/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Sdl2Application.h" #include #include #ifndef CORRADE_TARGET_EMSCRIPTEN #include #else #include #endif #include "Magnum/Math/Range.h" #include "Magnum/Platform/ScreenedApplication.hpp" #include "Magnum/Platform/Implementation/dpiScaling.hpp" #ifdef MAGNUM_TARGET_GL #include "Magnum/GL/Version.h" #include "Magnum/Platform/GLContext.h" #endif namespace Magnum { namespace Platform { namespace { /* * Fix up the modifiers -- we want >= operator to work properly on Shift, * Ctrl, Alt, but SDL generates different event for left / right keys, thus * (modifiers >= Shift) would pass only if both left and right were pressed, * which is usually not what the developers wants. */ Sdl2Application::InputEvent::Modifiers fixedModifiers(Uint16 mod) { Sdl2Application::InputEvent::Modifiers modifiers(static_cast(mod)); if(modifiers & Sdl2Application::InputEvent::Modifier::Shift) modifiers |= Sdl2Application::InputEvent::Modifier::Shift; if(modifiers & Sdl2Application::InputEvent::Modifier::Ctrl) modifiers |= Sdl2Application::InputEvent::Modifier::Ctrl; if(modifiers & Sdl2Application::InputEvent::Modifier::Alt) modifiers |= Sdl2Application::InputEvent::Modifier::Alt; if(modifiers & Sdl2Application::InputEvent::Modifier::Super) modifiers |= Sdl2Application::InputEvent::Modifier::Alt; return modifiers; } } Sdl2Application::Sdl2Application(const Arguments& arguments): Sdl2Application{arguments, Configuration{}} {} Sdl2Application::Sdl2Application(const Arguments& arguments, const Configuration& configuration): Sdl2Application{arguments, NoCreate} { create(configuration); } #ifdef MAGNUM_TARGET_GL Sdl2Application::Sdl2Application(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration): Sdl2Application{arguments, NoCreate} { create(configuration, glConfiguration); } #endif Sdl2Application::Sdl2Application(const Arguments& arguments, NoCreateT): #ifndef CORRADE_TARGET_EMSCRIPTEN _minimalLoopPeriod{0}, #endif #ifdef MAGNUM_TARGET_GL _glContext{nullptr}, #endif _flags{Flag::Redraw} { Utility::Arguments args{Implementation::windowScalingArguments()}; #ifdef MAGNUM_TARGET_GL _context.reset(new GLContext{NoCreate, args, arguments.argc, arguments.argv}); #else args.parse(arguments.argc, arguments.argv); #endif /* Available since 2.0.4, disables interception of SIGINT and SIGTERM so it's possible to Ctrl-C the application even if exitEvent() doesn't set event.setAccepted(). */ #ifdef SDL_HINT_NO_SIGNAL_HANDLERS SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1"); #endif /* Available since 2.0.6, uses dedicated OpenGL ES drivers by default and a desktop GLES context only if MAGNUM_TARGET_DESKTOP_GLES is defined as well. */ #if !defined(MAGNUM_TARGET_DESKTOP_GLES) && defined(SDL_HINT_OPENGL_ES_DRIVER) SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1"); #endif /* Available since 2.0.8, disables compositor bypass on X11, which causes flickering on KWin as the compositor gets shut down on every startup */ #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); #endif if(SDL_Init(SDL_INIT_VIDEO) < 0) { Error() << "Cannot initialize SDL."; std::exit(1); } /* Save command-line arguments */ if(args.value("log") == "verbose") _verboseLog = true; const std::string dpiScaling = args.value("dpi-scaling"); if(dpiScaling == "default") _commandLineDpiScalingPolicy = Implementation::Sdl2DpiScalingPolicy::Default; #ifdef CORRADE_TARGET_APPLE else if(dpiScaling == "framebuffer") _commandLineDpiScalingPolicy = Implementation::Sdl2DpiScalingPolicy::Framebuffer; #endif #ifndef CORRADE_TARGET_APPLE #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_ANDROID) else if(dpiScaling == "virtual") _commandLineDpiScalingPolicy = Implementation::Sdl2DpiScalingPolicy::Virtual; #endif else if(dpiScaling == "physical") _commandLineDpiScalingPolicy = Implementation::Sdl2DpiScalingPolicy::Physical; #endif else if(dpiScaling.find_first_of(" \t\n") != std::string::npos) _commandLineDpiScaling = args.value("dpi-scaling"); else _commandLineDpiScaling = Vector2{args.value("dpi-scaling")}; } void Sdl2Application::create() { create(Configuration{}); } void Sdl2Application::create(const Configuration& configuration) { if(!tryCreate(configuration)) std::exit(1); } #ifdef MAGNUM_TARGET_GL void Sdl2Application::create(const Configuration& configuration, const GLConfiguration& glConfiguration) { if(!tryCreate(configuration, glConfiguration)) std::exit(1); } #endif Vector2 Sdl2Application::dpiScaling(const Configuration& configuration) const { std::ostream* verbose = _verboseLog ? Debug::output() : nullptr; /* Print a helpful warning in case some extra steps are needed for HiDPI support */ #ifdef CORRADE_TARGET_APPLE if(!Implementation::isAppleBundleHiDpiEnabled()) Warning{} << "Platform::Sdl2Application: warning: the executable is not a HiDPI-enabled app bundle"; #elif defined(CORRADE_TARGET_WINDOWS) /** @todo */ #endif /* Use values from the configuration only if not overriden on command line. In any case explicit scaling has a precedence before the policy. */ Implementation::Sdl2DpiScalingPolicy dpiScalingPolicy{}; if(!_commandLineDpiScaling.isZero()) { Debug{verbose} << "Platform::Sdl2Application: user-defined DPI scaling" << _commandLineDpiScaling.x(); return _commandLineDpiScaling; } else if(UnsignedByte(_commandLineDpiScalingPolicy)) { dpiScalingPolicy = _commandLineDpiScalingPolicy; } else if(!configuration.dpiScaling().isZero()) { Debug{verbose} << "Platform::Sdl2Application: app-defined DPI scaling" << _commandLineDpiScaling.x(); return configuration.dpiScaling(); } else { dpiScalingPolicy = configuration.dpiScalingPolicy(); } /* There's no choice on Apple, it's all controlled by the plist file. So unless someone specified custom scaling via config or command-line above, return the default. */ #ifdef CORRADE_TARGET_APPLE return Vector2{1.0f}; /* Otherwise there's a choice between virtual and physical DPI scaling */ #else /* Try to get virtual DPI scaling first, if supported and requested */ #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_ANDROID) if(dpiScalingPolicy == Implementation::Sdl2DpiScalingPolicy::Virtual) { /* Use Xft.dpi on X11 */ #ifdef _MAGNUM_PLATFORM_USE_X11 const Vector2 dpiScaling{Implementation::x11DpiScaling()}; if(!dpiScaling.isZero()) { Debug{verbose} << "Platform::Sdl2Application: virtual DPI scaling" << dpiScaling.x(); return dpiScaling; } /* Otherwise ¯\_(ツ)_/¯ */ #else Debug{verbose} << "Platform::Sdl2Application: sorry, virtual DPI scaling not implemented on this platform yet, falling back to physical DPI scaling"; #endif } #endif /* At this point, either the virtual DPI query failed or a physical DPI scaling is requested */ #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_ANDROID) CORRADE_INTERNAL_ASSERT(dpiScalingPolicy == Implementation::Sdl2DpiScalingPolicy::Virtual || dpiScalingPolicy == Implementation::Sdl2DpiScalingPolicy::Physical); #else CORRADE_INTERNAL_ASSERT(dpiScalingPolicy == Implementation::Sdl2DpiScalingPolicy::Physical); #endif /* Take device pixel ratio on Emscripten */ #ifdef CORRADE_TARGET_EMSCRIPTEN const Vector2 dpiScaling{Implementation::emscriptenDpiScaling()}; Debug{verbose} << "Platform::Sdl2Application: physical DPI scaling" << dpiScaling.x(); return dpiScaling; /* Take display DPI elsewhere. Enable only on Linux for now, I need to test this properly on Windows first. Also only since SDL 2.0.4. */ #elif defined(CORRADE_TARGET_UNIX) && SDL_VERSION_ATLEAST(2, 0, 4) Vector2 dpi; if(SDL_GetDisplayDPI(0, nullptr, &dpi.x(), &dpi.y()) == 0) { const Vector2 dpiScaling{dpi/96.0f}; Debug{verbose} << "Platform::Sdl2Application: physical DPI scaling" << dpiScaling; return dpiScaling; } Warning{} << "Platform::Sdl2Application: can't get physical display DPI, falling back to no scaling:" << SDL_GetError(); return Vector2{1.0f}; /* Not implemented otherwise */ #else Debug{verbose} << "Platform::Sdl2Application: sorry, physical DPI scaling not implemented on this platform yet"; return Vector2{1.0f}; #endif #endif } bool Sdl2Application::tryCreate(const Configuration& configuration) { #ifdef MAGNUM_TARGET_GL if(!