompileShader GLES2CompileShader GL_APICALL void GL_APIENTRY GLES2CompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); #define glCompressedTexImage2D GLES2CompressedTexImage2D GL_APICALL void GL_APIENTRY GLES2CompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTexSubImage2D GLES2CompressedTexSubImage2D GL_APICALL void GL_APIENTRY GLES2CopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); #define glCopyTexImage2D GLES2CopyTexImage2D GL_APICALL void GL_APIENTRY GLES2CopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage2D GLES2CopyTexSubImage2D GL_APICALL GLuint GL_APIENTRY GLES2CreateProgram(void); #define glCreateProgram GLES2CreateProgram GL_APICALL GLuint GL_APIENTRY GLES2CreateShader(GLenum); #define glCreateShader GLES2CreateShader GL_APICALL void GL_APIENTRY GLES2CullFace(GLenum); #define glCullFace GLES2CullFace GL_APICALL void GL_APIENTRY GLES2DeleteBuffers(GLsizei, const GLuint *); #define glDeleteBuffers GLES2DeleteBuffers GL_APICALL void GL_APIENTRY GLES2DeleteFramebuffers(GLsizei, const GLuint *); #define glDeleteFramebuffers GLES2DeleteFramebuffers GL_APICALL void GL_APIENTRY GLES2DeleteProgram(GLuint); #define glDeleteProgram GLES2DeleteProgram GL_APICALL void GL_APIENTRY GLES2DeleteRenderbuffers(GLsizei, const GLuint *); #define glDeleteRenderbuffers GLES2DeleteRenderbuffers GL_APICALL void GL_APIENTRY GLES2DeleteShader(GLuint); #define glDeleteShader GLES2DeleteShader GL_APICALL void GL_APIENTRY GLES2DeleteTextures(GLsizei, const GLuint *); #define glDeleteTextures GLES2DeleteTextures GL_APICALL void GL_APIENTRY GLES2DepthFunc(GLenum); #define glDepthFunc GLES2DepthFunc GL_APICALL void GL_APIENTRY GLES2DepthMask(GLboolean); #define glDepthMask GLES2DepthMask GL_APICALL void GL_APIENTRY GLES2DepthRangef(GLfloat, GLfloat); #define glDepthRangef GLES2DepthRangef GL_APICALL void GL_APIENTRY GLES2DetachShader(GLuint, GLuint); #define glDetachShader GLES2DetachShader GL_APICALL void GL_APIENTRY GLES2Disable(GLenum); #define glDisable GLES2Disable GL_APICALL void GL_APIENTRY GLES2DisableVertexAttribArray(GLuint); #define glDisableVertexAttribArray GLES2DisableVertexAttribArray GL_APICALL void GL_APIENTRY GLES2DrawArrays(GLenum, GLint, GLsizei); #define glDrawArrays GLES2DrawArrays GL_APICALL void GL_APIENTRY GLES2DrawElements(GLenum, GLsizei, GLenum, const void *); #define glDrawElements GLES2DrawElements GL_APICALL void GL_APIENTRY GLES2Enable(GLenum); #define glEnable GLES2Enable GL_APICALL void GL_APIENTRY GLES2EnableVertexAttribArray(GLuint); #define glEnableVertexAttribArray GLES2EnableVertexAttribArray GL_APICALL void GL_APIENTRY GLES2Finish(void); #define glFinish GLES2Finish GL_APICALL void GL_APIENTRY GLES2Flush(void); #define glFlush GLES2Flush GL_APICALL void GL_APIENTRY GLES2FramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint); #define glFramebufferRenderbuffer GLES2FramebufferRenderbuffer GL_APICALL void GL_APIENTRY GLES2FramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture2D GLES2FramebufferTexture2D GL_APICALL void GL_APIENTRY GLES2FrontFace(GLenum); #define glFrontFace GLES2FrontFace GL_APICALL void GL_APIENTRY GLES2GenBuffers(GLsizei, GLuint *); #define glGenBuffers GLES2GenBuffers GL_APICALL void GL_APIENTRY GLES2GenFramebuffers(GLsizei, GLuint *); #define glGenFramebuffers GLES2GenFramebuffers GL_APICALL void GL_APIENTRY GLES2GenRenderbuffers(GLsizei, GLuint *); #define glGenRenderbuffers GLES2GenRenderbuffers GL_APICALL void GL_APIENTRY GLES2GenTextures(GLsizei, GLuint *); #define glGenTextures GLES2GenTextures GL_APICALL void GL_APIENTRY GLES2GenerateMipmap(GLenum); #define glGenerateMipmap GLES2GenerateMipmap GL_APICALL void GL_APIENTRY GLES2GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); #define glGetActiveAttrib GLES2GetActiveAttrib GL_APICALL void GL_APIENTRY GLES2GetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); #define glGetActiveUniform GLES2GetActiveUniform GL_APICALL void GL_APIENTRY GLES2GetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *); #define glGetAttachedShaders GLES2GetAttachedShaders GL_APICALL GLint GL_APIENTRY GLES2GetAttribLocation(GLuint, const GLchar *); #define glGetAttribLocation GLES2GetAttribLocation GL_APICALL void GL_APIENTRY GLES2GetBooleanv(GLenum, GLboolean *); #define glGetBooleanv GLES2GetBooleanv GL_APICALL void GL_APIENTRY GLES2GetBufferParameteriv(GLenum, GLenum, GLint *); #define glGetBufferParameteriv GLES2GetBufferParameteriv GL_APICALL GLenum GL_APIENTRY GLES2GetError(void); #define glGetError GLES2GetError GL_APICALL void GL_APIENTRY GLES2GetFloatv(GLenum, GLfloat *); #define glGetFloatv GLES2GetFloatv GL_APICALL void GL_APIENTRY GLES2GetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *); #define glGetFramebufferAttachmentParameteriv GLES2GetFramebufferAttachmentParameteriv GL_APICALL void GL_APIENTRY GLES2GetIntegerv(GLenum, GLint *); #define glGetIntegerv GLES2GetIntegerv GL_APICALL void GL_APIENTRY GLES2GetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramInfoLog GLES2GetProgramInfoLog