#ifndef Magnum_Swizzle_h #define Magnum_Swizzle_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file /Swizzle.h * @brief Function Magnum::swizzle() */ #include "Math/Swizzle.h" #include "Color.h" namespace Magnum { namespace Math { namespace Implementation { template struct Component: public ComponentAtPosition {}; template struct Component: public ComponentAtPosition {}; template struct Component: public ComponentAtPosition {}; template struct Component: public ComponentAtPosition {}; }} namespace Implementation { template struct TypeForSize { typedef Math::Vector Type; }; template struct TypeForSize<2, T> { typedef Math::Vector2 Type; }; template struct TypeForSize<3, T> { typedef Math::Vector3 Type; }; template struct TypeForSize<4, T> { typedef Math::Vector4 Type; }; template struct TypeForSize<3, BasicColor3> { typedef BasicColor3 Type; }; template struct TypeForSize<3, BasicColor4> { typedef BasicColor3 Type; }; template struct TypeForSize<4, BasicColor3> { typedef BasicColor4 Type; }; template struct TypeForSize<4, BasicColor4> { typedef BasicColor4 Type; }; } /** @brief Swizzle Vector components Creates new vector from given components. Example: @code Vector4i original(-1, 2, 3, 4); auto vec = swizzle<'a', '1', '0', 'r', 'g', 'b'>(original); // vec == { 4, 1, 0, -1, 2, 3 } @endcode You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a` for addressing components or letters `0` and `1` for zero and one. Count of elements is unlimited, but must be at least one. If the resulting vector is two, three or four-component, corresponding Math::Vector2, Math::Vector3, Math::Vector4, Color3 or Color4 specialization is returned. @see @ref matrix-vector-component-access, Math::swizzle(), Vector4::xyz(), Color4::rgb(), Vector4::xy(), Vector3::xy() */ template constexpr typename Implementation::TypeForSize::Type swizzle(const T& vector) { return {Math::Implementation::Component::value(vector)...}; } } #endif