(configuration.windowFlags() & Configuration::WindowFlag::Contextless)) return tryCreate(configuration, GLConfiguration{}); #endif /* Scale window based on DPI */ _dpiScaling = dpiScaling(configuration); const Vector2i scaledWindowSize = configuration.size()*_dpiScaling; #ifndef CORRADE_TARGET_EMSCRIPTEN /* Create window */ if(!(_window = SDL_CreateWindow( #ifndef CORRADE_TARGET_IOS configuration.title().data(), #else nullptr, #endif SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, scaledWindowSize.x(), scaledWindowSize.y(), SDL_WINDOW_ALLOW_HIGHDPI|Uint32(configuration.windowFlags() & ~Configuration::WindowFlag::Contextless)))) { Error() << "Platform::Sdl2Application::tryCreate(): cannot create window:" << SDL_GetError(); return false; } #else /* Emscripten-specific initialization */ if(!(_glContext = SDL_SetVideoMode(scaledWindowSize.x(), scaledWindowSize.y(), 24, SDL_OPENGL|SDL_HWSURFACE|SDL_DOUBLEBUF))) { Error() << "Platform::Sdl2Application::tryCreate(): cannot create window:" << SDL_GetError(); return false; } #endif return true; } #ifdef MAGNUM_TARGET_GL bool Sdl2Application::tryCreate(const Configuration& configuration, const GLConfiguration& #ifndef MAGNUM_BUILD_DEPRECATED glConfiguration #else _glConfiguration #endif ) { #ifdef MAGNUM_BUILD_DEPRECATED GLConfiguration glConfiguration{_glConfiguration}; CORRADE_IGNORE_DEPRECATED_PUSH #ifndef CORRADE_TARGET_EMSCRIPTEN #ifndef MAGNUM_TARGET_GLES if(configuration.flags() && glConfiguration.flags() == GLConfiguration::Flag::ForwardCompatible) glConfiguration.setFlags(configuration.flags()|GLConfiguration::Flag::ForwardCompatible); #else if(configuration.flags() && !glConfiguration.flags()) glConfiguration.setFlags(configuration.flags()); #endif if(configuration.version() != GL::Version::None && glConfiguration.version() == GL::Version::None) glConfiguration.setVersion(configuration.version()); #endif if(configuration.sampleCount() && !glConfiguration.sampleCount()) glConfiguration.setSampleCount(configuration.sampleCount()); #ifndef CORRADE_TARGET_EMSCRIPTEN if(configuration.isSRGBCapable() && !glConfiguration.isSRGBCapable()) glConfiguration.setSRGBCapable(configuration.isSRGBCapable()); #endif CORRADE_IGNORE_DEPRECATED_POP #endif CORRADE_ASSERT(_context->version() == GL::Version::None, "Platform::Sdl2Application::tryCreate(): context already created", false); /* Enable double buffering, set up buffer sizes */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, glConfiguration.colorBufferSize().r()); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, glConfiguration.colorBufferSize().g()); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, glConfiguration.colorBufferSize().b()); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, glConfiguration.colorBufferSize().a()); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, glConfiguration.depthBufferSize()); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, glConfiguration.stencilBufferSize()); /* Multisampling */ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, glConfiguration.sampleCount() > 1 ? 