/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "AxisAlignedBox.h" #include "Math/Matrix3.h" #include "Math/Matrix4.h" #include "Physics/Point.h" namespace Magnum { namespace Physics { template void AxisAlignedBox::applyTransformationMatrix(const typename DimensionTraits::MatrixType& matrix) { _transformedMin = (matrix*typename DimensionTraits::PointType(_min)).vector(); _transformedMax = (matrix*typename DimensionTraits::PointType(_max)).vector(); } template bool AxisAlignedBox::collides(const AbstractShape* other) const { if(other->type() == AbstractShape::Type::Point) return *this % *static_cast*>(other); return AbstractShape::collides(other); } template bool AxisAlignedBox::operator%(const Point& other) const { return (other.transformedPosition() >= _transformedMin).all() && (other.transformedPosition() < _transformedMax).all(); } template class AxisAlignedBox<2>; template class AxisAlignedBox<3>; }}