GL_APICALL void GL_APIENTRY GLES2GetProgramiv(GLuint, GLenum, GLint *); #define glGetProgramiv GLES2GetProgramiv GL_APICALL void GL_APIENTRY GLES2GetRenderbufferParameteriv(GLenum, GLenum, GLint *); #define glGetRenderbufferParameteriv GLES2GetRenderbufferParameteriv GL_APICALL void GL_APIENTRY GLES2GetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetShaderInfoLog GLES2GetShaderInfoLog GL_APICALL void GL_APIENTRY GLES2GetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *); #define glGetShaderPrecisionFormat GLES2GetShaderPrecisionFormat GL_APICALL void GL_APIENTRY GLES2GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetShaderSource GLES2GetShaderSource GL_APICALL void GL_APIENTRY GLES2GetShaderiv(GLuint, GLenum, GLint *); #define glGetShaderiv GLES2GetShaderiv GL_APICALL const GLubyte * GL_APIENTRY GLES2GetString(GLenum); #define glGetString GLES2GetString GL_APICALL void GL_APIENTRY GLES2GetTexParameterfv(GLenum, GLenum, GLfloat *); #define glGetTexParameterfv GLES2GetTexParameterfv GL_APICALL void GL_APIENTRY GLES2GetTexParameteriv(GLenum, GLenum, GLint *); #define glGetTexParameteriv GLES2GetTexParameteriv GL_APICALL GLint GL_APIENTRY GLES2GetUniformLocation(GLuint, const GLchar *); #define glGetUniformLocation GLES2GetUniformLocation GL_APICALL void GL_APIENTRY GLES2GetUniformfv(GLuint, GLint, GLfloat *); #define glGetUniformfv GLES2GetUniformfv GL_APICALL void GL_APIENTRY GLES2GetUniformiv(GLuint, GLint, GLint *); #define glGetUniformiv GLES2GetUniformiv GL_APICALL void GL_APIENTRY GLES2GetVertexAttribPointerv(GLuint, GLenum, void **); #define glGetVertexAttribPointerv GLES2GetVertexAttribPointerv GL_APICALL void GL_APIENTRY GLES2GetVertexAttribfv(GLuint, GLenum, GLfloat *); #define glGetVertexAttribfv GLES2GetVertexAttribfv GL_APICALL void GL_APIENTRY GLES2GetVertexAttribiv(GLuint, GLenum, GLint *); #define glGetVertexAttribiv GLES2GetVertexAttribiv GL_APICALL void GL_APIENTRY GLES2Hint(GLenum, GLenum); #define glHint GLES2Hint GL_APICALL GLboolean GL_APIENTRY GLES2IsBuffer(GLuint); #define glIsBuffer GLES2IsBuffer GL_APICALL GLboolean GL_APIENTRY GLES2IsEnabled(GLenum); #define glIsEnabled GLES2IsEnabled GL_APICALL GLboolean GL_APIENTRY GLES2IsFramebuffer(GLuint); #define glIsFramebuffer GLES2IsFramebuffer GL_APICALL GLboolean GL_APIENTRY GLES2IsProgram(GLuint); #define glIsProgram GLES2IsProgram GL_APICALL GLboolean GL_APIENTRY GLES2IsRenderbuffer(GLuint); #define glIsRenderbuffer GLES2IsRenderbuffer GL_APICALL GLboolean GL_APIENTRY GLES2IsShader(GLuint); #define glIsShader GLES2IsShader GL_APICALL GLboolean GL_APIENTRY GLES2IsTexture(GLuint); #define glIsTexture GLES2IsTexture GL_APICALL void GL_APIENTRY GLES2LineWidth(GLfloat); #define glLineWidth GLES2LineWidth GL_APICALL void GL_APIENTRY GLES2LinkProgram(GLuint); #define glLinkProgram GLES2LinkProgram GL_APICALL void GL_APIENTRY GLES2PixelStorei(GLenum, GLint); #define glPixelStorei GLES2PixelStorei GL_APICALL void GL_APIENTRY GLES2PolygonOffset(GLfloat, GLfloat); #define glPolygonOffset GLES2PolygonOffset GL_APICALL void GL_APIENTRY GLES2ReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); #define glReadPixels GLES2ReadPixels GL_APICALL void GL_APIENTRY GLES2ReleaseShaderCompiler(void); #define glReleaseShaderCompiler GLES2ReleaseShaderCompiler GL_APICALL void GL_APIENTRY GLES2RenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei); #define glRenderbufferStorage GLES2RenderbufferStorage GL_APICALL void GL_APIENTRY GLES2SampleCoverage(GLfloat, GLboolean); #define glSampleCoverage GLES2SampleCoverage GL_APICALL void GL_APIENTRY GLES2Scissor(GLint, GLint, GLsizei, GLsizei); #define glScissor GLES2Scissor GL_APICALL void GL_APIENTRY GLES2ShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei); #define glShaderBinary GLES2ShaderBinary GL_APICALL void GL_APIENTRY GLES2ShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *); #define glShaderSource GLES2ShaderSource GL_APICALL void GL_APIENTRY GLES2StencilFunc(GLenum, GLint, GLuint); #define glStencilFunc GLES2StencilFunc GL_APICALL void GL_APIENTRY GLES2StencilFuncSeparate(GLenum, GLenum, GLint, GLuint); #define glStencilFuncSeparate GLES2StencilFuncSeparate GL_APICALL void GL_APIENTRY GLES2StencilMask(GLuint); #define glStencilMask GLES2StencilMask GL_APICALL void GL_APIENTRY GLES2StencilMaskSeparate(GLenum, GLuint); #define glStencilMaskSeparate GLES2StencilMaskSeparate GL_APICALL void GL_APIENTRY GLES2StencilOp(GLenum, GLenum, GLenum); #define glStencilOp GLES2StencilOp GL_APICALL void GL_APIENTRY GLES2StencilOpSeparate(GLenum, GLenum, GLenum, GLenum); #define glStencilOpSeparate GLES2StencilOpSeparate GL_APICALL void GL_APIENTRY GLES2TexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); #define glTexImage2D GLES2TexImage2D GL_APICALL void GL_APIENTRY GLES2TexParameterf(GLenum, GLenum, GLfloat); #define glTexParameterf GLES2TexParameterf GL_APICALL void GL_APIENTRY GLES2TexParameterfv(GLenum, GLenum, const GLfloat *); #define glTexParameterfv GLES2TexParameterfv GL_APICALL void GL_APIENTRY