/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include "Magnum/Image.h" #include "Magnum/ImageView.h" #include "Magnum/PixelFormat.h" #include "Magnum/DebugTools/CompareImage.h" #include "Magnum/DebugTools/ForceRenderer.h" #include "Magnum/DebugTools/ResourceManager.h" #include "Magnum/GL/Framebuffer.h" #include "Magnum/GL/OpenGLTester.h" #include "Magnum/GL/Renderbuffer.h" #include "Magnum/GL/RenderbufferFormat.h" #include "Magnum/SceneGraph/Camera.h" #include "Magnum/SceneGraph/Scene.h" #include "Magnum/SceneGraph/MatrixTransformation2D.h" #include "Magnum/SceneGraph/MatrixTransformation3D.h" #include "Magnum/Trade/AbstractImporter.h" #include "configure.h" #ifdef CORRADE_TARGET_ANDROID #include "Magnum/GL/Context.h" #endif namespace Magnum { namespace DebugTools { namespace Test { namespace { struct ForceRendererGLTest: GL::OpenGLTester { explicit ForceRendererGLTest(); void render2D(); void render3D(); private: PluginManager::Manager _manager{"nonexistent"}; }; ForceRendererGLTest::ForceRendererGLTest() { addTests({&ForceRendererGLTest::render2D, &ForceRendererGLTest::render3D}); /* Load the plugins directly from the build tree. Otherwise they're either static and already loaded or not present in the build tree */ #ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); #endif #ifdef TGAIMPORTER_PLUGIN_FILENAME CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); #endif } using namespace Math::Literals; void ForceRendererGLTest::render2D() { SceneGraph::Scene scene; SceneGraph::DrawableGroup2D drawables; SceneGraph::Camera2D camera{scene}; camera.setProjectionMatrix(Matrix3::projection({4.0f, 4.0f})); ResourceManager manager; manager.set("my", ForceRendererOptions{}.setColor(0xff3366_rgbf)); SceneGraph::Object object{&scene}; object.translate({-1.0f, -1.0f}); Vector2 force{2.0f, 2.0f}; ForceRenderer2D renderer{object, {}, force, "my", &drawables}; GL::Renderbuffer color; color.setStorage( #if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) GL::RenderbufferFormat::RGBA8, #else GL::RenderbufferFormat::RGBA4, #endif {64, 64}); GL::Framebuffer framebuffer{{{}, {64, 64}}}; framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, color) .clear(GL::FramebufferClear::Color) .bind(); camera.draw(drawables); MAGNUM_VERIFY_NO_GL_ERROR(); if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || !(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); /* ARM Mali G71 (Huawei P10) has some rounding differences causing the the arrowhead to be on a different place (but the rest is okay and the 3D case matches exactly), however to avoid false negatives elsewhere I'm making it conditional. */ Containers::Optional comparator{Containers::InPlaceInit, _manager}; #ifdef CORRADE_TARGET_ANDROID if(GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::ArmMali) comparator.emplace(_manager, 79.0f, 0.22f); #endif CORRADE_COMPARE_WITH( framebuffer.read({{}, {64, 64}}, {PixelFormat::RGBA8Unorm}), Utility::Directory::join(DEBUGTOOLS_TEST_DIR, "ForceRenderer2D.tga"), *comparator); } void ForceRendererGLTest::render3D() { SceneGraph::Scene scene; SceneGraph::DrawableGroup3D drawables; SceneGraph::Object cameraObject{&scene}; cameraObject.rotateY(90.0_degf); SceneGraph::Camera3D camera{cameraObject}; camera.setProjectionMatrix(Matrix4::orthographicProjection({4.0f, 4.0f}, 0.1f, 1.0f)); ResourceManager manager; manager.set("my", ForceRendererOptions{}.setColor(0xff3366_rgbf)); SceneGraph::Object object{&scene}; object .rotateY(-90.0_degf) .translate({-0.5f, -1.0f, 1.0f}); Vector3 force{2.0f, 2.0f, 0.0f}; ForceRenderer3D renderer{object, {}, force, "my", &drawables}; GL::Renderbuffer color; color.setStorage( #if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) GL::RenderbufferFormat::RGBA8, #else GL::RenderbufferFormat::RGBA4, #endif {64, 64}); GL::Framebuffer framebuffer{{{}, {64, 64}}}; framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, color) .clear(GL::FramebufferClear::Color) .bind(); camera.draw(drawables); MAGNUM_VERIFY_NO_GL_ERROR(); if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || !(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); { CORRADE_EXPECT_FAIL("I'm unable to convince it to orient the arrowhead correctly in 3D."); CORRADE_COMPARE_WITH( framebuffer.read({{}, {64, 64}}, {PixelFormat::RGBA8Unorm}), Utility::Directory::join(DEBUGTOOLS_TEST_DIR, "ForceRenderer2D.tga"), CompareImageToFile{_manager}); } CORRADE_COMPARE_WITH( framebuffer.read({{}, {64, 64}}, {PixelFormat::RGBA8Unorm}), Utility::Directory::join(DEBUGTOOLS_TEST_DIR, "ForceRenderer3D.tga"), CompareImageToFile{_manager}); } }}}} CORRADE_TEST_MAIN(Magnum::DebugTools::Test::ForceRendererGLTest)