#ifndef Magnum_SceneGraph_AbstractCamera_h #define Magnum_SceneGraph_AbstractCamera_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::SceneGraph::AbstractCamera, enum @ref Magnum::SceneGraph::AspectRatioPolicy, alias @ref Magnum::SceneGraph::AbstractBasicCamera2D, @ref Magnum::SceneGraph::AbstractBasicCamera3D, typedef @ref Magnum::SceneGraph::AbstractCamera2D, @ref Magnum::SceneGraph::AbstractCamera3D */ #include "Math/Matrix3.h" #include "Math/Matrix4.h" #include "AbstractFeature.h" #include "magnumSceneGraphVisibility.h" namespace Magnum { namespace SceneGraph { /** @brief Camera aspect ratio policy @see @ref AbstractCamera::setAspectRatioPolicy() */ enum class AspectRatioPolicy: UnsignedByte { NotPreserved, /**< Don't preserve aspect ratio (default) */ Extend, /**< Extend on larger side of view */ Clip /**< Clip on smaller side of view */ }; namespace Implementation { template typename DimensionTraits::MatrixType aspectRatioFix(AspectRatioPolicy aspectRatioPolicy, const Math::Vector2& projectionScale, const Vector2i& viewport); } /** @brief Base for cameras See Drawable documentation for more information. This class is not directly instantiatable, use @ref BasicCamera2D or @ref BasicCamera3D subclasses instead. @section AbstractCamera-explicit-specializations Explicit template specializations The following specialization are explicitly compiled into @ref SceneGraph library. For other specializations (e.g. using @ref Double type) you have to use @ref AbstractCamera.hpp implementation file to avoid linker errors. See also relevant sections in @ref Camera2D-explicit-specializations "Camera2D" and @ref Camera3D-explicit-specializations "Camera3D" class documentation or @ref compilation-speedup-hpp for more information. - @ref AbstractCamera2D - @ref AbstractCamera3D @see @ref scenegraph, @ref AbstractBasicCamera2D, @ref AbstractBasicCamera3D, @ref Drawable, @ref DrawableGroup */ template class AbstractCamera: public AbstractFeature { public: /** @brief Aspect ratio policy */ AspectRatioPolicy aspectRatioPolicy() const { return _aspectRatioPolicy; } /** * @brief Set aspect ratio policy * @return Reference to self (for method chaining) */ AbstractCamera& setAspectRatioPolicy(AspectRatioPolicy policy); /** * @brief Camera matrix * * Camera matrix describes world position relative to the camera and is * applied as first. */ typename DimensionTraits::MatrixType cameraMatrix() { AbstractFeature::object().setClean(); return _cameraMatrix; } /** * @brief Projection matrix * * Projection matrix handles e.g. perspective distortion and is applied * as last. * @see @ref projectionSize() */ typename DimensionTraits::MatrixType projectionMatrix() const { return _projectionMatrix; } /** * @brief Size of (near) XY plane in current projection * * Returns size of near XY plane computed from projection matrix. * @see @ref projectionMatrix() */ Math::Vector2 projectionSize() const { return {T(2.0)/_projectionMatrix[0].x(), T(2.0)/_projectionMatrix[1].y()}; } /** @brief Viewport size */ Vector2i viewport() const { return _viewport; } /** * @brief Set viewport size * * Stores viewport size internally and recalculates projection matrix * according to aspect ratio policy. * @see @ref setAspectRatioPolicy() */ virtual void setViewport(const Vector2i& size); /** * @brief Draw * * Draws given group of drawables. */ virtual void draw(DrawableGroup& group); protected: /** * @brief Constructor * @param object Object holding the camera */ explicit AbstractCamera(AbstractObject& object); ~AbstractCamera(); /** Recalculates camera matrix */ void cleanInverted(const typename DimensionTraits::MatrixType& invertedAbsoluteTransformationMatrix) override { _cameraMatrix = invertedAbsoluteTransformationMatrix; } #ifndef DOXYGEN_GENERATING_OUTPUT void fixAspectRatio() { _projectionMatrix = Implementation::aspectRatioFix(_aspectRatioPolicy, {rawProjectionMatrix[0].x(), rawProjectionMatrix[1].y()}, _viewport)*rawProjectionMatrix; } typename DimensionTraits::MatrixType rawProjectionMatrix; AspectRatioPolicy _aspectRatioPolicy; #endif private: typename DimensionTraits::MatrixType _projectionMatrix; typename DimensionTraits::MatrixType _cameraMatrix; Vector2i _viewport; }; #ifndef CORRADE_GCC46_COMPATIBILITY /** @brief Base camera for two-dimensional scenes Convenience alternative to %AbstractCamera<2, T>. See @ref AbstractCamera for more information. @note Not available on GCC < 4.7. Use %AbstractCamera<2, T> instead. @see @ref AbstractCamera2D, @ref AbstractBasicCamera3D */ template using AbstractBasicCamera2D = AbstractCamera<2, T>; #endif /** @brief Base camera for two-dimensional float scenes @see @ref AbstractCamera3D */ #ifndef CORRADE_GCC46_COMPATIBILITY typedef AbstractBasicCamera2D AbstractCamera2D; #else typedef AbstractCamera<2, Float> AbstractCamera2D; #endif #ifndef CORRADE_GCC46_COMPATIBILITY /** @brief Base camera for three-dimensional scenes Convenience alternative to %AbstractCamera<3, T>. See @ref AbstractCamera for more information. @note Not available on GCC < 4.7. Use %AbstractCamera<3, T> instead. @see @ref AbstractCamera3D, @ref AbstractBasicCamera2D */ template using AbstractBasicCamera3D = AbstractCamera<3, T>; #endif /** @brief Base camera for three-dimensional float scenes @see @ref AbstractCamera2D */ #ifndef CORRADE_GCC46_COMPATIBILITY typedef AbstractBasicCamera3D AbstractCamera3D; #else typedef AbstractCamera<3, Float> AbstractCamera3D; #endif #ifdef CORRADE_TARGET_WINDOWS extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractCamera<2, Float>; extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractCamera<3, Float>; #endif }} #endif