/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include #include #include "Magnum/Math/Matrix3.h" #include "Magnum/Math/Matrix4.h" #include "Magnum/MeshTools/Concatenate.h" #include "Magnum/MeshTools/Transform.h" #include "Magnum/SceneTools/Filter.h" #include "Magnum/SceneTools/Hierarchy.h" #include "Magnum/Trade/SceneData.h" #include "Magnum/Trade/MeshData.h" #define DOXYGEN_ELLIPSIS(...) __VA_ARGS__ using namespace Magnum; /* Make sure the name doesn't conflict with any other snippets to avoid linker warnings, unlike with `int main()` there now has to be a declaration to avoid -Wmisssing-prototypes */ void mainSceneTools(); void mainSceneTools() { { /* [filterFieldEntries-shared-mapping] */ Trade::SceneData scene = DOXYGEN_ELLIPSIS(Trade::SceneData{{}, 0, nullptr, {}}); Containers::BitArray transformationsToKeep = DOXYGEN_ELLIPSIS({}); Containers::BitArray lightsToKeep = DOXYGEN_ELLIPSIS({}); /* Mesh and MeshMaterial fields stay unchanged */ Trade::SceneData filtered = SceneTools::filterFieldEntries(scene, { {Trade::SceneField::Translation, transformationsToKeep}, {Trade::SceneField::Rotation, transformationsToKeep}, {Trade::SceneField::Light, lightsToKeep} }); /* [filterFieldEntries-shared-mapping] */ } { /* [absoluteFieldTransformations2D-mesh-concatenate] */ Trade::SceneData scene = DOXYGEN_ELLIPSIS(Trade::SceneData{{}, 0, nullptr, {}}); Containers::Array meshes = DOXYGEN_ELLIPSIS({}); Containers::Array>> meshesMaterials = scene.meshesMaterialsAsArray(); Containers::Array transformations = SceneTools::absoluteFieldTransformations2D(scene, Trade::SceneField::Mesh); /* Since a mesh can be referenced multiple times, we can't operate in-place */ Containers::Array flattenedMeshes; for(std::size_t i = 0; i != meshesMaterials.size(); ++i) { arrayAppend(flattenedMeshes, MeshTools::transform2D( meshes[meshesMaterials[i].second().first()], transformations[i])); } Trade::MeshData concatenated = MeshTools::concatenate(flattenedMeshes); /* [absoluteFieldTransformations2D-mesh-concatenate] */ } { /* [absoluteFieldTransformations3D-mesh-concatenate] */ Trade::SceneData scene = DOXYGEN_ELLIPSIS(Trade::SceneData{{}, 0, nullptr, {}}); Containers::Array meshes = DOXYGEN_ELLIPSIS({}); Containers::Array>> meshesMaterials = scene.meshesMaterialsAsArray(); Containers::Array transformations = SceneTools::absoluteFieldTransformations3D(scene, Trade::SceneField::Mesh); /* Since a mesh can be referenced multiple times, we can't operate in-place */ Containers::Array flattenedMeshes; for(std::size_t i = 0; i != meshesMaterials.size(); ++i) { arrayAppend(flattenedMeshes, MeshTools::transform3D( meshes[meshesMaterials[i].second().first()], transformations[i])); } Trade::MeshData concatenated = MeshTools::concatenate(flattenedMeshes); /* [absoluteFieldTransformations3D-mesh-concatenate] */ } { /* [childrenDepthFirst-extract-tree] */ Trade::SceneData scene = DOXYGEN_ELLIPSIS(Trade::SceneData{{}, 0, nullptr, {}}); Containers::Array> childrenRanges = SceneTools::childrenDepthFirst(scene); /* Bit array of objects to keep from the scene */ UnsignedInt objectToLookFor = DOXYGEN_ELLIPSIS(0); Containers::BitArray objectsToKeep{ValueInit, std::size_t(scene.mappingBound())}; /* Look for the object in the list */ for(const Containers::Pair& i: childrenRanges) { if(i.first() != objectToLookFor) continue; /* Right after the object appearing in the list is all its (nested) children, mark them in the bit array */ for(const Containers::Pair& j: childrenRanges.sliceSize(&i, i.second() + 1)) objectsToKeep.set(j.first()); break; } /* Filter the scene to contain just given object and its children, and reparent it to be in scene root */ Trade::SceneData filtered = SceneTools::filterObjects(scene, objectsToKeep); filtered.mutableField(Trade::SceneField::Parent)[ filtered.fieldObjectOffset(Trade::SceneField::Parent, objectToLookFor) ] = -1; /* [childrenDepthFirst-extract-tree] */ } { /* [parentsBreadthFirst-transformations] */ Trade::SceneData scene = DOXYGEN_ELLIPSIS(Trade::SceneData{{}, 0, nullptr, {}}); /* Put all transformations into an array indexed by object ID. Objects implicitly have an identity transformation, first element is reserved for the global transformation. */ Containers::Array transformations{std::size_t(scene.mappingBound() + 1)}; for(const Containers::Pair& transformation: scene.transformations3DAsArray()) { transformations[transformation.first() + 1] = transformation.second(); } /* Go through ordered parents and compose absolute transformations for all nodes in the hierarchy, objects in the root use transformations[0]. The function ensures that the parent transformation is already calculated when referenced by child nodes. */ for(const Containers::Pair& parent: SceneTools::parentsBreadthFirst(scene)) { transformations[parent.first() + 1] = transformations[parent.second() + 1]* transformations[parent.first() + 1]; } /* [parentsBreadthFirst-transformations] */ } }