GLES2TexParameteri(GLenum, GLenum, GLint); #define glTexParameteri GLES2TexParameteri GL_APICALL void GL_APIENTRY GLES2TexParameteriv(GLenum, GLenum, const GLint *); #define glTexParameteriv GLES2TexParameteriv GL_APICALL void GL_APIENTRY GLES2TexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glTexSubImage2D GLES2TexSubImage2D GL_APICALL void GL_APIENTRY GLES2Uniform1f(GLint, GLfloat); #define glUniform1f GLES2Uniform1f GL_APICALL void GL_APIENTRY GLES2Uniform1fv(GLint, GLsizei, const GLfloat *); #define glUniform1fv GLES2Uniform1fv GL_APICALL void GL_APIENTRY GLES2Uniform1i(GLint, GLint); #define glUniform1i GLES2Uniform1i GL_APICALL void GL_APIENTRY GLES2Uniform1iv(GLint, GLsizei, const GLint *); #define glUniform1iv GLES2Uniform1iv GL_APICALL void GL_APIENTRY GLES2Uniform2f(GLint, GLfloat, GLfloat); #define glUniform2f GLES2Uniform2f GL_APICALL void GL_APIENTRY GLES2Uniform2fv(GLint, GLsizei, const GLfloat *); #define glUniform2fv GLES2Uniform2fv GL_APICALL void GL_APIENTRY GLES2Uniform2i(GLint, GLint, GLint); #define glUniform2i GLES2Uniform2i GL_APICALL void GL_APIENTRY GLES2Uniform2iv(GLint, GLsizei, const GLint *); #define glUniform2iv GLES2Uniform2iv GL_APICALL void GL_APIENTRY GLES2Uniform3f(GLint, GLfloat, GLfloat, GLfloat); #define glUniform3f GLES2Uniform3f GL_APICALL void GL_APIENTRY GLES2Uniform3fv(GLint, GLsizei, const GLfloat *); #define glUniform3fv GLES2Uniform3fv GL_APICALL void GL_APIENTRY GLES2Uniform3i(GLint, GLint, GLint, GLint); #define glUniform3i GLES2Uniform3i GL_APICALL void GL_APIENTRY GLES2Uniform3iv(GLint, GLsizei, const GLint *); #define glUniform3iv GLES2Uniform3iv GL_APICALL void GL_APIENTRY GLES2Uniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glUniform4f GLES2Uniform4f GL_APICALL void GL_APIENTRY GLES2Uniform4fv(GLint, GLsizei, const GLfloat *); #define glUniform4fv GLES2Uniform4fv GL_APICALL void GL_APIENTRY GLES2Uniform4i(GLint, GLint, GLint, GLint, GLint); #define glUniform4i GLES2Uniform4i GL_APICALL void GL_APIENTRY GLES2Uniform4iv(GLint, GLsizei, const GLint *); #define glUniform4iv GLES2Uniform4iv GL_APICALL void GL_APIENTRY GLES2UniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2fv GLES2UniformMatrix2fv GL_APICALL void GL_APIENTRY GLES2UniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3fv GLES2UniformMatrix3fv GL_APICALL void GL_APIENTRY GLES2UniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4fv GLES2UniformMatrix4fv GL_APICALL void GL_APIENTRY GLES2UseProgram(GLuint); #define glUseProgram GLES2UseProgram GL_APICALL void GL_APIENTRY GLES2ValidateProgram(GLuint); #define glValidateProgram GLES2ValidateProgram GL_APICALL void GL_APIENTRY GLES2VertexAttrib1f(GLuint, GLfloat); #define glVertexAttrib1f GLES2VertexAttrib1f GL_APICALL void GL_APIENTRY GLES2VertexAttrib1fv(GLuint, const GLfloat *); #define glVertexAttrib1fv GLES2VertexAttrib1fv GL_APICALL void GL_APIENTRY GLES2VertexAttrib2f(GLuint, GLfloat, GLfloat); #define glVertexAttrib2f GLES2VertexAttrib2f GL_APICALL void GL_APIENTRY GLES2VertexAttrib2fv(GLuint, const GLfloat *); #define glVertexAttrib2fv GLES2VertexAttrib2fv GL_APICALL void GL_APIENTRY GLES2VertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); #define glVertexAttrib3f GLES2VertexAttrib3f GL_APICALL void GL_APIENTRY GLES2VertexAttrib3fv(GLuint, const GLfloat *); #define glVertexAttrib3fv GLES2VertexAttrib3fv GL_APICALL void GL_APIENTRY GLES2VertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glVertexAttrib4f GLES2VertexAttrib4f GL_APICALL void GL_APIENTRY GLES2VertexAttrib4fv(GLuint, const GLfloat *); #define glVertexAttrib4fv GLES2VertexAttrib4fv GL_APICALL void GL_APIENTRY GLES2VertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); #define glVertexAttribPointer GLES2VertexAttribPointer GL_APICALL void GL_APIENTRY GLES2Viewport(GLint, GLint, GLsizei, GLsizei); #define glViewport GLES2Viewport #endif /* GL_EXT_blend_minmax */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #endif /* GL_EXT_debug_label */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 GL_APICALL void GL_APIENTRY GLES2GetObjectLabelEXT(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetObjectLabelEXT GLES2GetObjectLabelEXT GL_APICALL void GL_APIENTRY GLES2LabelObjectEXT(GLenum, GLuint, GLsizei, const GLchar *); #define glLabelObjectEXT GLES2LabelObjectEXT #endif /* GL_EXT_debug_marker */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 GL_APICALL void GL_APIENTRY GLES2InsertEventMarkerEXT(GLsizei, const GLchar *); #define glInsertEventMarkerEXT GLES2InsertEventMarkerEXT GL_APICALL void GL_APIENTRY GLES2PopGroupMarkerEXT(void); #define glPopGroupMarkerEXT GLES2PopGroupMarkerEXT GL_APICALL void GL_APIENTRY GLES2PushGroupMarkerEXT(GLsizei, const GLchar *); #define glPushGroupMarkerEXT GLES2PushGroupMarkerEXT #endif /* GL_EXT_discard_framebuffer */ #ifndef GL_EXT_discard_framebuffer #define GL_EXT_discard_framebuffer 1 GL_APICALL void GL_APIENTRY GLES2DiscardFramebufferEXT(GLenum, GLsizei, const GLenum *); #define glDiscardFramebufferEXT