1 : 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, glConfiguration.sampleCount()); #ifndef CORRADE_TARGET_EMSCRIPTEN /* sRGB */ SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, glConfiguration.isSrgbCapable()); #endif /** @todo Remove when Emscripten has proper SDL2 support */ #ifndef CORRADE_TARGET_EMSCRIPTEN /* Scale window based on DPI */ _dpiScaling = dpiScaling(configuration); const Vector2i scaledWindowSize = configuration.size()*_dpiScaling; /* Set context version, if user-specified */ if(glConfiguration.version() != GL::Version::None) { Int major, minor; std::tie(major, minor) = version(glConfiguration.version()); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); #ifndef MAGNUM_TARGET_GLES SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, glConfiguration.version() >= GL::Version::GL310 ? SDL_GL_CONTEXT_PROFILE_CORE : SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); #else SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); #endif SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, int(glConfiguration.flags())); /* Request usable version otherwise */ } else { #ifndef MAGNUM_TARGET_GLES /* First try to create core context. This is needed mainly on macOS and Mesa, as support for recent OpenGL versions isn't implemented in compatibility contexts (which are the default). At least GL 3.2 is needed on macOS, at least GL 3.1 is needed on Mesa. Bite the bullet and try 3.1 also elsewhere. */ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); #ifdef CORRADE_TARGET_APPLE SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); #else SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); #endif SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, int(glConfiguration.flags())); #else /* For ES the major context version is compile-time constant */ #ifdef MAGNUM_TARGET_GLES3 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); #elif defined(MAGNUM_TARGET_GLES2) SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); #else #error unsupported OpenGL ES version #endif SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); #endif } /* Create window. Hide it by default so we don't have distracting window blinking in case we have to destroy it again right away */ if(!(_window = SDL_CreateWindow( #ifndef CORRADE_TARGET_IOS configuration.title().data(), #else nullptr, #endif SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, scaledWindowSize.x(), scaledWindowSize.y(), SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN|SDL_WINDOW_ALLOW_HIGHDPI|Uint32(configuration.windowFlags())))) { Error() << "Platform::Sdl2Application::tryCreate(): cannot create window:" << SDL_GetError(); return false; } /* Create context */ _glContext = SDL_GL_CreateContext(_window); #ifndef MAGNUM_TARGET_GLES /* Fall back to (forward compatible) GL 2.1, if version is not user-specified and either core context creation fails or we are on binary NVidia/AMD drivers on Linux/Windows or Intel Windows drivers. Instead of creating forward-compatible context with highest available version, they force the version to the one specified, which is completely useless behavior. */ #ifndef CORRADE_TARGET_APPLE constexpr static const char nvidiaVendorString[] = "NVIDIA Corporation"; #ifdef CORRADE_TARGET_WINDOWS constexpr static const char intelVendorString[] = "Intel"; #endif constexpr static const char amdVendorString[] = "ATI Technologies Inc."; const char* vendorString; #endif if(glConfiguration.version() == GL::Version::None && (!_glContext #ifndef CORRADE_TARGET_APPLE /* Sorry about the UGLY code, HOPEFULLY THERE WON'T BE MORE WORKAROUNDS */ || (vendorString = reinterpret_cast(glGetString(GL_VENDOR)), (std::strncmp(vendorString, nvidiaVendorString, sizeof(nvidiaVendorString)) == 0 || #ifdef CORRADE_TARGET_WINDOWS std::strncmp(vendorString, intelVendorString, sizeof(intelVendorString)) == 0 || #endif std::strncmp(vendorString, amdVendorString, sizeof(amdVendorString)) == 0) && !_context->isDriverWorkaroundDisabled("no-forward-compatible-core-context")) #endif )) { /* Don't print any warning when doing the workaround, because the bug will be there probably forever */ if(!