/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "IndexedMesh.h" #include #include "Buffer.h" #include "Context.h" #include "Extensions.h" namespace Magnum { IndexedMesh::BindIndexBufferImplementation IndexedMesh::bindIndexBufferImplementation = &IndexedMesh::bindIndexBufferImplementationDefault; IndexedMesh::BindIndexedImplementation IndexedMesh::bindIndexedImplementation = &IndexedMesh::bindIndexedImplementationDefault; IndexedMesh* IndexedMesh::setIndexBuffer(Buffer* buffer) { _indexBuffer = buffer; (this->*bindIndexBufferImplementation)(); return this; } void IndexedMesh::draw() { bind(); /** @todo Start at given index */ glDrawElements(static_cast(primitive()), _indexCount, static_cast(_indexType), nullptr); unbind(); } void IndexedMesh::bind() { CORRADE_ASSERT(!_indexCount || _indexBuffer, "IndexedMesh: index buffer must be added if index count is non-zero", ); Mesh::bind(); (this->*bindIndexedImplementation)(); } void IndexedMesh::initializeContextBasedFunctionality(Context* context) { /** @todo VAOs are in ES 3.0 and as extension in ES 2.0, enable them when some extension wrangler is available */ #ifndef MAGNUM_TARGET_GLES if(context->isExtensionSupported()) { Debug() << "IndexedMesh: using" << Extensions::GL::APPLE::vertex_array_object::string() << "features"; bindIndexBufferImplementation = &IndexedMesh::bindIndexBufferImplementationVAO; bindIndexedImplementation = &IndexedMesh::bindIndexedImplementationVAO; } #else static_cast(context); #endif } void IndexedMesh::bindIndexBufferImplementationDefault() {} void IndexedMesh::bindIndexBufferImplementationVAO() { bindVAO(vao); if(_indexBuffer) _indexBuffer->bind(Buffer::Target::ElementArray); else Buffer::unbind(Buffer::Target::ElementArray); } void IndexedMesh::bindIndexedImplementationDefault() { if(_indexBuffer) _indexBuffer->bind(Buffer::Target::ElementArray); else Buffer::unbind(Buffer::Target::ElementArray); } void IndexedMesh::bindIndexedImplementationVAO() {} }