GLES2DiscardFramebufferEXT #endif /* GL_EXT_disjoint_timer_query */ #ifndef GL_EXT_disjoint_timer_query #define GL_EXT_disjoint_timer_query 1 GL_APICALL void GL_APIENTRY GLES2GetQueryObjecti64vEXT(GLuint, GLenum, GLint64 *); #define glGetQueryObjecti64vEXT GLES2GetQueryObjecti64vEXT GL_APICALL void GL_APIENTRY GLES2GetQueryObjectivEXT(GLuint, GLenum, GLint *); #define glGetQueryObjectivEXT GLES2GetQueryObjectivEXT GL_APICALL void GL_APIENTRY GLES2GetQueryObjectui64vEXT(GLuint, GLenum, GLuint64 *); #define glGetQueryObjectui64vEXT GLES2GetQueryObjectui64vEXT GL_APICALL void GL_APIENTRY GLES2QueryCounterEXT(GLuint, GLenum); #define glQueryCounterEXT GLES2QueryCounterEXT #endif /* GL_EXT_draw_buffers */ #ifndef GL_EXT_draw_buffers #define GL_EXT_draw_buffers 1 GL_APICALL void GL_APIENTRY GLES2DrawBuffersEXT(GLsizei, const GLenum *); #define glDrawBuffersEXT GLES2DrawBuffersEXT #endif /* GL_EXT_draw_buffers_indexed */ #ifndef GL_EXT_draw_buffers_indexed #define GL_EXT_draw_buffers_indexed 1 GL_APICALL void GL_APIENTRY GLES2BlendEquationSeparateiEXT(GLuint, GLenum, GLenum); #define glBlendEquationSeparateiEXT GLES2BlendEquationSeparateiEXT GL_APICALL void GL_APIENTRY GLES2BlendEquationiEXT(GLuint, GLenum); #define glBlendEquationiEXT GLES2BlendEquationiEXT GL_APICALL void GL_APIENTRY GLES2BlendFuncSeparateiEXT(GLuint, GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparateiEXT GLES2BlendFuncSeparateiEXT GL_APICALL void GL_APIENTRY GLES2BlendFunciEXT(GLuint, GLenum, GLenum); #define glBlendFunciEXT GLES2BlendFunciEXT GL_APICALL void GL_APIENTRY GLES2ColorMaskiEXT(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMaskiEXT GLES2ColorMaskiEXT GL_APICALL void GL_APIENTRY GLES2DisableiEXT(GLenum, GLuint); #define glDisableiEXT GLES2DisableiEXT GL_APICALL void GL_APIENTRY GLES2EnableiEXT(GLenum, GLuint); #define glEnableiEXT GLES2EnableiEXT GL_APICALL GLboolean GL_APIENTRY GLES2IsEnablediEXT(GLenum, GLuint); #define glIsEnablediEXT GLES2IsEnablediEXT #endif /* GL_EXT_draw_instanced */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 #endif /* GL_EXT_instanced_arrays */ #ifndef GL_EXT_instanced_arrays #define GL_EXT_instanced_arrays 1 GL_APICALL void GL_APIENTRY GLES2DrawArraysInstancedEXT(GLenum, GLint, GLsizei, GLsizei); #define glDrawArraysInstancedEXT GLES2DrawArraysInstancedEXT GL_APICALL void GL_APIENTRY GLES2DrawElementsInstancedEXT(GLenum, GLsizei, GLenum, const void *, GLsizei); #define glDrawElementsInstancedEXT GLES2DrawElementsInstancedEXT GL_APICALL void GL_APIENTRY GLES2VertexAttribDivisorEXT(GLuint, GLuint); #define glVertexAttribDivisorEXT GLES2VertexAttribDivisorEXT #endif /* GL_EXT_map_buffer_range */ #ifndef GL_EXT_map_buffer_range #define GL_EXT_map_buffer_range 1 GL_APICALL void GL_APIENTRY GLES2FlushMappedBufferRangeEXT(GLenum, GLintptr, GLsizeiptr); #define glFlushMappedBufferRangeEXT GLES2FlushMappedBufferRangeEXT GL_APICALL void * GL_APIENTRY GLES2MapBufferRangeEXT(GLenum, GLintptr, GLsizeiptr, GLbitfield); #define glMapBufferRangeEXT GLES2MapBufferRangeEXT #endif /* GL_EXT_multi_draw_arrays */ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 GL_APICALL void GL_APIENTRY GLES2MultiDrawArraysEXT(GLenum, const GLint *, const GLsizei *, GLsizei); #define glMultiDrawArraysEXT GLES2MultiDrawArraysEXT GL_APICALL void GL_APIENTRY GLES2MultiDrawElementsEXT(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); #define glMultiDrawElementsEXT GLES2MultiDrawElementsEXT #endif /* GL_EXT_multisampled_render_to_texture */ #ifndef GL_EXT_multisampled_render_to_texture #define GL_EXT_multisampled_render_to_texture 1 GL_APICALL void GL_APIENTRY GLES2FramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); #define glFramebufferTexture2DMultisampleEXT GLES2FramebufferTexture2DMultisampleEXT GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisampleEXT GLES2RenderbufferStorageMultisampleEXT #endif /* GL_EXT_occlusion_query_boolean */ #ifndef GL_EXT_occlusion_query_boolean #define GL_EXT_occlusion_query_boolean 1 GL_APICALL void GL_APIENTRY GLES2BeginQueryEXT(GLenum, GLuint); #define glBeginQueryEXT GLES2BeginQueryEXT GL_APICALL void GL_APIENTRY GLES2DeleteQueriesEXT(GLsizei, const GLuint *); #define glDeleteQueriesEXT GLES2DeleteQueriesEXT GL_APICALL void GL_APIENTRY GLES2EndQueryEXT(GLenum); #define glEndQueryEXT GLES2EndQueryEXT GL_APICALL void GL_APIENTRY GLES2GenQueriesEXT(GLsizei, GLuint *); #define glGenQueriesEXT GLES2GenQueriesEXT GL_APICALL void GL_APIENTRY GLES2GetQueryObjectuivEXT(GLuint, GLenum, GLuint *); #define glGetQueryObjectuivEXT GLES2GetQueryObjectuivEXT GL_APICALL void GL_APIENTRY GLES2GetQueryivEXT(GLenum, GLenum, GLint *); #define glGetQueryivEXT GLES2GetQueryivEXT GL_APICALL GLboolean GL_APIENTRY GLES2IsQueryEXT(GLuint); #define glIsQueryEXT GLES2IsQueryEXT #endif /* GL_EXT_read_format_bgra */ #ifndef GL_EXT_read_format_bgra #define GL_EXT_read_format_bgra 1 #endif /* GL_EXT_robustness */ #ifndef GL_EXT_robustness #define GL_EXT_robustness 1 GL_APICALL GLenum GL_APIENTRY GLES2GetGraphicsResetStatusEXT(void); #define