_glContext) Warning() << "Platform::Sdl2Application::tryCreate(): cannot create core context:" << SDL_GetError() << "(falling back to compatibility context)"; else SDL_GL_DeleteContext(_glContext); SDL_DestroyWindow(_window); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); /** @todo or keep the fwcompat? */ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, int(glConfiguration.flags() & ~GLConfiguration::Flag::ForwardCompatible)); if(!(_window = SDL_CreateWindow(configuration.title().data(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, scaledWindowSize.x(), scaledWindowSize.y(), SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN|SDL_WINDOW_ALLOW_HIGHDPI|Uint32(configuration.windowFlags()&~Configuration::WindowFlag::Contextless)))) { Error() << "Platform::Sdl2Application::tryCreate(): cannot create window:" << SDL_GetError(); return false; } /* Create compatibility context */ _glContext = SDL_GL_CreateContext(_window); } #endif /* Cannot create context (or fallback compatibility context on desktop) */ if(!_glContext) { Error() << "Platform::Sdl2Application::tryCreate(): cannot create context:" << SDL_GetError(); SDL_DestroyWindow(_window); _window = nullptr; return false; } #ifdef CORRADE_TARGET_IOS /* iOS has zero initial GL_VIEWPORT size, get drawable size and put it back in so all other code can assume that the viewport is set to sane values. Fortunately on iOS we also don't have to load any function pointers so it's safe to do the glViewport() call as it is linked statically. */ { const Vector2i viewport = framebufferSize(); glViewport(0, 0, viewport.x(), viewport.y()); } #endif /* Emscripten-specific initialization */ #else /* Get CSS canvas size. This is used later to detect canvas resizes and fire viewport events, because Emscripten doesn't do that. Related info: https://github.com/kripken/emscripten/issues/1731 */ /** @todo don't hardcode "module" here, make it configurable from outside */ { Vector2d canvasSize; emscripten_get_element_css_size("module", &canvasSize.x(), &canvasSize.y()); _lastKnownCanvasSize = Vector2i{canvasSize}; } /* By default Emscripten creates a 300x150 canvas. That's so freaking random I'm getting mad. Use the real (CSS pixels) canvas size instead, if the size is not hardcoded from the configuration. This is then multiplied by the DPI scaling. */ Vector2i windowSize; if(!configuration.size().isZero()) { windowSize = configuration.size(); } else { windowSize = _lastKnownCanvasSize; Debug{_verboseLog ? Debug::output() : nullptr} << "Platform::Sdl2Application::tryCreate(): autodetected canvas size" << windowSize; } _dpiScaling = dpiScaling(configuration); const Vector2i scaledWindowSize = windowSize*_dpiScaling; Uint32 flags = SDL_OPENGL|SDL_HWSURFACE|SDL_DOUBLEBUF; if(configuration.windowFlags() & Configuration::WindowFlag::Resizable) { _flags |= Flag::Resizable; /* Actually not sure if this makes any difference: https://github.com/kripken/emscripten/issues/1731 */ flags |= SDL_RESIZABLE; } if(!(_glContext = SDL_SetVideoMode(scaledWindowSize.x(), scaledWindowSize.y(), 24, flags))) { Error() << "Platform::Sdl2Application::tryCreate(): cannot create context:" << SDL_GetError(); return false; } #endif /* Destroy everything also when the Magnum context creation fails */ if(!_context->tryCreate()) { #ifndef CORRADE_TARGET_EMSCRIPTEN SDL_GL_DeleteContext(_glContext); SDL_DestroyWindow(_window); _window = nullptr; #else SDL_FreeSurface(_glContext); #endif return false; } #ifndef CORRADE_TARGET_EMSCRIPTEN /* Show the window once we are sure that everything is okay */ if(!