#ifndef Magnum_BufferImage_h #define Magnum_BufferImage_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef MAGNUM_TARGET_GLES2 /** @file * @brief Class Magnum::BufferImage, typedef Magnum::BufferImage1D, Magnum::BufferImage2D, Magnum::BufferImage3D */ #endif #include "Math/Vector3.h" #include "AbstractImage.h" #include "Buffer.h" #include "DimensionTraits.h" namespace Magnum { #ifndef MAGNUM_TARGET_GLES2 /** @brief %Buffer image Stores image data in GPU memory. Interchangeable with Image, ImageReference or Trade::ImageData. @see BufferImage1D, BufferImage2D, BufferImage3D, Buffer @requires_gles30 Pixel buffer objects are not available in OpenGL ES 2.0. */ template class MAGNUM_EXPORT BufferImage: public AbstractImage { public: const static UnsignedInt Dimensions = dimensions; /**< @brief %Image dimension count */ /** * @brief Constructor * @param format Format of pixel data * @param type Data type of pixel data * * Dimensions and buffer are empty, call setData() to fill the image * with data. */ explicit BufferImage(ImageFormat format, ImageType type): AbstractImage(format, type) { _buffer.setTargetHint(Buffer::Target::PixelPack); } /** @brief %Image size */ typename DimensionTraits::VectorType size() const { return _size; } /** @brief %Image buffer */ Buffer& buffer() { return _buffer; } /** * @brief Set image data * @param size %Image size * @param format Format of pixel data * @param type Data type of pixel data * @param data %Image data * @param usage %Image buffer usage * * Updates the image buffer with given data. The data are not deleted * after filling the buffer. * * @see Buffer::setData() */ void setData(const typename DimensionTraits::VectorType& size, ImageFormat format, ImageType type, const void* data, Buffer::Usage usage); private: Math::Vector _size; Buffer _buffer; }; /** @brief One-dimensional buffer image */ typedef BufferImage<1> BufferImage1D; /** @brief Two-dimensional buffer image */ typedef BufferImage<2> BufferImage2D; /** @brief Three-dimensional buffer image */ typedef BufferImage<3> BufferImage3D; #endif } #endif