glGetGraphicsResetStatusEXT GLES2GetGraphicsResetStatusEXT GL_APICALL void GL_APIENTRY GLES2GetnUniformfvEXT(GLuint, GLint, GLsizei, GLfloat *); #define glGetnUniformfvEXT GLES2GetnUniformfvEXT GL_APICALL void GL_APIENTRY GLES2GetnUniformivEXT(GLuint, GLint, GLsizei, GLint *); #define glGetnUniformivEXT GLES2GetnUniformivEXT GL_APICALL void GL_APIENTRY GLES2ReadnPixelsEXT(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); #define glReadnPixelsEXT GLES2ReadnPixelsEXT #endif /* GL_EXT_sRGB */ #ifndef GL_EXT_sRGB #define GL_EXT_sRGB 1 #endif /* GL_EXT_sRGB_write_control */ #ifndef GL_EXT_sRGB_write_control #define GL_EXT_sRGB_write_control 1 #endif /* GL_EXT_separate_shader_objects */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 GL_APICALL void GL_APIENTRY GLES2ActiveShaderProgramEXT(GLuint, GLuint); #define glActiveShaderProgramEXT GLES2ActiveShaderProgramEXT GL_APICALL void GL_APIENTRY GLES2BindProgramPipelineEXT(GLuint); #define glBindProgramPipelineEXT GLES2BindProgramPipelineEXT GL_APICALL GLuint GL_APIENTRY GLES2CreateShaderProgramvEXT(GLenum, GLsizei, const GLchar **); #define glCreateShaderProgramvEXT GLES2CreateShaderProgramvEXT GL_APICALL void GL_APIENTRY GLES2DeleteProgramPipelinesEXT(GLsizei, const GLuint *); #define glDeleteProgramPipelinesEXT GLES2DeleteProgramPipelinesEXT GL_APICALL void GL_APIENTRY GLES2GenProgramPipelinesEXT(GLsizei, GLuint *); #define glGenProgramPipelinesEXT GLES2GenProgramPipelinesEXT GL_APICALL void GL_APIENTRY GLES2GetProgramPipelineInfoLogEXT(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramPipelineInfoLogEXT GLES2GetProgramPipelineInfoLogEXT GL_APICALL void GL_APIENTRY GLES2GetProgramPipelineivEXT(GLuint, GLenum, GLint *); #define glGetProgramPipelineivEXT GLES2GetProgramPipelineivEXT GL_APICALL GLboolean GL_APIENTRY GLES2IsProgramPipelineEXT(GLuint); #define glIsProgramPipelineEXT GLES2IsProgramPipelineEXT GL_APICALL void GL_APIENTRY GLES2ProgramParameteriEXT(GLuint, GLenum, GLint); #define glProgramParameteriEXT GLES2ProgramParameteriEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform1fEXT(GLuint, GLint, GLfloat); #define glProgramUniform1fEXT GLES2ProgramUniform1fEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform1fvEXT(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform1fvEXT GLES2ProgramUniform1fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform1iEXT(GLuint, GLint, GLint); #define glProgramUniform1iEXT GLES2ProgramUniform1iEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform1ivEXT(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform1ivEXT GLES2ProgramUniform1ivEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform1uiEXT(GLuint, GLint, GLuint); #define glProgramUniform1uiEXT GLES2ProgramUniform1uiEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform1uivEXT(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform1uivEXT GLES2ProgramUniform1uivEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform2fEXT(GLuint, GLint, GLfloat, GLfloat); #define glProgramUniform2fEXT GLES2ProgramUniform2fEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform2fvEXT(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform2fvEXT GLES2ProgramUniform2fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform2iEXT(GLuint, GLint, GLint, GLint); #define glProgramUniform2iEXT GLES2ProgramUniform2iEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform2ivEXT(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform2ivEXT GLES2ProgramUniform2ivEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform2uiEXT(GLuint, GLint, GLuint, GLuint); #define glProgramUniform2uiEXT GLES2ProgramUniform2uiEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform2uivEXT(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform2uivEXT GLES2ProgramUniform2uivEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform3fEXT(GLuint, GLint, GLfloat, GLfloat, GLfloat); #define glProgramUniform3fEXT GLES2ProgramUniform3fEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform3fvEXT(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform3fvEXT GLES2ProgramUniform3fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform3iEXT(GLuint, GLint, GLint, GLint, GLint); #define glProgramUniform3iEXT GLES2ProgramUniform3iEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform3ivEXT(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform3ivEXT GLES2ProgramUniform3ivEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform3uiEXT(GLuint, GLint, GLuint, GLuint, GLuint); #define glProgramUniform3uiEXT GLES2ProgramUniform3uiEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform3uivEXT(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform3uivEXT GLES2ProgramUniform3uivEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform4fEXT(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramUniform4fEXT GLES2ProgramUniform4fEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform4fvEXT(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform4fvEXT