(configuration.windowFlags() & Configuration::WindowFlag::Hidden)) SDL_ShowWindow(_window); #endif /* Return true if the initialization succeeds */ return true; } #endif Vector2i Sdl2Application::windowSize() const { Vector2i size; #ifndef CORRADE_TARGET_EMSCRIPTEN CORRADE_ASSERT(_window, "Platform::Sdl2Application::windowSize(): no window opened", {}); SDL_GetWindowSize(_window, &size.x(), &size.y()); #else CORRADE_ASSERT(_glContext, "Platform::Sdl2Application::windowSize(): no window opened", {}); emscripten_get_canvas_element_size(nullptr, &size.x(), &size.y()); #endif return size; } #ifdef MAGNUM_TARGET_GL Vector2i Sdl2Application::framebufferSize() const { Vector2i size; #ifndef CORRADE_TARGET_EMSCRIPTEN CORRADE_ASSERT(_window, "Platform::Sdl2Application::framebufferSize(): no window opened", {}); SDL_GL_GetDrawableSize(_window, &size.x(), &size.y()); #else CORRADE_ASSERT(_glContext, "Platform::Sdl2Application::framebufferSize(): no window opened", {}); emscripten_get_canvas_element_size(nullptr, &size.x(), &size.y()); #endif return size; } #endif #ifdef CORRADE_TARGET_EMSCRIPTEN void Sdl2Application::setContainerCssClass(const std::string& cssClass) { #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wdollar-in-identifier-extension" EM_ASM_({document.getElementById('container').className = AsciiToString($0);}, cssClass.data()); #pragma GCC diagnostic pop } #endif void Sdl2Application::swapBuffers() { #ifndef CORRADE_TARGET_EMSCRIPTEN SDL_GL_SwapWindow(_window); #else SDL_Flip(_glContext); #endif } Int Sdl2Application::swapInterval() const { return SDL_GL_GetSwapInterval(); } bool Sdl2Application::setSwapInterval(const Int interval) { if(SDL_GL_SetSwapInterval(interval) == -1) { Error() << "Platform::Sdl2Application::setSwapInterval(): cannot set swap interval:" << SDL_GetError(); _flags &= ~Flag::VSyncEnabled; return false; } if(SDL_GL_GetSwapInterval() != interval) { Error() << "Platform::Sdl2Application::setSwapInterval(): swap interval setting ignored by the driver"; _flags &= ~Flag::VSyncEnabled; return false; } _flags |= Flag::VSyncEnabled; return true; } Sdl2Application::~Sdl2Application() { #ifdef MAGNUM_TARGET_GL _context.reset(); #ifndef CORRADE_TARGET_EMSCRIPTEN SDL_GL_DeleteContext(_glContext); #else SDL_FreeSurface(_glContext); #endif #endif #ifndef CORRADE_TARGET_EMSCRIPTEN SDL_DestroyWindow(_window); #endif SDL_Quit(); } int Sdl2Application::exec() { #ifndef CORRADE_TARGET_EMSCRIPTEN while(!(_flags & Flag::Exit)) mainLoopIteration(); #else emscripten_set_main_loop_arg([](void* arg) { static_cast(arg)->mainLoopIteration(); }, this, 0, true); #endif return 0; } void Sdl2Application::exit() { #ifndef CORRADE_TARGET_EMSCRIPTEN _flags |= Flag::Exit; #else emscripten_cancel_main_loop(); #endif } void Sdl2Application::mainLoopIteration() { #ifndef CORRADE_TARGET_EMSCRIPTEN const UnsignedInt timeBefore = _minimalLoopPeriod ? SDL_GetTicks() : 0; #endif #ifdef CORRADE_TARGET_EMSCRIPTEN /* The resize event is not fired on window resize, so poll for the canvas size here. But only if the window was requested to be resizable, to avoid resizing the canvas when the user doesn't want that. Related issue: https://github.com/kripken/emscripten/issues/1731 */ if(_flags & Flag::Resizable) { /** @todo don't hardcode "module" here, make it configurable from outside */ Vector2d canvasSize; emscripten_get_element_css_size("module", &canvasSize.x(), &canvasSize.y()); const Vector2i canvasSizei{canvasSize}; if(canvasSizei != _lastKnownCanvasSize) { _lastKnownCanvasSize = canvasSizei; const Vector2i size = _dpiScaling*canvasSizei; emscripten_set_canvas_element_size(nullptr, size.x(), size.y()); ViewportEvent e{size, size, _dpiScaling}; viewportEvent(e); _flags |= Flag::Redraw; } } #endif SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_WINDOWEVENT: switch(event.window.event) { case SDL_WINDOWEVENT_RESIZED: { #ifdef CORRADE_TARGET_EMSCRIPTEN /* If anybody sees this assert, then emscripten finally implemented resize events. Praise them for that. https://github.com/kripken/emscripten/issues/1731 */ CORRADE_ASSERT_UNREACHABLE(); #else ViewportEvent e{event, {event.window.data1, event.window.data2}, #ifdef MAGNUM_TARGET_GL framebufferSize(), #endif _dpiScaling}; /** @todo handle also WM_DPICHANGED events when a window is moved between displays with different DPI */ viewportEvent(e); _flags |= Flag::Redraw; #endif } break; /* Direct everything that wasn't exposed via a callback to anyEvent(), so users can implement event handling for things not present in the Application APIs */ case SDL_WINDOWEVENT_EXPOSED: _flags |= Flag::Redraw; if(!