Mesh 0: Level 0: 2 vertices @ Lines (0.2 kB, {}) Position @ Vector3, offset 0, stride 12 Bounds: {Vector(0.1, -0.1, -0.2), Vector(0.2, 0, 0.2)} Tangent @ Vector3, offset 24, stride 12 Bounds: {Vector(0.2, -0.2, 0.2), Vector(0.3, 0.8, 0.8)} Bitangent @ Vector3, offset 48, stride 12 Bounds: {Vector(0.3, 0.2, 0), Vector(0.4, 0.9, 1)} ObjectId @ UnsignedShort, offset 72, stride 2 Bounds: {12, 155} Normal @ Vector3bNormalized, offset 76, stride 3 Bounds: {Vector(-1, 0, 0), Vector(0, 1, 1)} Custom(25:normalButCustomSoNoBoundsPrinted) @ Vector3b, offset 76, stride 3 TextureCoordinates @ Vector2, offset 84, stride 8 Bounds: {Vector(0.5, 0.5), Vector(1.5, 0.5)} Color @ Vector4, offset 100, stride 16 Bounds: {Vector(0.6, 0.2, 0.2, 0), Vector(1, 0.4, 0.4, 0.2)} ObjectId @ UnsignedInt, offset 132, stride 4 Bounds: {15, 337} JointIds @ UnsignedByte[3], offset 140, stride 3 Bounds: {6, 27} Weights @ Half[3], offset 146, stride 6 Bounds: {0.125, 0.75} 3 indices @ UnsignedByte, offset 0, stride 1 (0.0 kB, {}) Bounds: {3, 176} Total mesh data size: 0.2 kB