GLES2ProgramUniform4fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform4iEXT(GLuint, GLint, GLint, GLint, GLint, GLint); #define glProgramUniform4iEXT GLES2ProgramUniform4iEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform4ivEXT(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform4ivEXT GLES2ProgramUniform4ivEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform4uiEXT(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); #define glProgramUniform4uiEXT GLES2ProgramUniform4uiEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniform4uivEXT(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform4uivEXT GLES2ProgramUniform4uivEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2fvEXT GLES2ProgramUniformMatrix2fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2x3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x3fvEXT GLES2ProgramUniformMatrix2x3fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2x4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x4fvEXT GLES2ProgramUniformMatrix2x4fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3fvEXT GLES2ProgramUniformMatrix3fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3x2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x2fvEXT GLES2ProgramUniformMatrix3x2fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3x4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x4fvEXT GLES2ProgramUniformMatrix3x4fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4fvEXT GLES2ProgramUniformMatrix4fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4x2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x2fvEXT GLES2ProgramUniformMatrix4x2fvEXT GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4x3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x3fvEXT GLES2ProgramUniformMatrix4x3fvEXT GL_APICALL void GL_APIENTRY GLES2UseProgramStagesEXT(GLuint, GLbitfield, GLuint); #define glUseProgramStagesEXT GLES2UseProgramStagesEXT GL_APICALL void GL_APIENTRY GLES2ValidateProgramPipelineEXT(GLuint); #define glValidateProgramPipelineEXT GLES2ValidateProgramPipelineEXT #endif /* GL_EXT_shader_framebuffer_fetch */ #ifndef GL_EXT_shader_framebuffer_fetch #define GL_EXT_shader_framebuffer_fetch 1 #endif /* GL_EXT_shader_texture_lod */ #ifndef GL_EXT_shader_texture_lod #define GL_EXT_shader_texture_lod 1 #endif /* GL_EXT_shadow_samplers */ #ifndef GL_EXT_shadow_samplers #define GL_EXT_shadow_samplers 1 #endif /* GL_EXT_texture_border_clamp */ #ifndef GL_EXT_texture_border_clamp #define GL_EXT_texture_border_clamp 1 GL_APICALL void GL_APIENTRY GLES2GetSamplerParameterIivEXT(GLuint, GLenum, GLint *); #define glGetSamplerParameterIivEXT GLES2GetSamplerParameterIivEXT GL_APICALL void GL_APIENTRY GLES2GetSamplerParameterIuivEXT(GLuint, GLenum, GLuint *); #define glGetSamplerParameterIuivEXT GLES2GetSamplerParameterIuivEXT GL_APICALL void GL_APIENTRY GLES2GetTexParameterIivEXT(GLenum, GLenum, GLint *); #define glGetTexParameterIivEXT GLES2GetTexParameterIivEXT GL_APICALL void GL_APIENTRY GLES2GetTexParameterIuivEXT(GLenum, GLenum, GLuint *); #define glGetTexParameterIuivEXT GLES2GetTexParameterIuivEXT GL_APICALL void GL_APIENTRY GLES2SamplerParameterIivEXT(GLuint, GLenum, const GLint *); #define glSamplerParameterIivEXT GLES2SamplerParameterIivEXT GL_APICALL void GL_APIENTRY GLES2SamplerParameterIuivEXT(GLuint, GLenum, const GLuint *); #define glSamplerParameterIuivEXT GLES2SamplerParameterIuivEXT GL_APICALL void GL_APIENTRY GLES2TexParameterIivEXT(GLenum, GLenum, const GLint *); #define glTexParameterIivEXT GLES2TexParameterIivEXT GL_APICALL void GL_APIENTRY GLES2TexParameterIuivEXT(GLenum, GLenum, const GLuint *); #define glTexParameterIuivEXT GLES2TexParameterIuivEXT #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #endif /* GL_EXT_texture_format_BGRA8888 */ #ifndef GL_EXT_texture_format_BGRA8888 #define GL_EXT_texture_format_BGRA8888 1 #endif /* GL_EXT_texture_rg */ #ifndef GL_EXT_texture_rg #define GL_EXT_texture_rg 1 #endif /* GL_EXT_texture_sRGB_decode */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #endif /* GL_EXT_texture_storage */ #ifndef GL_EXT_texture_storage #define GL_EXT_texture_storage 1 GL_APICALL void GL_APIENTRY GLES2TexStorage1DEXT(GLenum, GLsizei, GLenum, GLsizei); #define glTexStorage1DEXT GLES2TexStorage1DEXT GL_APICALL void GL_APIENTRY GLES2TexStorage2DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glTexStorage2DEXT GLES2TexStorage2DEXT GL_APICALL void GL_APIENTRY GLES2TexStorage3DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); #define glTexStorage3DEXT GLES2TexStorage3DEXT GL_APICALL void GL_APIENTRY GLES2TextureStorage1DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei); #define glTextureStorage1DEXT GLES2TextureStorage1DEXT GL_APICALL void GL_APIENTRY GLES2TextureStorage2DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glTextureStorage2DEXT GLES2TextureStorage2DEXT GL_APICALL void GL_APIENTRY GLES2TextureStorage3DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); #define glTextureStorage3DEXT