(_flags & Flag::NoAnyEvent)) anyEvent(event); break; default: if(!(_flags & Flag::NoAnyEvent)) anyEvent(event); } break; case SDL_KEYDOWN: case SDL_KEYUP: { KeyEvent e{event, static_cast(event.key.keysym.sym), fixedModifiers(event.key.keysym.mod), event.key.repeat != 0}; event.type == SDL_KEYDOWN ? keyPressEvent(e) : keyReleaseEvent(e); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { MouseEvent e{event, static_cast(event.button.button), {event.button.x, event.button.y} #ifndef CORRADE_TARGET_EMSCRIPTEN , event.button.clicks #endif }; event.type == SDL_MOUSEBUTTONDOWN ? mousePressEvent(e) : mouseReleaseEvent(e); } break; case SDL_MOUSEWHEEL: { MouseScrollEvent e{event, {Float(event.wheel.x), Float(event.wheel.y)}}; mouseScrollEvent(e); } break; case SDL_MOUSEMOTION: { MouseMoveEvent e{event, {event.motion.x, event.motion.y}, {event.motion.xrel, event.motion.yrel}, static_cast(event.motion.state)}; mouseMoveEvent(e); break; } case SDL_MULTIGESTURE: { MultiGestureEvent e{event, {event.mgesture.x, event.mgesture.y}, event.mgesture.dTheta, event.mgesture.dDist, event.mgesture.numFingers}; multiGestureEvent(e); break; } case SDL_TEXTINPUT: { TextInputEvent e{event, {event.text.text, std::strlen(event.text.text)}}; textInputEvent(e); } break; case SDL_TEXTEDITING: { TextEditingEvent e{event, {event.edit.text, std::strlen(event.text.text)}, event.edit.start, event.edit.length}; textEditingEvent(e); } break; case SDL_QUIT: { ExitEvent e{event}; exitEvent(e); if(e.isAccepted()) { #ifndef CORRADE_TARGET_EMSCRIPTEN _flags |= Flag::Exit; #else emscripten_cancel_main_loop(); #endif return; } } break; /* Direct everything else to anyEvent(), so users can implement event handling for things not present in the Application APIs */ default: if(!(_flags & Flag::NoAnyEvent)) anyEvent(event); } } /* Tick event */ if(!(_flags & Flag::NoTickEvent)) tickEvent(); /* Draw event */ if(_flags & Flag::Redraw) { _flags &= ~Flag::Redraw; drawEvent(); #ifndef CORRADE_TARGET_EMSCRIPTEN /* If VSync is not enabled, delay to prevent CPU hogging (if set) */ if(!(_flags & Flag::VSyncEnabled) && _minimalLoopPeriod) { const UnsignedInt loopTime = SDL_GetTicks() - timeBefore; if(loopTime < _minimalLoopPeriod) SDL_Delay(_minimalLoopPeriod - loopTime); } #endif return; } #ifndef CORRADE_TARGET_EMSCRIPTEN /* If not drawing anything, delay to prevent CPU hogging (if set) */ if(_minimalLoopPeriod) { const UnsignedInt loopTime = SDL_GetTicks() - timeBefore; if(loopTime < _minimalLoopPeriod) SDL_Delay(_minimalLoopPeriod - loopTime); } /* Then, if the tick event doesn't need to be called periodically, wait indefinitely for next input event */ if(_flags & Flag::NoTickEvent) SDL_WaitEvent(nullptr); #endif } void Sdl2Application::setMouseLocked(bool enabled) { /** @todo Implement this in Emscripten */ #ifndef CORRADE_TARGET_EMSCRIPTEN SDL_SetWindowGrab(_window, enabled ? SDL_TRUE : SDL_FALSE); SDL_SetRelativeMouseMode(enabled ? SDL_TRUE : SDL_FALSE); #else CORRADE_ASSERT(false, "Sdl2Application::setMouseLocked(): not implemented", ); static_cast(enabled); #endif } bool Sdl2Application::isTextInputActive() { #ifndef CORRADE_TARGET_EMSCRIPTEN return SDL_IsTextInputActive(); #else return !!