#ifndef Magnum_MeshTools_Transform_h #define Magnum_MeshTools_Transform_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Function @ref Magnum::MeshTools::transformVectorsInPlace(), @ref Magnum::MeshTools::transformVectors(), @ref Magnum::MeshTools::transformPointsInPlace(), @ref Magnum::MeshTools::transformPoints() */ #include "Magnum/Math/DualQuaternion.h" #include "Magnum/Math/DualComplex.h" namespace Magnum { namespace MeshTools { /** @brief Transform vectors in-place using given transformation Usable for one-time mesh transformations that would otherwise negatively affect dependent objects, such as (uneven) scaling. Accepts any forward-iterable type with compatible vector type as @p vectors. Expects that @ref Math::Quaternion "Quaternion" is normalized, no further requirements are for other transformation representations. Unlike in @ref transformPointsInPlace(), the transformation does not involve translation. Example usage: @code std::vector vectors; auto transformation = Quaternion::rotation(35.0_degf, Vector3::yAxis()); MeshTools::transformVectorsInPlace(rotation, vectors); @endcode @see @ref transformVectors(), @ref Matrix3::transformVector(), @ref Matrix4::transformVector(), @ref Complex::transformVector(), @ref Quaternion::transformVectorNormalized() @todo GPU transform feedback implementation (otherwise this is only bad joke) */ template void transformVectorsInPlace(const Math::Quaternion& normalizedQuaternion, U& vectors) { for(auto& vector: vectors) vector = normalizedQuaternion.transformVectorNormalized(vector); } /** @overload */ template void transformVectorsInPlace(const Math::Complex& complex, U& vectors) { for(auto& vector: vectors) vector = complex.transformVector(vector); } /** @overload */ template void transformVectorsInPlace(const Math::Matrix3& matrix, U& vectors) { for(auto& vector: vectors) vector = matrix.transformVector(vector); } /** @overload */ template void transformVectorsInPlace(const Math::Matrix4& matrix, U& vectors) { for(auto& vector: vectors) vector = matrix.transformVector(vector); } /** @brief Transform vectors using given transformation Returns transformed vectors instead of modifying them in-place. See @ref transformVectorsInPlace() for more information. */ template U transformVectors(const T& transformation, U vectors) { U result(std::move(vectors)); transformVectorsInPlace(transformation, result); return result; } /** @brief Transform points in-place using given transformation Usable for one-time mesh transformations that would otherwise negatively affect dependent objects, such as (uneven) scaling. Accepts any forward-iterable type with compatible vector type as @p vectors. Expects that @ref Math::DualQuaternion "DualQuaternion" is normalized, no further requirements are for other transformation representations. Unlike in @ref transformVectorsInPlace(), the transformation also involves translation. Example usage: @code std::vector points; auto transformation = DualQuaternion::rotation(35.0_degf, Vector3::yAxis())* DualQuaternion::translation({0.5f, -1.0f, 3.0f}); MeshTools::transformPointsInPlace(rotation, points); @endcode @see @ref transformPoints(), @ref Matrix3::transformPoint(), @ref Matrix4::transformPoint(), @ref DualQuaternion::transformPointNormalized() */ template void transformPointsInPlace(const Math::DualQuaternion& normalizedDualQuaternion, U& points) { for(auto& point: points) point = normalizedDualQuaternion.transformPointNormalized(point); } /** @overload */ template void transformPointsInPlace(const Math::DualComplex& dualComplex, U& points) { for(auto& point: points) point = dualComplex.transformPoint(point); } /** @overload */ template void transformPointsInPlace(const Math::Matrix3& matrix, U& points) { for(auto& point: points) point = matrix.transformPoint(point); } /** @overload */ template void transformPointsInPlace(const Math::Matrix4& matrix, U& points) { for(auto& point: points) point = matrix.transformPoint(point); } /** @brief Transform points using given transformation Returns transformed points instead of modifying them in-place. See @ref transformPointsInPlace() for more information. */ template U transformPoints(const T& transformation, U vectors) { U result(std::move(vectors)); transformPointsInPlace(transformation, result); return result; } }} #endif