GLES2TextureStorage3DEXT #endif /* GL_EXT_texture_type_2_10_10_10_REV */ #ifndef GL_EXT_texture_type_2_10_10_10_REV #define GL_EXT_texture_type_2_10_10_10_REV 1 #endif /* GL_EXT_unpack_subimage */ #ifndef GL_EXT_unpack_subimage #define GL_EXT_unpack_subimage 1 #endif /* GL_KHR_blend_equation_advanced */ #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 GL_APICALL void GL_APIENTRY GLES2BlendBarrierKHR(void); #define glBlendBarrierKHR GLES2BlendBarrierKHR #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #endif /* GL_KHR_context_flush_control */ #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 #endif /* GL_KHR_debug */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 GL_APICALL void GL_APIENTRY GLES2DebugMessageCallbackKHR(GLDEBUGPROCKHR, const void *); #define glDebugMessageCallbackKHR GLES2DebugMessageCallbackKHR GL_APICALL void GL_APIENTRY GLES2DebugMessageControlKHR(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); #define glDebugMessageControlKHR GLES2DebugMessageControlKHR GL_APICALL void GL_APIENTRY GLES2DebugMessageInsertKHR(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); #define glDebugMessageInsertKHR GLES2DebugMessageInsertKHR GL_APICALL GLuint GL_APIENTRY GLES2GetDebugMessageLogKHR(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); #define glGetDebugMessageLogKHR GLES2GetDebugMessageLogKHR GL_APICALL void GL_APIENTRY GLES2GetObjectLabelKHR(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetObjectLabelKHR GLES2GetObjectLabelKHR GL_APICALL void GL_APIENTRY GLES2GetObjectPtrLabelKHR(const void *, GLsizei, GLsizei *, GLchar *); #define glGetObjectPtrLabelKHR GLES2GetObjectPtrLabelKHR GL_APICALL void GL_APIENTRY GLES2GetPointervKHR(GLenum, void **); #define glGetPointervKHR GLES2GetPointervKHR GL_APICALL void GL_APIENTRY GLES2ObjectLabelKHR(GLenum, GLuint, GLsizei, const GLchar *); #define glObjectLabelKHR GLES2ObjectLabelKHR GL_APICALL void GL_APIENTRY GLES2ObjectPtrLabelKHR(const void *, GLsizei, const GLchar *); #define glObjectPtrLabelKHR GLES2ObjectPtrLabelKHR GL_APICALL void GL_APIENTRY GLES2PopDebugGroupKHR(void); #define glPopDebugGroupKHR GLES2PopDebugGroupKHR GL_APICALL void GL_APIENTRY GLES2PushDebugGroupKHR(GLenum, GLuint, GLsizei, const GLchar *); #define glPushDebugGroupKHR GLES2PushDebugGroupKHR #endif /* GL_KHR_no_error */ #ifndef GL_KHR_no_error #define GL_KHR_no_error 1 #endif /* GL_KHR_robust_buffer_access_behavior */ #ifndef GL_KHR_robust_buffer_access_behavior #define GL_KHR_robust_buffer_access_behavior 1 #endif /* GL_KHR_robustness */ #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 GL_APICALL GLenum GL_APIENTRY GLES2GetGraphicsResetStatusKHR(void); #define glGetGraphicsResetStatusKHR GLES2GetGraphicsResetStatusKHR GL_APICALL void GL_APIENTRY GLES2GetnUniformfvKHR(GLuint, GLint, GLsizei, GLfloat *); #define glGetnUniformfvKHR GLES2GetnUniformfvKHR GL_APICALL void GL_APIENTRY GLES2GetnUniformivKHR(GLuint, GLint, GLsizei, GLint *); #define glGetnUniformivKHR GLES2GetnUniformivKHR GL_APICALL void GL_APIENTRY GLES2GetnUniformuivKHR(GLuint, GLint, GLsizei, GLuint *); #define glGetnUniformuivKHR GLES2GetnUniformuivKHR GL_APICALL void GL_APIENTRY GLES2ReadnPixelsKHR(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); #define glReadnPixelsKHR GLES2ReadnPixelsKHR #endif /* GL_KHR_texture_compression_astc_hdr */ #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #endif /* GL_KHR_texture_compression_astc_ldr */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #endif /* GL_NV_draw_buffers */ #ifndef GL_NV_draw_buffers #define GL_NV_draw_buffers 1 GL_APICALL void GL_APIENTRY GLES2DrawBuffersNV(GLsizei, const GLenum *); #define glDrawBuffersNV GLES2DrawBuffersNV #endif /* GL_NV_draw_instanced */ #ifndef GL_NV_draw_instanced #define GL_NV_draw_instanced 1 GL_APICALL void GL_APIENTRY GLES2DrawArraysInstancedNV(GLenum, GLint, GLsizei, GLsizei); #define glDrawArraysInstancedNV GLES2DrawArraysInstancedNV GL_APICALL void GL_APIENTRY GLES2DrawElementsInstancedNV(GLenum, GLsizei, GLenum, const void *, GLsizei); #define glDrawElementsInstancedNV GLES2DrawElementsInstancedNV #endif /* GL_NV_fbo_color_attachments */ #ifndef GL_NV_fbo_color_attachments #define GL_NV_fbo_color_attachments 1 #endif /* GL_NV_framebuffer_blit */ #ifndef GL_NV_framebuffer_blit #define GL_NV_framebuffer_blit 1 GL_APICALL void GL_APIENTRY GLES2BlitFramebufferNV(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); #define glBlitFramebufferNV GLES2BlitFramebufferNV #endif /* GL_NV_framebuffer_multisample */ #ifndef GL_NV_framebuffer_multisample #define GL_NV_framebuffer_multisample 1 GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleNV(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisampleNV GLES2RenderbufferStorageMultisampleNV #endif /* GL_NV_instanced_arrays */ #ifndef GL_NV_instanced_arrays #define GL_NV_instanced_arrays 1 GL_APICALL void GL_APIENTRY GLES2VertexAttribDivisorNV(GLuint, GLuint); #define glVertexAttribDivisorNV GLES2VertexAttribDivisorNV #endif /* GL_NV_polygon_mode */ #ifndef