(_flags & Flag::TextInputActive); #endif } void Sdl2Application::startTextInput() { SDL_StartTextInput(); #ifdef CORRADE_TARGET_EMSCRIPTEN _flags |= Flag::TextInputActive; #endif } void Sdl2Application::stopTextInput() { SDL_StopTextInput(); #ifdef CORRADE_TARGET_EMSCRIPTEN _flags &= ~Flag::TextInputActive; #endif } void Sdl2Application::setTextInputRect(const Range2Di& rect) { SDL_Rect r{rect.min().x(), rect.min().y(), rect.sizeX(), rect.sizeY()}; SDL_SetTextInputRect(&r); } void Sdl2Application::exitEvent(ExitEvent& event) { event.setAccepted(); } void Sdl2Application::tickEvent() { /* If this got called, the tick event is not implemented by user and thus we don't need to call it ever again */ _flags |= Flag::NoTickEvent; } void Sdl2Application::anyEvent(SDL_Event&) { /* If this got called, the any event is not implemented by user and thus we don't need to call it ever again */ _flags |= Flag::NoAnyEvent; } void Sdl2Application::viewportEvent(ViewportEvent& event) { #ifdef MAGNUM_BUILD_DEPRECATED CORRADE_IGNORE_DEPRECATED_PUSH viewportEvent( #ifdef MAGNUM_TARGET_GL event.framebufferSize() #else event.windowSize() #endif ); CORRADE_IGNORE_DEPRECATED_POP #else static_cast(event); #endif } #ifdef MAGNUM_BUILD_DEPRECATED void Sdl2Application::viewportEvent(const Vector2i&) {} #endif void Sdl2Application::keyPressEvent(KeyEvent&) {} void Sdl2Application::keyReleaseEvent(KeyEvent&) {} void Sdl2Application::mousePressEvent(MouseEvent&) {} void Sdl2Application::mouseReleaseEvent(MouseEvent&) {} void Sdl2Application::mouseMoveEvent(MouseMoveEvent&) {} void Sdl2Application::mouseScrollEvent(MouseScrollEvent&) {} void Sdl2Application::multiGestureEvent(MultiGestureEvent&) {} void Sdl2Application::textInputEvent(TextInputEvent&) {} void Sdl2Application::textEditingEvent(TextEditingEvent&) {} #ifdef MAGNUM_TARGET_GL Sdl2Application::GLConfiguration::GLConfiguration(): _colorBufferSize{8, 8, 8, 0}, _depthBufferSize{24}, _stencilBufferSize{0}, _sampleCount(0) #ifndef CORRADE_TARGET_EMSCRIPTEN , _version(GL::Version::None), #ifndef MAGNUM_TARGET_GLES _flags{Flag::ForwardCompatible}, #else _flags{}, #endif _srgbCapable{false} #endif {} Sdl2Application::GLConfiguration::~GLConfiguration() = default; #endif Sdl2Application::Configuration::Configuration(): #if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_IOS) _title("Magnum SDL2 Application"), #endif #if !defined(CORRADE_TARGET_IOS) && !defined(CORRADE_TARGET_EMSCRIPTEN) _size{800, 600}, #else _size{}, /* SDL2 detects someting for us */ #endif _dpiScalingPolicy{DpiScalingPolicy::Default} #if defined(MAGNUM_BUILD_DEPRECATED) && defined(MAGNUM_TARGET_GL) , _sampleCount(0) #ifndef CORRADE_TARGET_EMSCRIPTEN /* Deliberately not setting _flags to ForwardCompatible to avoid them having higher priority over GLConfiguration flags, appending that flag later */ , _version(GL::Version::None), _srgbCapable{false} #endif #endif {} Sdl2Application::Configuration::~Configuration() = default; std::string Sdl2Application::KeyEvent::keyName(const Key key) { return SDL_GetKeyName(SDL_Keycode(key)); } std::string Sdl2Application::KeyEvent::keyName() const { return keyName(_key); } Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseEvent::modifiers() { if(_modifiersLoaded) return _modifiers; _modifiersLoaded = true; return _modifiers = fixedModifiers(Uint16(SDL_GetModState())); } Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseMoveEvent::modifiers() { if(_modifiersLoaded) return _modifiers; _modifiersLoaded = true; return _modifiers = fixedModifiers(Uint16(SDL_GetModState())); } Vector2i Sdl2Application::MouseScrollEvent::position() { if(_positionLoaded) return _position; _positionLoaded = true; SDL_GetMouseState(&_position.x(), &_position.y()); return _position; } Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseScrollEvent::modifiers() { if(_modifiersLoaded) return _modifiers; _modifiersLoaded = true; return _modifiers = fixedModifiers(Uint16(SDL_GetModState())); } template class BasicScreen; template class BasicScreenedApplication; }}