GL_NV_polygon_mode #define GL_NV_polygon_mode 1 GL_APICALL void GL_APIENTRY GLES2PolygonModeNV(GLenum, GLenum); #define glPolygonModeNV GLES2PolygonModeNV #endif /* GL_NV_read_buffer */ #ifndef GL_NV_read_buffer #define GL_NV_read_buffer 1 GL_APICALL void GL_APIENTRY GLES2ReadBufferNV(GLenum); #define glReadBufferNV GLES2ReadBufferNV #endif /* GL_NV_read_buffer_front */ #ifndef GL_NV_read_buffer_front #define GL_NV_read_buffer_front 1 #endif /* GL_NV_read_depth */ #ifndef GL_NV_read_depth #define GL_NV_read_depth 1 #endif /* GL_NV_read_depth_stencil */ #ifndef GL_NV_read_depth_stencil #define GL_NV_read_depth_stencil 1 #endif /* GL_NV_read_stencil */ #ifndef GL_NV_read_stencil #define GL_NV_read_stencil 1 #endif /* GL_NV_shadow_samplers_array */ #ifndef GL_NV_shadow_samplers_array #define GL_NV_shadow_samplers_array 1 #endif /* GL_NV_shadow_samplers_cube */ #ifndef GL_NV_shadow_samplers_cube #define GL_NV_shadow_samplers_cube 1 #endif /* GL_NV_texture_border_clamp */ #ifndef GL_NV_texture_border_clamp #define GL_NV_texture_border_clamp 1 #endif /* GL_OES_depth24 */ #ifndef GL_OES_depth24 #define GL_OES_depth24 1 #endif /* GL_OES_depth32 */ #ifndef GL_OES_depth32 #define GL_OES_depth32 1 #endif /* GL_OES_depth_texture */ #ifndef GL_OES_depth_texture #define GL_OES_depth_texture 1 #endif /* GL_OES_element_index_uint */ #ifndef GL_OES_element_index_uint #define GL_OES_element_index_uint 1 #endif /* GL_OES_fbo_render_mipmap */ #ifndef GL_OES_fbo_render_mipmap #define GL_OES_fbo_render_mipmap 1 #endif /* GL_OES_mapbuffer */ #ifndef GL_OES_mapbuffer #define GL_OES_mapbuffer 1 GL_APICALL void GL_APIENTRY GLES2GetBufferPointervOES(GLenum, GLenum, void **); #define glGetBufferPointervOES GLES2GetBufferPointervOES GL_APICALL void * GL_APIENTRY GLES2MapBufferOES(GLenum, GLenum); #define glMapBufferOES GLES2MapBufferOES GL_APICALL GLboolean GL_APIENTRY GLES2UnmapBufferOES(GLenum); #define glUnmapBufferOES GLES2UnmapBufferOES #endif /* GL_OES_packed_depth_stencil */ #ifndef GL_OES_packed_depth_stencil #define GL_OES_packed_depth_stencil 1 #endif /* GL_OES_required_internalformat */ #ifndef GL_OES_required_internalformat #define GL_OES_required_internalformat 1 #endif /* GL_OES_rgb8_rgba8 */ #ifndef GL_OES_rgb8_rgba8 #define GL_OES_rgb8_rgba8 1 #endif /* GL_OES_standard_derivatives */ #ifndef GL_OES_standard_derivatives #define GL_OES_standard_derivatives 1 #endif /* GL_OES_stencil1 */ #ifndef GL_OES_stencil1 #define GL_OES_stencil1 1 #endif /* GL_OES_stencil4 */ #ifndef GL_OES_stencil4 #define GL_OES_stencil4 1 #endif /* GL_OES_surfaceless_context */ #ifndef GL_OES_surfaceless_context #define GL_OES_surfaceless_context 1 #endif /* GL_OES_texture_3D */ #ifndef GL_OES_texture_3D #define GL_OES_texture_3D 1 GL_APICALL void GL_APIENTRY GLES2CompressedTexImage3DOES(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); #define glCompressedTexImage3DOES GLES2CompressedTexImage3DOES GL_APICALL void GL_APIENTRY GLES2CompressedTexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTexSubImage3DOES GLES2CompressedTexSubImage3DOES GL_APICALL void GL_APIENTRY GLES2CopyTexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage3DOES GLES2CopyTexSubImage3DOES GL_APICALL void GL_APIENTRY GLES2FramebufferTexture3DOES(GLenum, GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTexture3DOES GLES2FramebufferTexture3DOES GL_APICALL void GL_APIENTRY GLES2TexImage3DOES(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); #define glTexImage3DOES GLES2TexImage3DOES GL_APICALL void GL_APIENTRY GLES2TexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glTexSubImage3DOES GLES2TexSubImage3DOES #endif /* GL_OES_texture_float */ #ifndef GL_OES_texture_float #define GL_OES_texture_float 1 #endif /* GL_OES_texture_float_linear */ #ifndef GL_OES_texture_float_linear #define GL_OES_texture_float_linear 1 #endif /* GL_OES_texture_half_float */ #ifndef GL_OES_texture_half_float #define GL_OES_texture_half_float 1 #endif /* GL_OES_texture_half_float_linear */ #ifndef GL_OES_texture_half_float_linear #define GL_OES_texture_half_float_linear 1 #endif /* GL_OES_texture_npot */ #ifndef GL_OES_texture_npot #define GL_OES_texture_npot 1 #endif /* GL_OES_texture_stencil8 */ #ifndef GL_OES_texture_stencil8 #define GL_OES_texture_stencil8 1 #endif /* GL_OES_vertex_array_object */ #ifndef GL_OES_vertex_array_object #define GL_OES_vertex_array_object 1 GL_APICALL void GL_APIENTRY GLES2BindVertexArrayOES(GLuint); #define glBindVertexArrayOES GLES2BindVertexArrayOES GL_APICALL void GL_APIENTRY GLES2DeleteVertexArraysOES(GLsizei, const GLuint *); #define glDeleteVertexArraysOES GLES2DeleteVertexArraysOES GL_APICALL void GL_APIENTRY GLES2GenVertexArraysOES(GLsizei, GLuint *); #define glGenVertexArraysOES GLES2GenVertexArraysOES GL_APICALL GLboolean GL_APIENTRY GLES2IsVertexArrayOES(GLuint); #define glIsVertexArrayOES GLES2IsVertexArrayOES #endif /* GL_OES_vertex_half_float */ #ifndef GL_OES_vertex_half_float #define GL_OES_vertex_half_float 1 #endif #ifdef __cplusplus } #endif #endif